Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 2123399767642923882 0 BakinPacman the Conjurer (level 1, 14/14 HPs) Began as a Mountain Dwarf Wanderer on Apr 3, 2026. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). BakinPacman the Conjurer (Mountain Dwarf Wanderer) Turns: 1, Time: 00:00:03 Health: 14/14 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/3 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls b - a scroll of blinking Skills: + Level 2.1 Dodging + Level 1.7 Spellcasting + Level 2.6 Conjurations + Level 2.4 Forgecraft You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 40% 1d5 7% 1 Kinetic Grapnel Frge 36% 1d5 8% 1 Shock Conj/Air 20% 1d4 12% 1 Launch Clockwork Bee Frge 9% N/A 24% 3 Rending Blade Conj/Frge 9% 2d6 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Welcome, BakinPacman the Mountain Dwarf Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a +0 pair of boots, a scroll of blinking; and the following spells available to memorise: Magic Dart, Kinetic Grapnel, Shock, Launch Clockwork Bee, Rending Blade. You have escaped! ## ## # .#. # #.#.#.# #.@.# #.#.#.# # .#. # ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Mountain Dwarf Wanderer began the quest for | the Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 club, a | +0 robe, a +0 pair of boots, a scroll of blinking; and the | following spells available to memorise: Magic Dart, Kinetic | Grapnel, Shock, Launch Clockwork Bee, Rending Blade. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic