Dungeon Crawl Stone Soup version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 9497570465723760232 59 BALLS the Magician (level 3, -8/24 HPs) Began as a Mummy Conjurer on Jan 21, 2022. Mangled by Terence (14 damage) ... on level 2 of the Dungeon. The game lasted 00:04:20 (2302 turns). BALLS the Magician (Mummy Conjurer) Turns: 2302, Time: 00:04:21 Health: -8/24 AC: 2 Str: 10 XL: 3 Next: 78% Magic: 2/9 EV: 11 Int: 18 God: Gold: 77 SH: 0 Dex: 10 Spells: 9/12 levels left rFire x . . SeeInvis . d - +0 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of holy word {unknown} e - 2 scrolls of enchant weapon {unknown} f - a scroll of identify {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting - Level 3.2 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 3d4 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 8% N/A 13% 1 Pain Necr 16% 1d4 13% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Vampiric Draining Necr 2% 2d6 36% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History a +0 dagger; a goblin corpse Found a white potion. You now have 77 gold pieces (gained 10). You see here a white potion. There is a stone staircase leading down here. There is an open door here. You open the door. There is an open door here. You open the door. Terence the Incautious comes into view. He is wielding a +4 flail of protection. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 flail of protection and wearing a +0 chain mail (asleep, 100% to hit) The searing ray hits Terence! Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +4 flail of protection! The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +4 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. You finish channeling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 flail of protection and wearing a +0 chain mail (almost dead, 84% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +4 flail of protection! Ouch! That really hurt! You die... #.>..)...†............... ##'####.#.#.#########.#.# #.# #.#.#.# #######.#.. #.# #.#.#.. ........### #.####.#.############# #......#.. #.######### #.#.......####### ### #.'....@@.'...... .... ###.......####### #### #.......# ##......# ######## You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) 2 dart slugs (D:1) 2 ball pythons 5 bats 3 endoplasms (D:1) A giant cockroach (D:1) 5 goblins 4 hobgoblins 3 jackals (D:1) 4 quokkas A frilled lizard (D:1) 3 kobolds (D:1) 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BALLS the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 6 | D:1 | Noticed a lindwurm 6 | D:1 | Noticed a black mamba 6 | D:1 | Noticed a scorpion 7 | D:1 | Noticed a rime drake 91 | D:1 | Reached skill level 3 in Spellcasting 239 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 242 | D:1 | Learned a level 2 spell: Searing Ray 627 | D:1 | Reached skill level 4 in Spellcasting 1258 | D:1 | Reached XP level 3. HP: 21/24 MP: 3/8 1845 | D:2 | You fall into a shaft and drop 1 floor! 1966 | D:2 | Reached skill level 5 in Spellcasting 2295 | D:2 | Noticed Terence 2302 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_petra, uniq_robin, uniq_terence, uniq_natasha D:3: layout_loops_cross, led_sif_book, mainiacjoe_overflow_24_doors, fountainhead, lexackson_kobold_supper, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 5 | 5.2 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.2 Action || total -------------------------++------- Melee: Dagger || 10 Cast: Magic Dart || 86 Searing Ray || 5 Armor: Robe || 4 Dodge: Dodged || 16