Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 11476423307666847375 0 BakinPacman the Tinkerer (level 1, 10/10 HPs) Began as a Gargoyle Wanderer on Apr 3, 2026. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). BakinPacman the Tinkerer (Gargoyle Wanderer) Turns: 1, Time: 00:00:04 Health: 10/10 AC: 5 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 7 Spells: 4/4 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Wands p - a wand of polymorph (7) (quivered) Potions i - a potion of invisibility Skills: + Level 1.7 Throwing + Level 2.0 Spellcasting + Level 1.1 Conjurations + Level 2.6 Forgecraft + Level 1.7 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 28% 1d5 12% 1 Shock Conj/Air 8% 1d3 28% 1 Launch Clockwork Bee Frge 7% N/A 34% 3 Hailstorm Conj/Ice 2% 3d5 63% 3 Rending Blade Conj/Frge 5% 2d6 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Welcome, BakinPacman the Gargoyle Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 leather armour, a wand of polymorph (7), a potion of invisibility; and the following spells available to memorise: Kinetic Grapnel, Shock, Launch Clockwork Bee, Hailstorm, Rending Blade. You have escaped! ## ## #.# #.# #.#.# #@# #.#.# #.# #.# ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Gargoyle Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 club, a | +0 leather armour, a wand of polymorph (7), a potion of | invisibility; and the following spells available to | memorise: Kinetic Grapnel, Shock, Launch Clockwork Bee, | Hailstorm, Rending Blade. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, minmay_box_of_dots