ERROR in 'mon-util.cc' at line 2232: bogus mc (no monster data): invalid monster_type 1500 (1500) Version: Dungeon Crawl Stone Soup 0.01-2164-g970b70d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15111536524565657840, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-bcadrencrawl/bin/dcss -name AzimovGozag66 -rc /var/dcss/gamedata/dcss-bcadrencrawl/rc-files/AzimovGozag66.rc -macro /var/dcss/gamedata/dcss-bcadrencrawl/rc-files/AzimovGozag66.macro -morgue /var/dcss/gamedata/dcss/morgue/AzimovGozag66/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-bcadrencrawl/save/ -webtiles-socket /tmp/dcss-sockets/AzimovGozag66:2020-07-06.01:21:30.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x72e9b8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z13do_crash_dumpv+0x3c7) [0x7366a7]: do_crash_dump() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x72ee20]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f7d844df4b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f7d84885269]: /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0x735e69] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0x736176] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z16mons_attack_specRK7monsterib+0x82f) [0xab4def]: mons_attack_spec(monster const&, int, bool) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZNK7monster22has_hydra_multi_attackEi+0x3b) [0xabd9fb]: monster::has_hydra_multi_attack(int) const /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZNK7monster22has_hydra_multi_attackEi+0x1f) [0xabd9df]: monster::has_hydra_multi_attack(int) const /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack18attack_chops_headsEii+0x3a) [0x9cdeba]: melee_attack::attack_chops_heads(int, int) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack21consider_decapitationEii+0x46) [0x9ce696]: melee_attack::consider_decapitation(int, int) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack19mons_attack_effectsEv+0x88) [0x9d34a8]: melee_attack::mons_attack_effects() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN6attack20handle_phase_damagedEv+0xac) [0x6ce46c]: attack::handle_phase_damaged() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack20handle_phase_damagedEv+0x58) [0x9cd408]: melee_attack::handle_phase_damaged() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack16handle_phase_hitEv+0xd6) [0x9d3ee6]: melee_attack::handle_phase_hit() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack6attackEv+0x363) [0x9dba53]: melee_attack::attack() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z11fight_meleeP5actorS0_Pbb19wu_jian_attack_typei+0x25c) [0x800ecc]: fight_melee(actor*, actor*, bool*, bool, wu_jian_attack_type, int) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0xa04c47] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z19handle_monster_moveP7monster+0xfdc) [0xa0712c]: handle_monster_move(monster*) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z15handle_monstersb+0xbf4) [0xa09554]: handle_monsters(bool) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z12world_reactsv+0x119) [0xd26979]: world_reacts() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0xd28c83] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0xd293dd] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(main+0x128) [0x68b098]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f7d844ca830]: /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_start+0x29) [0x68bac9]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f7d84884f2a in __waitpid (pid=22402, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f7d84884f2a in __waitpid (pid=22402, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x000000000072e835 in call_gdb (file=file@entry=0x7f7d8486f540 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 21757\000\000\000\000\000\000\000" #2 0x00000000007366c3 in do_crash_dump () at dbg-asrt.cc:685 t = 1593999206 dir = "/var/dcss/gamedata/dcss/morgue/AzimovGozag66/" name = "/var/dcss/gamedata/dcss/morgue/AzimovGozag66/crash-AzimovGozag66-20200706-013326.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-util.cc' at line 2232: bogus mc (no monster data): invalid monster_type 1500 (1500)" file = 0x7f7d8486f540 <_IO_2_1_stderr_> #3 0x000000000072ee20 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007f7d84885269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000735e69 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffdea855fd0 "ERROR in 'mon-util.cc' at line 2232: bogus mc (no monster data): invalid monster_type 1500 (1500)", assert=false) at dbg-asrt.cc:817 No locals. #7 0x0000000000736176 in die (file=file@entry=0xd56308 "mon-util.cc", line=line@entry=2232, format=format@entry=0xdc8920 "bogus mc (no monster data): %s (%d)") at dbg-asrt.cc:877 tmp = "bogus mc (no monster data): invalid monster_type 1500 (1500)", '\000' mesg = "ERROR in 'mon-util.cc' at line 2232: bogus mc (no monster data): invalid monster_type 1500 (1500)", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffdea8568c0, reg_save_area = 0x7ffdea8567f0}} #8 0x0000000000ab4def in mons_attack_spec (m=..., attk_number=attk_number@entry=0, base_flavour=base_flavour@entry=true) at mon-util.cc:2232 mc = mon = @0x13060c8: { = {_vptr.actor = 0xe339a8 , type = MONS_NO_MONSTER, mid = 0, position = {x = 0, y = 0}, props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }, shield_blocks = 0, constricted_by = 0, escape_attempts = 0, constricting = 0x0}, mname = "", hit_points = 0, max_hit_points = 0, speed = 0, speed_increment = 0, target = {x = 0, y = 0}, firing_pos = {x = 0, y = 0}, patrol_point = {x = 0, y = 0}, travel_target = MTRAV_NONE, travel_path = std::vector of length 0, capacity 0, inv = {mData = {27000 }}, spells = std::vector of length 0, capacity 0, attitude = ATT_HOSTILE, behaviour = BEH_SLEEP, foe = 27000, ench_countdown = 0 '\000', enchantments = std::map with 0 elements, ench_cache = {data = std::bitset}, flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 0}, xp_tracking = XP_NON_VAULT, experience = 0, base_monster = MONS_NO_MONSTER, {number = 0, blob_size = 0, num_heads = 0, ballisto_activity = 0, spore_cooldown = 0, mangrove_pests = 0, prism_charge = 0, battlecharge = 0, move_spurt = 0, steps_remaining = 0, tentacle_connect = 0}, colour = -1, summoner = 0, foe_memory = 0, god = GOD_NO_GOD, ghost = std::unique_ptr = {get() = 0x0}, seen_context = SC_NONE, damage_friendly = 0, damage_total = 0, client_id = 0, static last_client_id = 38, went_unseen_this_turn = false, unseen_pos = {x = 0, y = 0}, hit_dice = 0} zombified = false attk = #9 0x0000000000abd9fb in monster::has_hydra_multi_attack (this=this@entry=0x13060c8 , attk_num=attk_num@entry=0) at monster.cc:4998 No locals. #10 0x0000000000abd9df in monster::has_hydra_multi_attack (this=0x13060c8 , attk_num=attk_num@entry=-1) at monster.cc:4993 x = 0 #11 0x00000000009cdeba in actor_can_lose_heads (defender=0x13060c8 ) at actor.h:41 No locals. #12 melee_attack::attack_chops_heads (this=0x7ffdea856cc0, dam=2, dam_type=4096) at melee-attack.cc:2429 player_spec_weap = #13 0x00000000009ce696 in melee_attack::consider_decapitation (this=0x7ffdea856cc0, dam=2, damage_type=) at melee-attack.cc:2356 dam_type = 4096 limit = heads = #14 0x00000000009d34a8 in melee_attack::mons_attack_effects (this=0x7ffdea856cc0) at melee-attack.cc:3303 No locals. #15 0x00000000006ce46c in attack::handle_phase_damaged (this=this@entry=0x7ffdea856cc0) at attack.cc:179 No locals. #16 0x00000000009cd408 in melee_attack::handle_phase_damaged (this=0x7ffdea856cc0) at melee-attack.cc:696 shroud_broken = false #17 0x00000000009d3ee6 in melee_attack::handle_phase_hit (this=0x7ffdea856cc0) at melee-attack.cc:568 hit_woke_orc = false stop_hit = #18 0x00000000009dba53 in melee_attack::attack (this=this@entry=0x7ffdea856cc0) at melee-attack.cc:1152 cont = ev = shield_blocked = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} #19 0x0000000000800ecc in fight_melee (attacker=attacker@entry=0x12fae08 , defender=defender@entry=0x13060c8 , did_hit=did_hit@entry=0x0, simu=simu@entry=false, wu=wu@entry=WU_JIAN_ATTACK_NONE, wu_num=wu_num@entry=1) at fight.cc:356 melee_attk = { = {_vptr.attack = 0xe1fd28 , attacker = 0x12fae08 , defender = 0x13060c8 , responsible = 0x12fae08 , attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = false, attacker_visible = false, defender_visible = false, perceived_attack = true, obvious_effect = false, to_hit = 13, damage_done = 2, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 13, attk_type = AT_HIT, attk_flavour = AF_ACID, attk_damage = 3, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, shield = 0x0, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = "bug", verb_degree = "", no_damage_message = "", special_damage_message = "", aux_attack = "", aux_verb = "", attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, miscast_level = -1, miscast_type = spschool::none, miscast_target = 0x0, fake_chaos_attack = false, simu = false, aux_source = "", kill_type = KILLED_BY_MONSTER}, attack_number = 0, effective_attack_number = 0, cleave_targets = empty std::__cxx11::list, cleaving = false, is_riposte = false, cancel_remaining = false, wu_jian_attack = WU_JIAN_ATTACK_NONE, wu_jian_number_of_targets = 1, attack_position = {x = 50, y = 12}} nrounds = 4 pos = {x = 50, y = 13} effective_attack_number = 0 attack_number = 0 multiattacking = false repeats = 0 held_attack_num = #20 0x0000000000a04c47 in _monster_move (mons=0x12fae08 ) at mon-act.cc:4099 targ = 0x13060c8 good_move = {mData = {mData = {{mData = {true, false, true}}, {mData = {false, false, false}}, {mData = {true, false, false}}}}} habitat = deep_water_available = solid_available = newpos = burrows = false flattens_trees = digs = ret = #21 0x0000000000a0712c in handle_monster_move (mons=) at mon-act.cc:2325 targ = entry = disabled = old_energy = 95 non_move_energy = old_pos = #22 0x0000000000a09554 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2711 mon = 0x12fae08 oldspeed = 95 tries = 99 #23 0x0000000000d26979 in world_reacts () at main.cc:2199 No locals. #24 0x0000000000d28c83 in _input () at main.cc:1011 player_disabled = {was_disabled = false} #25 0x0000000000d293dd in _launch_game () at main.cc:456 game_start = true ccon = {cstate = false} #26 0x000000000068b098 in _launch_game_loop () at main.cc:365 game_ended = false game_ended = ge = fe = E = #27 main (argc=, argv=0x7ffdea858028) at main.cc:318 No locals. [Inferior 1 (process 21757) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="bCrawl" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = , absdepth0 = 1 Level vaults: layout_sewer okawaru_metal_pillars_3 nicolae_overflow_crystal_walls serial_shops nicolae_shop_waterfront Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, AzimovGozag66 the Ogre Transmuter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. As you open the door, it creaks loudly! There is an open door here. You open the door. Found a +0 short sword. There is an open door here. You open the door. There is an open door here. You now have 16 gold pieces. As you open the door, it creaks loudly! There is an open door here. There is a dry fountain here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is a dry fountain here. There is an open door here. There is an open door here. There is an open door here. You open the door. Found a +0 leather armour and a +0 dagger. There is an open door here. You open the door. Found a scroll of random uselessness. There is an open door here. A kobold comes into view. You see here a scroll of random uselessness. There is an open door here. You see here a +0 leather armour. You see here a +0 dagger. You open the door. A hobgoblin comes into view. The hobgoblin shouts! Casting: Beastly Appendage (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. There is an open door here. You barely miss the hobgoblin. You hit the hobgoblin (2). The hobgoblin is heavily wounded. (3/5) HP The hobgoblin barely misses you (0). You barely miss the hobgoblin. x2 You barely miss the hobgoblin. x2 The hobgoblin hits you with a +0 club (2). You hit the hobgoblin (4). You kill the hobgoblin! Your Dodging skill increases to level 2! You have reached level 2! Things that are here: a +0 club; a hobgoblin corpse You butcher the hobgoblin corpse. b - 4 chunks of flesh Things that are here: a +0 club; a hobgoblin skeleton Your transformation is almost over. You start resting. Magic restored. You start resting. Your horns disappear. You open the door. Found a scroll of teleportation. There is an open door here. d - a scroll of teleportation You open the door. A bat comes into view. Found 13 gold pieces. The bat hits you (1). The bat picks up some gold. There is an open door here. Unknown command. The bat barely misses you (0). Casting: Beastly Appendage (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your feet morph into talons. The bat barely misses you (0). The bat hits you but does no damage. You closely miss the bat. You miss the bat. The bat hits you (1). The bat barely misses you (0). You barely miss the bat. You miss the bat. The bat hits you (1). You closely miss the bat. You barely miss the bat. The bat closely misses you (0). You hit the bat (1). The bat is moderately wounded. (3/4) HP You hit the bat (3). You kill the bat! Your Fighting skill increases to level 2! Your Unarmed Combat skill increases to level 3! Your Transmutations skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You feel stronger. You now have 29 gold pieces (gained 13). You see here a bat corpse. You open the door. An ooze comes into view. The ooze quivers. Your transformation is almost over. You see here a bat corpse. Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You extend your transformation's duration. The ooze hits you (2). You hit the ooze (1). The ooze is lightly wounded. (10/11) HP You hit the ooze but do no damage. The ooze is lightly wounded. (10/11) HP The ooze closely misses you (0). You hit the ooze but do no damage. The ooze is lightly wounded. (10/11) HP You hit the ooze (2). You claw the ooze (6). The ooze is almost dead. (2/11) HP You hit the ooze (2). You kill the ooze! You see here a bat corpse. Press: ? - help, v - describe, . - travel The floor. You butcher the bat corpse. Your transformation is almost over. b - 5 chunks of flesh (gained 1) You see here a bat skeleton. There is an open door here. You start resting. Your talons disappear. There is a dry fountain here. You open the door. There is an open door here. There is a dry fountain here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 club; a hobgoblin skeleton There is an open door here. You see here a +0 dagger. You see here a +0 leather armour. There is an open door here. The kobold shouts! The kobold is too close now for your liking. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your feet morph into talons. You hit the kobold but do no damage. The kobold is healthy. (4/4) HP You hit the kobold but do no damage. The kobold is healthy. (4/4) HP You barely miss the kobold. You hit the kobold (1). The kobold is moderately wounded. (3/4) HP The kobold hits you but does no damage. You barely miss the kobold. You hit the kobold (1). The kobold is heavily wounded. (2/4) HP You hit the kobold but do no damage. The kobold is heavily wounded. (2/4) HP You hit the kobold (1). You claw the kobold (1). You kill the kobold! A rat comes into view. Things that are here: a +0 club; a kobold corpse You hit the rat (3). You kill the rat! No target in view! No target in view! You see here a rat corpse. e - a scroll of amnesia Your transformation is almost over. Your talons disappear. Found a stone staircase leading down. There is a stone staircase leading down here. You now have 40 gold pieces (gained 11). Found a +0 scale mail. You see here a +0 scale mail. A hobgoblin comes into view. A bat comes into view. Found 43 gold pieces. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your feet morph into talons. The hobgoblin shouts! You hear a shout! The bat hits you but does no damage. You hit the bat but do no damage. The bat is healthy. (3/3) HP You hit the bat (1). Your kick misses the bat. The bat is moderately wounded. (2/3) HP The bat barely misses you (0). You barely miss the bat. You hit the bat (1). Your kick misses the bat. The bat is severely wounded. (1/3) HP The bat hits you but does no damage. x2 You hit the bat but do no damage. The bat is severely wounded. (1/3) HP You barely miss the bat. The bat is severely wounded. (1/3) HP You closely miss the bat. x2; The bat hits you (1). You barely miss the bat. You closely miss the bat. The bat barely misses you (0). You hit the bat (2). You kill the bat! A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! The hobgoblin barely misses you (0). You hit the hobgoblin (3). The hobgoblin is severely wounded. (2/5) HP You hit the hobgoblin (2). You kill the hobgoblin! You have reached level 4! A kobold comes into view. Found 7 gold pieces. You see here a hobgoblin corpse. Your transformation is almost over. A leopard gecko comes into view. You barely miss the hobgoblin. x2 The leopard gecko hisses angrily. You hit the hobgoblin (4). The hobgoblin is severely wounded. (2/6) HP You hit the hobgoblin but do no damage. You claw the hobgoblin (2). You kill the hobgoblin! Found 5 gold pieces. A rat comes into view. You hit the kobold (2). The kobold is heavily wounded. (2/4) HP You barely miss the kobold. The kobold is heavily wounded. (2/4) HP You hit the kobold (3). You kill the kobold! You barely miss the leopard gecko. You hit the leopard gecko (1). Your kick misses the leopard gecko. The leopard gecko is moderately wounded. (4/5) HP You hit the leopard gecko (3). The leopard gecko is almost dead. (1/5) HP You hit the leopard gecko (3). You kill the leopard gecko! The rat bites you (3). You hit the rat but do no damage. The rat is healthy. (3/3) HP You hit the rat (2). The rat is severely wounded. (1/3) HP You hit the rat (1). You kill the rat! No target in view! Your talons disappear. You see here a hobgoblin corpse. A kobold comes into view. You see here 9 gold pieces. There isn't anything to butcher here. You now have 49 gold pieces (gained 9). You see here a bat corpse. Things that are here: a cursed +0 short sword {(Curse: MR- Stlth-)} a leopard gecko corpse; a kobold corpse Things that are here: a +0 club; a hobgoblin corpse You now have 68 gold pieces (gained 19). You now have 83 gold pieces (gained 15). You now have 88 gold pieces (gained 5). Some of the chunks of flesh in your inventory have rotted away. Things that are here: a +0 club; a hobgoblin corpse A goblin comes into view. The goblin shouts! You hear an angry hiss. The goblin moves out of view. A cinder newt comes into view. Press: ? - help, v - describe, . - travel Here: a cinder newt (healthy (11/11)) The floor. Press: ? - help, v - describe, . - travel The floor. