Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 13038248912329694883 4 BRODOK the Magician (level 1, -3/15 HPs) Began as a Djinni Conjurer on Feb 8, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:59 (209 turns). BRODOK the Magician (Djinni Conjurer) Turns: 209, Time: 00:03:00 Health: -3/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. You encounter a goblin. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll attacks as it pursues you! The gnoll barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. You don't have enough health to cast this spell. You aren't carrying any scrolls. You aren't carrying any potions. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You die... ##~○~○○○○☼☼## ##### #○☼☼○○○~○○~○###...# #☼☼○#○~~☼#~~#.....# #~☼○~§~☼☼☼~~##....# #☼○☼☼~°☼~○~~##.#.## ##############.#.# .+....<....'...#.# ################.# #~~~○☼§~÷○~○# #@# #~~§~§~☼☼§§~# #j# #~§~#~○~☼#○○# #.# ########## #§~~~~○○○○○§# #.###...##...## ##~~~°☼○☼☼§#####.##..........## ###########........†.........# ######..............# !g..................# .####........†....## You could see a gnoll. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BRODOK the Djinni Conjurer began the quest for the Orb. 0 | D:1 | BRODOK set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 209 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms, shapermc_ecumenical_altar_mp_ritualfount, minmay_octomino_e4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 16 Armour: Robe || 3 Dodge: Dodged || 2