Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 2062568966390594134 0 BakinPacman the Gusty (level 1, 12/12 HPs) Began as a Tengu Wanderer on Apr 3, 2026. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). BakinPacman the Gusty (Tengu Wanderer) Turns: 1, Time: 00:00:06 Health: 12/12 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) c - a +0 cloak (worn) Scrolls V - a scroll of vulnerability Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 1.5 Translocations + Level 2.6 Air Magic + Level 1.0 Evocations + Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 14% 1 Shock Conj/Air 16% 1d4 16% 1 Swiftness Air 8% N/A 26% 3 Teleport Other Tloc 5% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Welcome, BakinPacman the Tengu Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a +0 cloak, a scroll of vulnerability; and the following spells available to memorise: Apportation, Shock, Swiftness, Teleport Other, Iskenderun's Mystic Blast. You have escaped! ~♣ ♣~ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣♣♣~♣ ♣~~~♣ ♣~@~♣ ♣~~~♣ ♣~♣♣♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ~♣ ♣~ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Tengu Wanderer began the quest for the Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 club, a | +0 robe, a +0 cloak, a scroll of vulnerability; and the | following spells available to memorise: Apportation, Shock, | Swiftness, Teleport Other, Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, shapermc_ecumenical_altar_venn