Seeded DCSS version 0.34-a0-981-g6892638188 (webtiles) character file. Game seed: 3374095750512890690 (custom seed) 34 Ayyar the Vexing (level 3, -1/42 HPs) Began as a Gnoll Hexslinger on Oct 21, 2025. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:17 (1009 turns). Ayyar the Vexing (Gnoll Hexslinger) Turns: 1009, Time: 00:06:18 Health: -1/42 AC: 21 Str: 9 XL: 3 Next: 31% Magic: 7/7 EV: 2 Int: 12 God: Gold: 64 SH: 0 Dex: 14 Spells: 5/7 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) c - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (fangs 1), treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +1 sling b - a +0 short sword (weapon) Missiles d - 6 poisoned darts (quivered) Armour c - a +0 robe (melded) Talismans e - the quill talisman of the Raven {rCorr Dex+3} (You found it on level 2 of the Dungeon) [quill talisman] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Wands a - a wand of flame (10) Scrolls p - a scroll of poison c - a scroll of amnesia {unknown} d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} Skills: + Level 2.6 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 4.5 Ranged Weapons + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 0.7 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 2.8 Spellcasting + Level 0.5 Conjurations + Level 5.4 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 2.1 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 0.9 Invocations + Level 0.7 Evocations + Level 0.6 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 16% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% 2d2 4% 2 Sigil of Binding Hex 14% N/A 9% 3 Inner Flame Hex/Fire 10% N/A 16% 3 Cause Fear Hex 7% N/A 26% 4 Lesser Beckoning Tloc 4% N/A 30% 2 Fugue of the Fallen Necr 2% N/A 52% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 52% 3 Teleport Other Tloc 2% N/A 52% 3 Anguish Hex/Necr 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Awaken Armour Erth/Frge 4% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Terence hits you but does no damage. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you but does no damage. You hit Terence. Terence is severely wounded. Terence hits you but does no damage. You hit Terence. Terence is severely wounded. Terence hits you but does no damage. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You completely miss Terence. Terence is severely wounded. Terence hits you but does no damage. You closely miss Terence. Terence is severely wounded. Terence hits you but does no damage. You hit Terence. Terence is almost dead. Terence hits you but does no damage. You hit Terence. Terence is almost dead. Terence hits you but does no damage. You hit Terence. Terence is almost dead. Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. Terence hits you but does no damage. You closely miss Terence. Terence is almost dead. Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." ......####.#.#.... .##>.............. ~.#........#.#<#.# ~.#...####.#.#.#.# ~.#...####.#.#.#.# ♣.#..........#.#.# #.#......#####.#.###### .....^................# #.#......#####.#♣####.# .......#### #.#@# #.........# #.#.# .....#.[#.####.#.# ...............#.# ...###.........#.# ...[...........#.# #.#.#.#........#.# ..#.#.#.......# You could see Terence. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 3 endoplasms (D:1) 4 hobgoblins 2 quokkas (D:1) 3 bats 4 frilled lizards (D:1) 2 kobolds 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ayyar the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 79 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 252 | D:1 | Reached XP level 3. HP: 28/28 MP: 7/7 593 | D:1 | Found a faded altar of an unknown god. 922 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 961 | D:2 | Identified the quill talisman of the Raven {rCorr Dex+3} 979 | D:2 | Noticed Terence 1001 | D:2 | HP: 1/42 [Terence/+0 hand axe (7)] 1009 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring, shapermc_ecumenical_altar_acropolis, serial_park_tiny_2, nrook_mini_vaults D:2: layout_basic, serial_bayou, serial_bayou_pond_d, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_lake_a, serial_bayou_lagoon_a, minmay_tetromino_t2, uniq_natasha, uniq_terence Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.1 Fighting | | 2.6 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Ranged Weapons | | 4.5 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 0.7 Shields | | 0.7 Unarmed Combat | | 0.7 Spellcasting | | 2.8 Conjurations | | 0.5 Hexes | | 5.4 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Shapeshifting | | 0.6 Action || total ---------------------------++------- Attack: Normal || 75 Melee: Short sword || 75 Bite || 5 Fire: Sling || 16 Cast: Ensorcelled Hiber || 1 Drink: Curing || 1 Lignification || 1 Stab: Sleeping || 3 Armour: Robe || 22 None || 17 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1012 | 940 | 72 | 0 | 742 | 2 | 506.0 | Dungeon | 1012 | 940 | 72 | 0 | 742 | 2 | 506.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 716 daAuts D:2: 295 daAuts