Seeded DCSS version 0.35-a0-201-ga177401964 (webtiles) character file. Game seed: 6742168625612048280 (custom seed) 37 BRODOK the Chiller (level 3, -6/26 HPs) Began as a Gale Centaur Ice Elementalist on Mar 15, 2026. Mangled by Robin ... wielding a +0 mace (7 damage) ... on level 1 of the Dungeon. The game lasted 00:13:14 (1166 turns). BRODOK the Chiller (Gale Centaur Ice Elementalist) Turns: 1166, Time: 00:13:15 Health: -6/26 AC: 1 Str: 9 XL: 3 Next: 21% Magic: 1/6 EV: 9 Int: 16 God: Gold: 57 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (100%) b - +0 sling (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no barding) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons b - a +0 sling of freezing (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (worn) Scrolls j - a scroll of vulnerability {unknown} k - a scroll of fog {unknown} Potions g - a potion of magic h - a potion of haste m - a potion of might l - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging + Level 2.8 Stealth + Level 2.2 Spellcasting + Level 3.9 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 12% 3 Ozocubu's Armour Ice 14% N/A 12% 3 Foxfire Conj/Fire 4% 2x1d4 21% 1 Soul Splinter Necr 4% N/A 21% 1 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Mercury Arrow Conj/Alch 2% 2d5 30% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History Okay, then. Robin barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (moderately wounded, 100% to hit) You freeze Robin. Robin is heavily wounded. Robin barely misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (heavily wounded, 100% to hit) You freeze Robin. Robin is almost dead. Robin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (almost dead, 100% to hit) You freeze Robin. Robin is almost dead. Robin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (almost dead, 100% to hit) You freeze Robin. Robin is almost dead. Robin hits you with a +0 mace! You die... Robin says, "And that's why I'm the boss." #...# #.# #.#.###### #.#### ####.#......# ##....# #....#....#.###>..... #.#######.#.##......# #....#....#.###....## ####.#.#.##.####.#.# #.#.#...........# #@g.####.######## ###.####.# #......# ######## You could see Robin. Vanquished Creatures An adder (D:2) 4 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 3 endoplasms 2 frilled lizards (D:1) 7 goblins 3 kobolds (D:1) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BRODOK the Gale Centaur Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 171 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/4 1014 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1153 | D:2 | Encountered Robin 1165 | D:1 | HP: 1/26 [Robin/+0 mace (4)] 1166 | D:1 | Mangled by Robin Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_corners, serial_glass, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_a D:2: layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern, basic_altar, uniq_robin, uniq_terence, uniq_natasha, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.2 Dodging | | 2.8 Stealth | | 2.8 Ice Magic | | 3.9 Action || total ---------------------------++------- Fire: Sling || 50 Cast: Freeze || 14 Read: Identify || 2 Teleportation || 1 Fear || 1 Armour: Robe || 10 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1187 | 324 | 863 | 157 | 0 | 2 | 593.5 | Dungeon | 1187 | 324 | 863 | 157 | 0 | 2 | 593.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1112 daAuts D:2: 74 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+