Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 5914594836290325966 0 BakinPacman the Shield-Bearer (level 1, 13/13 HPs) Began as a Formicid Wanderer on Apr 4, 2026. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). BakinPacman the Shield-Bearer (Formicid Wanderer) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 12 God: Gold: 0 SH: 7 Dex: 13 Spells: 1/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) c - +2 buckler rNeg . . . (100%) b - +0 ring mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) c - a +2 buckler (worn) Potions w - a potion of heal wounds Skills: + Level 1.1 Armour + Level 1.0 Dodging + Level 5.3 Shields + Level 1.1 Spellcasting + Level 1.2 Hexes + Level 2.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 12% N/A 41% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 3% N/A 80% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, BakinPacman the Formicid Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a potion of heal wounds. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 ring mail, a +2 buckler, a potion of heal wounds; and the following spell memorised: Slow; and the following spells available to memorise: Sigil of Binding. Alright, then stay! You have escaped! ####### #....!# #..@..# #.....# ###.### ... ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 club, a | +0 ring mail, a +2 buckler, a potion of heal wounds; and | the following spell memorised: Slow; and the following | spells available to memorise: Sigil of Binding. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic