Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 17795797174784954718 28 BRODOK the Ducker (level 3, -3/30 HPs) Began as an Anemocentaur Gladiator on Feb 24, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:11:30 (1367 turns). BRODOK the Ducker (Anemocentaur Gladiator) Turns: 1367, Time: 00:11:31 Health: -3/30 AC: 2 Str: 17 XL: 3 Next: 0% Magic: 3/3 EV: 9 Int: 7 God: Gold: 51 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) a - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 3 throwing nets f - 3 silver javelins (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of blinking {unknown} Potions L - 2 potions of lignification d - a potion of attraction {unknown} i - a potion of invisibility k - 2 potions of heal wounds {unknown} Skills: + Level 2.6 Fighting + Level 3.1 Maces & Flails - Level 1.5 Throwing + Level 3.7 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 65% 2 Call Imp Summ 0% N/A 65% 2 Searing Ray Conj 0% 2d4 65% 2 Mephitic Cloud Conj/Alch/Air 0% N/A 86% 3 Detonation Catalyst Fire/Alch 0% 2d5 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (58% to hit) You throw a javelin. The javelin pierces through the gnoll. The gnoll is heavily wounded. You stampede towards the gnoll! You encounter 2 gnolls. The gnoll shouts! The gnoll closely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear. You encounter a gnoll. It is wielding a +0 spear. You stampede towards the gnoll! You barely miss the gnoll. You kick the gnoll. The gnoll is moderately wounded. The gnoll is staggered. The gnoll hits you but does no damage. The gnoll barely misses you. You encounter an endoplasm. You hit the gnoll. Your kick misses the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You completely miss the gnoll. The gnoll is heavily wounded. You stop stampeding. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. The gnoll hits you with a +0 flail. You encounter an endoplasm. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The endoplasm quivers. The gnoll barely misses you. The gnoll closely misses you. You stampede towards the endoplasm! You hit the endoplasm. The endoplasm quivers. You kick the endoplasm. You kill the endoplasm! The gnoll barely misses you. The gnoll hits you with a +0 spear! You die... ,,****,**,,*,,***≈*,≈,* *,,* *,,,,*,*,,,,*,...##,~≈***,** ,,****,**,,*,,...#.,*~≈**,* ,** *,**,,,*,#≈..#,*,≈**,* ,,* *,**,*,*,≈≈≈.,,,*,,,,* *,* *,**,*,*,,...*,******* *,* *,,,,*,***#.#*,# *,* ****,,,* ##J##.# *,* **#,*##j@.#.# *,* *****##.##jj....# *,* *,,,,,>#........# *,* *,****#.##..j.(## *,***,* ###.###...## *,,,,,* #........## ******###.#.###### #...#......# ### ###...#.####.# You could see 4 gnolls and an endoplasm. Vanquished Creatures A dart slug (D:2) 4 endoplasms 5 hobgoblins 3 jackals (D:2) A quokka (D:2) 3 bats (D:2) 3 frilled lizards 3 goblins 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BRODOK the Anemocentaur Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 348 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 920 | D:2 | Found Hequidis's Armour Shop. 1357 | D:2 | Reached XP level 3. HP: 30/30 MP: 3/3 1367 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_scrapyard, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_fountain, infiniplex_forest_lined_4_way, infiniplex_forest_lined_room_2, infiniplex_forest_lined_3, chequers_serial_rivers_small_b, minmay_misc_feat_secret_circle Skill XL: | 1 2 | ---------------+-------+----- Maces & Flails | 3 | 3.1 Fighting | | 2.6 Throwing | | 1.5 Dodging | | 3.7 Action || total ---------------------------++------- Attack: Normal || 51 Melee: Flail || 51 Kick || 16 Throw: Javelin || 3 Read: Identify || 2 Teleportation || 1 Revelation || 1 Vulnerability || 1 Amnesia || 1 Armour: Leather armour || 37 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1375 | 268 | 1107 | 80 | 0 | 2 | 687.5 | Dungeon | 1375 | 268 | 1107 | 80 | 0 | 2 | 687.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 761 daAuts D:2: 613 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+