Azzip Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, 5, D:1) a ball python corpse (skeletalised by now) (12, 10, D:1) a quill talisman (18, 18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (18, 25, D:1) a rat corpse (skeletalised by now) (23, -7, D:1) a +0 dagger (25, 27, D:1) a +0 club (25, 33, D:1) a +0 club a goblin skeleton (29, 4, D:1) a bat corpse (skeletalised by now) (30, -7, D:1) a rat corpse (skeletalised by now) (30, 29, D:1) a scarab talisman (38, -4, D:1) a +0 ring mail (40, -8, D:1) a quokka skeleton Level 2 of the Dungeon [Shop] Qapicu's One-of-a-Kind Rings a +7 ring of slaying (unknown) (1242 gold) the ring of Maoby {rF+ Slay+4} (600 gold) [ring of slaying] rF+: It protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +4 ring of intelligence (unknown) (180 gold) the ring of Relativism {rC+ rCorr Dex+3} (483 gold) [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a +8 ring of dexterity (unknown) (660 gold) the ring of the Cuero {Fly rElec rF+ rN+ Slay-5 Clar} (459 gold) [ring of protection from fire] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Clar: It protects you from confusion, rage, mesmerisation and fear. (0, 0, D:2) a +0 dagger a kobold skeleton (8, 5, D:2) a +0 whip (9, 4, D:2) a frilled lizard skeleton (12, -26, D:2) a +0 hammer (13, -3, D:2) a +0 plate armour (20, -25, D:2) a +0 dagger (22, -18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (25, -3, D:2) a +0 whip (44, -11, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Bici's Armour Emporium a +3 scale mail of willpower (338 gold) a +0 leather armour (26 gold) the +2 pair of boots "Goamp" {Fly Will- Dex+5 SInv} (443 gold) Fly: It grants you flight. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. a +0 scale mail (52 gold) a +2 ring mail of fire resistance (273 gold) (7, 12, D:3) a +0 ring mail (8, -2, D:3) a +0 short sword (16, 39, D:3) a +0 dagger (21, 24, D:3) the +2 leather armour "Unna" {Int+3} Int+3: It affects your intelligence (+3). (22, -5, D:3) a +1 scale mail of fire resistance (24, -3, D:3) an adder corpse (skeletalised by now) (26, -4, D:3) a jackal skeleton (26, 39, D:3) a +0 dagger (27, -4, D:3) a jackal skeleton (31, 6, D:3) a +0 club (34, -6, D:3) a +0 dagger a kobold skeleton (35, 15, D:3) a +0 whip (36, 16, D:3) a +0 sling (41, 34, D:3) a jackal skeleton (42, -4, D:3) a +0 flail an orc skeleton Level 4 of the Dungeon (4, -1, D:4) 12 gold pieces (4, 0, D:4) 10 gold pieces (4, 1, D:4) 15 gold pieces (5, -1, D:4) 11 gold pieces (5, 0, D:4) 12 gold pieces (5, 1, D:4) 12 gold pieces (6, -1, D:4) 12 gold pieces (6, 0, D:4) 8 gold pieces (6, 1, D:4) 5 gold pieces (12, 34, D:4) a +0 dagger an orc corpse (skeletalised by now) (12, 36, D:4) a +0 war axe a +0 whip a +0 hand axe a +0 dagger a +0 robe (19, 5, D:4) a +0 club a +0 sling a goblin skeleton (25, 48, D:4) 4 boomerangs (27, 1, D:4) a hobgoblin skeleton (27, 32, D:4) a hobgoblin skeleton (27, 33, D:4) a +0 dagger a kobold skeleton (28, 32, D:4) a +0 short sword (28, 43, D:4) a +0 ring mail (28, 46, D:4) a +1 ring mail of cold resistance (34, 24, D:4) a +0 mace (35, 4, D:4) a jackal skeleton (35, 26, D:4) a quill talisman (36, 4, D:4) a jackal skeleton (37, -1, D:4) a +0 leather armour (46, 25, D:4) a +0 club an adder skeleton an orc skeleton (47, 24, D:4) a +0 mace a +0 robe a +0 short sword an orc skeleton (47, 25, D:4) a +0 falchion a +0 leather armour an orc skeleton (48, -1, D:4) a black bear skeleton (51, 19, D:4) a +2 falchion of draining Level 5 of the Dungeon (12, -1, D:5) a +0 leather armour (18, 3, D:5) a +0 leather armour (23, 26, D:5) a +0 glaive a +0 robe (27, 13, D:5) a +1 heavy flail (28, 10, D:5) a +0 ring mail (29, 4, D:5) a +0 robe (30, 7, D:5) a +0 shortbow (32, -12, D:5) a +0 leather armour (32, 27, D:5) a +0 falchion (37, 24, D:5) a scarab talisman (43, 12, D:5) a +0 quarterstaff (48, 15, D:5) a +0 ring mail (52, 7, D:5) the +1 leather armour of the Northern Lights {rN+ Regen+ Int-2 Dex+3} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). a +2 dagger of draining Level 6 of the Dungeon (23, 24, D:6) a hound corpse (skeletalised by now) (29, 22, D:6) a water moccasin corpse (31, 18, D:6) 4 large rocks (33, 15, D:6) a +0 halberd (42, 18, D:6) a +0 halberd a gnoll skeleton (48, 20, D:6) a large rock (48, 21, D:6) a +0 spear (48, 23, D:6) a large rock (49, 21, D:6) a +0 spear a +0 robe a +0 whip of freezing a gnoll skeleton the kobold skeleton of Pikel (49, 22, D:6) a large rock (49, 23, D:6) a large rock (50, 20, D:6) a large rock (50, 22, D:6) a large rock (51, 21, D:6) a large rock the Ecumenical Temple