Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 10255208199744530846 0 BakinPacman the Tinkerer (level 1, 12/12 HPs) Began as a Tengu Wanderer on Apr 3, 2026. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). BakinPacman the Tinkerer (Tengu Wanderer) Turns: 1, Time: 00:00:05 Health: 12/12 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions i - a potion of invisibility Skills: + Level 2.0 Fighting + Level 1.1 Dodging + Level 1.0 Spellcasting + Level 2.4 Forgecraft + Level 1.7 Alchemy + Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 28% 1d5 10% 1 Poisonous Vapours Alch/Air 12% 1d1 17% 1 Launch Clockwork Bee Frge 7% N/A 28% 3 Mephitic Cloud Conj/Alch/Air 2% N/A 50% 3 Ignite Poison Fire/Alch 3% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Welcome, BakinPacman the Tengu Wanderer. The heart of this dungeon contains the wondrous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, a +0 hat, a potion of invisibility; and the following spells available to memorise: Kinetic Grapnel, Poisonous Vapours, Launch Clockwork Bee, Mephitic Cloud, Ignite Poison. You have escaped! ###### #....# #.@..+ #....# #....# ###..# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Tengu Wanderer began the quest for the Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 dagger, | a +0 robe, a +0 hat, a potion of invisibility; and the | following spells available to memorise: Kinetic Grapnel, | Poisonous Vapours, Launch Clockwork Bee, Mephitic Cloud, | Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, nrook_mini_backslash, columned_hall_lemuel, minmay_domino_2