Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 8006025528270449383 0 BakinPacman the Ruffian (level 1, 12/12 HPs) Began as a Tengu Wanderer on Apr 3, 2026. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). BakinPacman the Ruffian (Tengu Wanderer) Turns: 1, Time: 00:00:06 Health: 12/12 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 leather armour (worn) Scrolls V - a scroll of vulnerability s - a scroll of summoning Potions A - a potion of attraction Skills: + Level 1.0 Fighting + Level 2.1 Armour + Level 2.1 Unarmed Combat + Level 1.0 Spellcasting + Level 2.1 Hexes + Level 1.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 16% N/A 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 4% N/A 45% 3 Anguish Hex/Necr 1% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Welcome, BakinPacman the Tengu Wanderer. The terrific Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 leather armour, a potion of attraction, a scroll of vulnerability, a scroll of summoning; and the following spell memorised: Slow; and the following spells available to memorise: Tukima's Dance, Anguish. You have escaped! P.P #...#P.PP PP♣#...#PPP PP#...#PP PP P ♣P#...#P PPP P.P♣P#...#♣PP.P PP.P♣#...#PP.P. PP...#...#.P.♣♣ ♣P#.@.#PP.P. ♣P#...#PPP♣P ♣.#...#PP♣.. PP.#...#PP.♣ PP♣PP#...#♣PP♣ PPPPP#...#♣PPP. PPPPP#...# .PP ♣P.P♣#...# PP There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Tengu Wanderer began the quest for the Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 leather | armour, a potion of attraction, a scroll of vulnerability, | a scroll of summoning; and the following spell memorised: | Slow; and the following spells available to memorise: | Tukima's Dance, Anguish. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic, serial_shops, shop, ebering_ecumenical_altar_mist, chequers_serial_rivers_micro_e