Ayyar Level 1 of the Dungeon (0, 0, D:1) a +1 whip of venom 4 stones (18, 3, D:1) a +0 mace (19, -17, D:1) a book of Dreams (25, -27, D:1) a +0 dagger 4 stones (25, 9, D:1) 6 stones (31, -3, D:1) a +0 quarterstaff (34, -3, D:1) a +0 club (34, 7, D:1) a +0 club (36, -5, D:1) 5 large rocks (41, -5, D:1) a +0 club a stone (43, 4, D:1) a +0 mace (50, -33, D:1) 4 stones (51, -33, D:1) a +0 robe (63, -21, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (16, -25, D:2) a +0 ring mail (43, 2, D:2) a +0 quarterstaff Level 3 of the Dungeon [Shop] Jutiekhavy's Armour Shop a +0 scale mail (56 gold) a +2 pair of gloves of stealth (301 gold) a +3 leather armour of cold resistance (336 gold) a +0 leather armour (28 gold) a +0 robe (9 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1489 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. [Shop] Qosur's General Store 5 stones (6 gold) a ring of poison resistance (240 gold) a +0 ring mail (48 gold) a +0 ring mail (48 gold) a +0 ring mail (48 gold) 3 boomerangs of dispersal (216 gold) a +0 hand axe (36 gold) [Shop] Ynuah's Weapon Shop a +2 vampiric dagger (234 gold) a +0 whip (32 gold) a +0 battleaxe (84 gold) a +0 sling (19 gold) a +0 long sword (45 gold) a +0 mace (39 gold) a +1 morningstar of protection (153 gold) the +11 plutonium sword {Contam Stlth-} (1300 gold) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. [Shop] Xoheoxit's Distillery a potion of heal wounds (50 gold) 2 potions of curing (60 gold) a potion of heal wounds (50 gold) a potion of heal wounds (50 gold) a potion of flight (30 gold) a potion of attraction (30 gold) a potion of resistance (100 gold) (0, 0, D:3) a +0 dagger (5, 0, D:3) 4 stones (17, 3, D:3) a +0 dagger 4 stones (21, -5, D:3) a +0 club a boomerang (21, -4, D:3) a +0 hand axe a +0 flail (22, -8, D:3) a +0 hand axe a +0 falchion a +0 whip a +2 dagger of venom a +0 leather armour a +0 dagger (33, 18, D:3) a +0 flail (33, 19, D:3) 3 stones a +0 whip (35, 3, D:3) a +0 animal skin (37, 15, D:3) a +0 club a +0 club (39, 6, D:3) a book of Weapons (40, 14, D:3) a +0 dagger (40, 32, D:3) a +0 battleaxe (42, 3, D:3) a stone a +0 short sword (43, 24, D:3) a +0 dagger (53, 11, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 6 stones (13, 8, D:4) a +0 flail (17, -27, D:4) a +0 hand axe a +0 chain mail (17, -26, D:4) a +0 whip (17, -25, D:4) a +0 whip (18, -27, D:4) a +0 club 2 boomerangs of dispersal a +0 leather armour (18, -25, D:4) a +0 whip (18, 9, D:4) a +0 robe (21, -2, D:4) 4 stones (35, 15, D:4) 6 stones (37, -8, D:4) 4 stones Level 5 of the Dungeon (0, 0, D:5) 15 gold pieces (1, 9, D:5) a +0 pair of gloves (6, -2, D:5) 6 stones (8, -2, D:5) a +0 robe (10, 7, D:5) a +0 short sword a +0 chain mail a +0 club an orc skeleton (13, 8, D:5) a +0 club a +0 leather armour an orc skeleton (14, 7, D:5) a +0 giant spiked club an ogre skeleton (14, 9, D:5) a poisoned dart a +0 flail a +0 ring mail (16, 8, D:5) a stone (20, 8, D:5) a poisoned dart (21, 8, D:5) a poisoned dart