Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 14731122000614006750 0 BakinPacman the Magician (level 1, 12/12 HPs) Began as a Gargoyle Wanderer on Apr 3, 2026. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). BakinPacman the Magician (Gargoyle Wanderer) Turns: 1, Time: 00:00:05 Health: 12/12 AC: 5 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 9 Int: 13 God: Gold: 0 SH: 3 Dex: 9 Spells: 6/6 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) c - +0 buckler rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) c - a +0 buckler (worn) Scrolls t - a scroll of teleportation Skills: + Level 1.1 Fighting + Level 1.1 Armour + Level 1.1 Shields + Level 3.0 Spellcasting + Level 1.0 Hexes + Level 1.0 Evocations + Level 1.0 Shapeshifting You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 26% 1 Kiss of Death Conj/Necr 4% 2d5 36% 1 Magic Dart Conj 4% 1d3 36% 1 Inner Flame Hex/Fire 3% N/A 67% 3 Hailstorm Conj/Ice 1% 3d5 75% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Welcome, BakinPacman the Gargoyle Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labelled SAOBRO BYUTZ and a plate armour. Found an escape hatch in the floor. Found two stairs. You begin with the following items: a +0 club, a +0 leather armour, a +0 buckler, a scroll of teleportation; and the following spells available to memorise: Slow, Kiss of Death, Magic Dart, Inner Flame, Hailstorm, Volatile Blastmotes. Unknown command. You have escaped! ........# ......># .......# ......### #....... #.....# ..####.....##.. ...?...@....... .......>...##.# ..###.......... ###.[.####. #.... #.##.# #.# .. #.# ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Gargoyle Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 club, a | +0 leather armour, a +0 buckler, a scroll of teleportation; | and the following spells available to memorise: Slow, Kiss | of Death, Magic Dart, Inner Flame, Hailstorm, Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms