BANAMAN Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 14, D:1) 4 stones (5, 18, D:1) a +0 dagger (11, 25, D:1) 3 curare-tipped darts (18, 26, D:1) a hobgoblin corpse (skeletalised by now) (22, 15, D:1) a +0 club (25, 25, D:1) a +0 dagger (32, 7, D:1) a +0 club (37, 28, D:1) a stone (37, 29, D:1) 3 stones (38, 27, D:1) a stone (38, 29, D:1) 4 stones (38, 30, D:1) 4 stones (38, 31, D:1) 4 stones (38, 33, D:1) a stone (39, 26, D:1) a stone (39, 27, D:1) a stone (39, 28, D:1) a stone (39, 29, D:1) 4 stones (40, 26, D:1) a stone (40, 28, D:1) a stone (40, 29, D:1) 2 stones (40, 31, D:1) 2 stones (40, 34, D:1) a stone (41, 31, D:1) a stone (41, 32, D:1) a stone (43, 29, D:1) a stone (48, 11, D:1) a +0 short sword (50, 10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, 26, D:2) a +0 ring mail (6, 3, D:2) a +0 dagger a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (6, 4, D:2) an adder corpse (skeletalised by now) (6, 45, D:2) a +0 dagger (9, 16, D:2) a +0 dagger (12, 7, D:2) 8 stones (16, 27, D:2) a potion of attraction (16, 29, D:2) the +5 woodcutter's axe (unseen) (18, 38, D:2) 4 stones (20, 33, D:2) the +7 hand axe of Responsibility {elec, Contam rElec rPois rF+++} rF: It renders you almost immune to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (unseen) (21, 29, D:2) a throwing net (22, 27, D:2) a +0 hand axe (25, 30, D:2) a +0 hand axe (26, 9, D:2) a worm corpse (27, 6, D:2) 7 stones