Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 8693705750310823098 44 BALLS the Magician (level 3, -5/24 HPs) Began as a Mummy Conjurer on Feb 25, 2022. Slain by Terence (9 damage) ... on level 1 of the Dungeon. The game lasted 00:03:34 (1762 turns). BALLS the Magician (Mummy Conjurer) Turns: 1762, Time: 00:03:34 Health: -5/24 AC: 2 Str: 12 XL: 3 Next: 39% Magic: 6/9 EV: 11 Int: 17 God: Gold: 55 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . SeeInvis . f - +0 quarterstaff rCold + . . Faith . (shield currently unavailable) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn c - ring of protection from fire MPRegen 0.11/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons f - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from fire (left hand) Scrolls d - 2 scrolls of fog {unknown} e - 3 scrolls of magic mapping {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting - Level 3.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Frozen Ramparts Ice 8% 1d2 41% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Summon Ice Beast Ice/Summ 4% N/A 82% 4 Ice Form Ice/Tmut Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History Terence says, "Rest in peace." Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (82% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Terence drinks a potion. Terence seems to grow stronger. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Unknown command. Terence barely misses you. A worm comes into view. Terence says, "Time to say good-bye..." There is a stone staircase leading up here. Terence hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence screams, "I want your blood!" Terence no longer looks unusually strong. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... #.# ##.# #.........# #..... #.# #.# #.........#####..... ###.####.# #.........##........ ......##.## #.........##........ ......##..# #...............#### ......###.## #...............# # ......# #..# ###.#####.......#### ......# ##.#####.# #............ .###### #.......@# #...##....... ......# #.......@# #...##....... ....>.# #........# #...####'#### ......###.....[..# #...# #.# .................# #...# #.# .................# ##### #.# .................# #########.# ##.........##..#.# #.........# #############.#.# #.######### You could see Terence. Vanquished Creatures A worm (D:1) 2 dart slugs 2 ball pythons (D:1) 4 bats 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:2) 4 hobgoblins 6 kobolds A quokka (D:1) 4 frilled lizards 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BALLS the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 45 | D:1 | Reached skill level 3 in Spellcasting 177 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 391 | D:1 | Reached skill level 4 in Spellcasting 760 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/8 1063 | D:1 | Learned a level 2 spell: Searing Ray 1722 | D:2 | Noticed Terence 1762 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, chequers_serial_rivers_marsh, serial_bayou_pond_e D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 4 | 4.8 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.2 Action || total -------------------------++------- Melee: Dagger || 26 Punch || 1 Cast: Magic Dart || 63 Searing Ray || 5 Stab: Sleeping || 1 Armor: Robe || 7 Dodge: Dodged || 26