Azerci Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (1, -35, D:1) a +0 vampiric whip (1, -8, D:1) a +0 spear (1, -4, D:1) a rat corpse (skeletalised by now) (3, 8, D:1) a frilled lizard corpse (skeletalised by now) (10, -41, D:1) a bat corpse (skeletalised by now) (15, -50, D:1) a ball python corpse (skeletalised by now) (20, -37, D:1) a +0 spear (21, -46, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, -43, D:1) a hobgoblin corpse (skeletalised by now) (21, -11, D:1) a +2 ring mail of willpower (21, 5, D:1) a +0 robe (21, 6, D:1) a rat corpse (skeletalised by now) (24, -38, D:1) a frilled lizard corpse (25, -34, D:1) a +2 mace of protection (51, -33, D:1) a parchment of Airstrike (55, -35, D:1) 4 large rocks Level 2 of the Dungeon (0, 0, D:2) 15 gold pieces (4, 7, D:2) 5 darts of disjunction (7, 4, D:2) a scroll of brand weapon an inkwell talisman (8, 2, D:2) a book of the Hunter (9, -2, D:2) a potion of curing (11, 7, D:2) a jackal corpse Level 3 of the Dungeon (0, 0, D:3) a +0 whip (8, -4, D:3) a +0 whip (11, -9, D:3) a +0 hand axe (14, -20, D:3) 10 gold pieces (14, -10, D:3) a +0 helmet (17, -27, D:3) a +0 short sword a kobold corpse (17, -26, D:3) the +10 orcbow of Wackeide {elec, rPois Int+3} (still there?) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a jackal corpse (still there?) (17, -8, D:3) a scroll of teleportation (22, -1, D:3) a parchment of Ozocubu's Armour