Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 5069775481664061602 0 BackgroundCharacter the Grave Robber (level 1, 16/16 HPs) Began as a Vampire Wanderer on Apr 7, 2024. Safely got out of the dungeon. The game lasted 00:01:01 (16 turns). BackgroundCharacter the Grave Robber (VpWn) Turns: 16, Time: 00:01:02 Health: 16/16 AC: 5 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 ring mail (worn) Potions b - a potion of curing Skills: + Level 1.7 Fighting + Level 1.0 Armour + Level 1.0 Spellcasting + Level 1.0 Summonings + Level 5.4 Necromancy You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 76% 1d7 6% 1 Sublimation of Blood Necr 19% N/A 9% 2 Summon Small Mammal Summ 16% N/A 34% 1 Call Canine Familiar Summ 4% N/A 71% 3 Martyr's Knell Necr/Summ 11% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Welcome, BackgroundCharacter the Vampire Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found two stairs. You begin with the following items: a +0 dagger, a potion of curing, a +0 ring mail; and the following spells available to memorise: Necrotise, Sublimation of Blood, Summon Small Mammal, Call Canine Familiar, Martyr's Knell. The jackal barks! The rat squeaks loudly. You hear a bark! You hear a loud squeak. Found a runed translucent door. The jackal barks! The endoplasm quivers. x2; The endoplasm jiggles. The endoplasm jiggles. There is a fountain of clear blue water here. You open the door. Found a morningstar. The endoplasm jiggles. There is an open door here. Okay, then. You don't know any spells. Okay, then. The jackal pauses to sniff the ground. There is a staircase leading out of the dungeon here. You have escaped! ## .. ### .# ####....#### ####....#...).. ............... ###+#######'### #..⌠...>...⌠..# #......@......# +⌠....###....⌠+ #.............# #######+####### ..rBBhrhJJ.# .....JJJBhB..# .............# ############## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BackgroundCharacter the Vampire Wanderer began the quest | for the Orb. 0 | D:1 | BackgroundCharacter set off with the following items: a +0 | dagger, a potion of curing, a +0 ring mail; and the | following spells available to memorise: Necrotise, | Sublimation of Blood, Summon Small Mammal, Call Canine | Familiar, Martyr's Knell. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:1 | Found a runed translucent door. 16 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_cross, serial_bayou_pond_b, dreamdust_mushroom_princess, minmay_bisected