Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 6127104996377016773 0 BakinPacman the Grave Robber (level 1, 10/10 HPs) Began as a Tengu Wanderer on Apr 3, 2026. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). BakinPacman the Grave Robber (Tengu Wanderer) Turns: 1, Time: 00:00:05 Health: 10/10 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.21/turn MPRegen 0.08/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) Scrolls s - a scroll of butterflies Skills: + Level 1.1 Armour + Level 1.1 Dodging + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 3.2 Necromancy + Level 2.6 Air Magic + Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 36% N/A 17% 1 Sublimation of Blood Necr 9% N/A 26% 2 Poisonous Vapours Alch/Air 16% 1d1 36% 1 Swiftness Air 7% N/A 54% 3 Anguish Hex/Necr 2% N/A 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Welcome, BakinPacman the Tengu Wanderer. Are you destined to find the breathtaking Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a scroll labelled WUSTOY EMAW. Found two stairs. You begin with the following items: a +0 club, a +0 ring mail, a scroll of butterflies; and the following spells available to memorise: Soul Splinter, Sublimation of Blood, Poisonous Vapours, Swiftness, Anguish. You have escaped! .... ... ..# ###### #..###. ......##....... §≈≈≈..?.....≈≈≈ ≈≈≈≈≈......≈≈≈≈ ≈≈≈§§..@>..≈≈≈≈ ≈≈≈≈≈......≈≈≈≈ ≈≈≈≈..####..≈≈≈ .....# .... .##.. .## #. # . #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Tengu Wanderer began the quest for the Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 club, a | +0 ring mail, a scroll of butterflies; and the following | spells available to memorise: Soul Splinter, Sublimation of | Blood, Poisonous Vapours, Swiftness, Anguish. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms