Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 14772569487370129164 0 BRODOK the Conjurer (level 1, 13/13 HPs) Began as a Coglin Wanderer on Sept 21, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:36 (0 turns). BRODOK the Conjurer (Coglin Wanderer) Turns: 0, Time: 00:00:37 Health: 13/13 AC: 6 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 11 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 club {Tejnoor} rCold . . . d - +0 dagger {Charoen} rNeg . . . c - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) {Tejnoor} d - a +0 dagger (offhand) {Charoen} Armour c - a +0 scale mail (worn) Scrolls b - a scroll of vulnerability Skills: + Level 1.7 Armour + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 3.6 Conjurations + Level 2.0 Summonings You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 16% 2d5 41% 2 Summon Small Mammal Summ 16% N/A 50% 1 Kiss of Death Conj/Necr 16% 2d6 52% 1 Shock Conj/Air 16% 1d4 52% 1 Summon Ice Beast Ice/Summ 2% N/A 94% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, BRODOK the Coglin Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club {Tejnoor}, a scroll of vulnerability, a +0 scale mail, a +0 dagger {Charoen}; and the following spells available to memorise: Searing Ray, Summon Small Mammal, Kiss of Death, Shock, Summon Ice Beast. Saving game... please wait. Welcome back, BRODOK the Coglin Wanderer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # .# . .# ####.# #....# #.@.# #....# #.#### #. . #. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BRODOK the Coglin Wanderer began the quest for the Orb. 0 | D:1 | BRODOK set off with the following items: a +0 club | {Tejnoor}, a scroll of vulnerability, a +0 scale mail, a +0 | dagger {Charoen}; and the following spells available to | memorise: Searing Ray, Summon Small Mammal, Kiss of Death, | Shock, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic, minmay_misc_feat_square