Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 6984898647758737620 0 BakinPacman the Conjurer (level 1, 12/12 HPs) Began as a Tengu Wanderer on Apr 3, 2026. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). BakinPacman the Conjurer (Tengu Wanderer) Turns: 1, Time: 00:00:06 Health: 12/12 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.09/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions M - a potion of mutation Skills: + Level 1.0 Fighting + Level 1.1 Dodging + Level 1.0 Stealth + Level 2.0 Spellcasting + Level 2.6 Conjurations + Level 1.3 Hexes + Level 1.0 Shapeshifting You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 16% 2x1d4 14% 1 Slow Hex 16% N/A 14% 1 Mercury Arrow Conj/Alch 8% 2d6 22% 2 Momentum Strike Conj/Tloc 8% 3d8 22% 2 Gloom Hex/Necr 6% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Welcome, BakinPacman the Tengu Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, a +0 hat, a potion of mutation; and the following spells available to memorise: Foxfire, Slow, Mercury Arrow, Momentum Strike, Gloom. You have escaped! ##### +...# #...# #.@.# #...# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Tengu Wanderer began the quest for the Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 dagger, | a +0 robe, a +0 hat, a potion of mutation; and the | following spells available to memorise: Foxfire, Slow, | Mercury Arrow, Momentum Strike, Gloom. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic, minmay_misc_feat_rows