Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 15178113288433340450 0 BakinPacman the Apothecary (level 1, 10/10 HPs) Began as a Gargoyle Wanderer on Apr 3, 2026. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). BakinPacman the Apothecary (Gargoyle Wanderer) Turns: 1, Time: 00:00:06 Health: 10/10 AC: 5 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 8 Spells: 1/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Wands p - a wand of polymorph (4) Potions h - a potion of haste Skills: + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 1.1 Conjurations + Level 4.1 Alchemy + Level 1.7 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 20% 1d1 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 12% 2d6 19% 2 Momentum Strike Conj/Tloc 2% 3d8 41% 2 Ignite Poison Fire/Alch 5% N/A 85% 4 Petrify Alch/Erth 2% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Welcome, BakinPacman the Gargoyle Wanderer. Are you destined to find the glorious Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 leather armour, a wand of polymorph (4), a potion of haste; and the following spell memorised: Poisonous Vapours; and the following spells available to memorise: Mercury Arrow, Momentum Strike, Ignite Poison, Petrify. You have escaped! ♣♣♣♣♣ ♣♣∩∩∩♣♣ ∩...∩ ... ♣.♣ ♣@♣ ♣.♣ ... ∩...∩ ♣♣∩∩∩♣♣ ♣♣♣♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Gargoyle Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 club, a | +0 leather armour, a wand of polymorph (4), a potion of | haste; and the following spell memorised: Poisonous | Vapours; and the following spells available to memorise: | Mercury Arrow, Momentum Strike, Ignite Poison, Petrify. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, nicolae_hexahallways