Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 7936540847769660474 28 Azari the Grave Robber (level 2, -6/20 HPs) Began as a Revenant Necromancer on July 12, 2025. Mangled by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:17 (1180 turns). Azari the Grave Robber (Revenant Necromancer) Turns: 1180, Time: 00:05:17 Health: -6/20 AC: 2 Str: 11 XL: 2 Next: 96% Magic: 5/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . d - +0 spear rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 dagger d - a +0 spear (weapon) e - a +0 dagger f - a +0 short sword Missiles h - 11 stones Armour b - a +0 robe (worn) Scrolls g - a scroll of identify {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting * Level 4.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 28% 2d9 4% 2 Vampiric Draining Necr 14% 2d7 10% 3 Animate Dead Necr 14% N/A 32% 4 Curse of Agony Necr 14% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Magic courses through your body. Terence closely misses you. Your soul wisp closely misses Terence. Terence hits you but does no damage. Your memorisation is interrupted. Your soul wisp touches Terence but does no damage. Terence hits you with a +0 mace. Your memorisation is interrupted. Your soul wisp touches Terence. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, weak, ally target, soul-splintered, not susceptible) Okay, then. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your soul wisp closely misses Terence. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your soul wisp touches Terence. Terence bares his teeth. Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence completely misses you. Your soul wisp returns to where it belongs. Terence is no longer weakened. Terence attacks as he pursues you! Terence misses you. Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "And stay out!" ##.## #####.## #... ##.#### #.# #.# ###. #.....# #.### #.# #. #.....# #...# ##+## #. #.....# ###.# ##...## #. #..... #.## ##.....## #. .... #..## ##.......## #. .##.########...####.........####. ..........<....@@.+.........'.... ..#..####.......#.#.....†...####. # #..# #.#.....#.##.......## #. ....# #.#.#...........(.## #. #.##.# #.#...#.########.## ## #. ..# #.....#........#.# # ### ###.#.########.#.# #.#.#........#.###### #.#.#.########.##...## You could see Terence. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:2) A quokka (D:2) A ball python (D:1) A bat (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) A ball python (D:1) 2 bats (D:1) 3 endoplasms 2 frilled lizards 2 goblins (D:2) 2 kobolds A rat (D:1) 17 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azari the Revenant Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 355 | D:1 | Reached XP level 2. HP: 13/20 MP: 3/5 1159 | D:2 | Noticed Terence 1180 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring, st_stairs_3 D:2: layout_loops_corners, dk_noncrumbling_3, minivault_27, hangedman_abyss_or_decor_lesser_grid, minivault_19, minmay_misc_feat_hallway, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 21 Spear || 33 Short sword || 2 Cast: Soul Splinter || 28 Use: Potion || 2 Armour: Robe || 39 Dodge: Dodged || 33