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. You barely miss the goblin. You hit the goblin (3). You kill the goblin! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You have reached level 5! The cinder newt closely misses you (0). You see here a goblin corpse. You hit the cinder newt (2). The cinder newt is lightly wounded. (9/11) HP You closely miss the cinder newt. The cinder newt is lightly wounded. (9/11) HP You closely miss the cinder newt. You barely miss the cinder newt. The cinder newt barely misses you (0). You hit the cinder newt (1). The cinder newt is moderately wounded. (8/11) HP You hit the cinder newt (4). The cinder newt is severely wounded. (4/11) HP The cinder newt blocks your attack. You hit the cinder newt (2). Your headbutt misses the cinder newt. The cinder newt is almost dead. (2/11) HP The cinder newt barely misses you (0). You barely miss the cinder newt. x2 You barely miss the cinder newt. x2; The cinder newt bites you (0). The cinder newt burns you! You barely miss the cinder newt. You hit the cinder newt (2). You kill the cinder newt! Your Fighting skill increases to level 3! Your transformation is almost over. You see here a cinder newt corpse. You see here a goblin corpse. You butcher the goblin corpse. b - 3 chunks of flesh (gained 2) You see here a goblin skeleton. Magic restored. HP restored. Your horns disappear. Some of the chunks of flesh in your inventory have rotted away. A bat comes into view. The bat hits you but does no damage. You barely miss the bat. x2; The bat hits you (1). The bat barely misses you (0). You closely miss the bat. You barely miss the bat. The bat hits you but does no damage. You hit the bat (2). The bat is heavily wounded. (2/4) HP You closely miss the bat. The bat is heavily wounded. (2/4) HP The bat hits you but does no damage. The bat closely misses you (0). You closely miss the bat. You hit the bat (2). You kill the bat! No target in view! Found a potion of lignification. You now have 94 gold pieces (gained 6). You see here a potion of lignification. A rat comes into view. You see here a potion of lignification. f - a potion of lignification The rat is too close now for your liking. You hit the rat (1). The rat is heavily wounded. (1/2) HP You hit the rat (2). You kill the rat! No target in view! No target in view! You now have 101 gold pieces (gained 7). You see here a rat corpse. A ball python comes into view. The ball python hisses angrily. The ball python closely misses you (0). x2 You barely miss the ball python. You closely miss the ball python. You hit the ball python (1). The ball python is moderately wounded. (2/3) HP The ball python blocks your attack. The ball python is moderately wounded. (2/3) HP The ball python barely misses you (0). You hit the ball python (3). You kill the ball python! No target in view! c - 2 rations (gained 1) A kobold comes into view. A bat and a kobold come into view. You hit the kobold but do no damage. The kobold is healthy. (3/3) HP You hit the kobold but do no damage. The kobold is healthy. (3/3) HP The kobold misses you (0). You hit the kobold (1). The kobold is moderately wounded. (2/3) HP You barely miss the kobold. The kobold is moderately wounded. (2/3) HP You hit the kobold (3). You kill the kobold! The bat hits you but does no damage. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. You feel a strange surge of energy! The bat barely misses you (0). The kobold barely misses you (0). You hit the bat (1). The bat is moderately wounded. (2/3) HP You hit the bat (3). You kill the bat! You hit the kobold (1). The kobold is moderately wounded. (2/3) HP You hit the kobold (2). You kill the kobold! Your Unarmed Combat skill increases to level 4! No target in view! Things that are here: a +0 whip; a kobold corpse Things that are here: a bat corpse; a kobold corpse Your magical contamination has completely faded away. A kobold comes into view. The kobold shouts! The kobold barely misses you (0). You hit the kobold (3). You kill the kobold! No target in view! No target in view! Things that are here: a +0 whip; a kobold corpse Found a +0 hunting sling. A kobold comes into view. The kobold shouts! You barely miss the kobold. You hit the kobold (4). You kill the kobold! No target in view! A goblin comes into view. The goblin shouts! Found a +0 short sword. Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your feet morph into talons. You closely miss the goblin. You hit the goblin (2). Your kick misses the goblin. The goblin is heavily wounded. (2/4) HP You hit the goblin (3). You kill the goblin! No target in view! Found 10 gold pieces. Things that are here: a +0 club; a goblin corpse You now have 111 gold pieces (gained 10). Your transformation is almost over. A bat comes into view. The bat moves out of view. Found a stone staircase leading down. The bat is too close now for your liking. The bat hits you but does no damage. The bat hits you but does no damage. The bat closely misses you (0). The bat barely misses you (0). You closely miss the bat. You hit the bat (3). The bat is severely wounded. (1/4) HP The bat closely misses you (0). You hit the bat (3). You kill the bat! No target in view! Your talons disappear. You see here a bat corpse. There is a stone staircase leading down here. A goblin comes into view. The goblin shouts! A bat comes into view. Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The bat hits you but does no damage. The bat hits you (1). You hit the goblin (2). The goblin is heavily wounded. (2/4) HP You barely miss the goblin. You headbutt the goblin (2). You kill the goblin! You hit the bat (2). The bat is heavily wounded. (2/4) HP You hit the bat (4). You kill the bat! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Memorise Sticks to Snakes, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Found a stone staircase leading down. Things that are here: a +0 club; a goblin corpse Found a +0 helmet. You see here a +0 helmet. Your transformation is almost over. Your horns disappear. All of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. You see here a bat corpse. Things that are here: a +0 club; a goblin corpse Found a scroll of random uselessness. You see here a scroll of random uselessness. Things that are here: a +0 club; a hobgoblin skeleton The kobold shouts! The kobold is too close now for your liking. A leopard gecko comes into view. The leopard gecko hisses angrily. Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The kobold hits you with a +0 dagger (1). You closely miss the kobold. You hit the kobold but do no damage. Your headbutt misses the kobold. The kobold is healthy. (4/4) HP The kobold hits you but does no damage. You hit the kobold (3). The kobold is severely wounded. (1/4) HP You hit the kobold (1). You kill the kobold! You hit the leopard gecko (3). The leopard gecko is heavily wounded. (3/6) HP You hit the leopard gecko (2). The leopard gecko is almost dead. (1/6) HP The leopard gecko barely misses you (0). You closely miss the leopard gecko. You barely miss the leopard gecko. You closely miss the leopard gecko. You miss the leopard gecko. The leopard gecko closely misses you (0). You closely miss the leopard gecko. You barely miss the leopard gecko. You closely miss the leopard gecko. The leopard gecko blocks your attack. The leopard gecko bites you (1). You hit the leopard gecko (3). You kill the leopard gecko! Things that are here: a +0 dagger; a leopard gecko corpse; a kobold corpse Your transformation is almost over. Your horns disappear. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. As you open the door, it creaks loudly! There is a staircase leading out of the dungeon here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 dagger; a leopard gecko corpse; a kobold corpse You see here a cinder newt skeleton. A kobold comes into view. The kobold shouts! Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your feet morph into talons. You hit the kobold (5). You kill the kobold! No target in view! No target in view! Your transformation is almost over. Things that are here: a +0 club; a kobold corpse Your talons disappear. Things that are here: a +0 whip; a kobold skeleton Found a +1 buckler of protection. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin unwields a +0 club. The hobgoblin wields a +0 hunting sling. The hobgoblin shoots a sling bullet. Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your feet morph into talons. A bat comes into view. The hobgoblin shoots a sling bullet. The sling bullet hits you (4). The sling bullet ricochets! The sling bullet barely misses the bat (0). The hobgoblin shoots a sling bullet. The hobgoblin unwields a +0 hunting sling. The hobgoblin wields a +0 club. The hobgoblin closely misses you (0). You hit the bat (2). The bat is heavily wounded. (2/4) HP You closely miss the bat. You claw the bat (2). You kill the bat! You barely miss the hobgoblin. You hit the hobgoblin (3). Your kick misses the hobgoblin. The hobgoblin is severely wounded. (2/5) HP The hobgoblin hits you with a +0 club (2). You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. (2/5) HP You hit the hobgoblin but do no damage. You claw the hobgoblin (2). You kill the hobgoblin! No target in view! You now have 124 gold pieces (gained 13). Things that are here: a +0 club; a +0 hunting sling; a hobgoblin corpse You butcher the hobgoblin corpse. b - a chunk of flesh Things that are here: a +0 club; a +0 hunting sling; a hobgoblin skeleton Your transformation is almost over. You see here a bat corpse. You see here a +1 buckler of protection. Your talons disappear. You see here a bat skeleton. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. Found a stone staircase leading up. Found a stone staircase leading down. An adder comes into view. The adder hisses angrily. Found a ration. Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The adder bites you (3). You are poisoned. The adder poisons you! The adder closely misses you (0). You barely miss the adder. The adder blocks your attack. You feel sick. The adder blocks your attack. You hit the adder (2). Your headbutt misses the adder. The adder is lightly wounded. (9/11) HP The adder closely misses you (0). You closely miss the adder. x2; The adder bites you (3). You hit the adder (5). The adder is severely wounded. (4/11) HP You barely miss the adder. Your headbutt misses the adder. The adder is severely wounded. (4/11) HP You closely miss the adder. The adder blocks your attack. The adder barely misses you (0). You barely miss the adder. You hit the adder (3). The adder is almost dead. (1/11) HP You feel sick. The adder barely misses you (0). The adder blocks your attack. You closely miss the adder. You hit the adder (3). You kill the adder! Your Transmutations skill increases to level 3! You start resting. You feel sick. Your transformation is almost over. You start resting. You feel sick. x2 Your horns disappear. You start resting. You feel sick. You are no longer poisoned. You start resting. HP restored. You see here an adder corpse. You butcher the adder corpse. b - 3 chunks of flesh (gained 2) You see here an adder skeleton. c - 3 rations (gained 1) You see here an adder skeleton. There is a stone staircase leading down here. You now have 127 gold pieces (gained 3). There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a potion of mutation. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You see here a potion of mutation. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.01-2164-g970b70d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [AzimovGozag66] Species: Ogre Job: Transmuter HP: 62/62; mods: 0/0 MP: 10/10; mod: 0 Stats: 16 (16) 15 (15) 9 (9) Position: (18, 67), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: some shallow water Runrest: mode: -3 mp: 10 hp: 55 pos: (18, 67) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 16 | 3 | 280 | 102/119 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes & Hammers | | 0 | 0 | 0 | 0 | 0/50 Whips & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Maces & Staves | | 0 | 0 | 0 | 0 | 0/35 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/84 Crossbows | | 0 | 0 | 0 | 0 | 0/84 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 3 | 358 | 2/238 Stealth | X | 0 | 0 | 0 | 0 | 0/70 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 2 | 33 | 4 | 740 | 146/297 Spellcasting | X | 2 | 33 | 2 | 244 | 118/126 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 1 | 16 | 3 | 358 | 2/238 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 127 #27: 463 #49: 172 #59: 1 Mutations: tough skin: 1 (innate) Inventory bugs: Equipment: eq slot #7, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ........#..#≈# ....<......#≈## .........≈.#≈.## ....÷.....#≈##≈# ....≈##...###≈## .....#.....##!## .....#>.≈≈##≈≈≈### .....##≈≈######≈≈# ......#≈## ##@# ≈.≈.≈≈## #≈..≈.≈≈# ####### ######### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>