Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 3043488713288211569 0 BakinPacman the Shield-Bearer (level 1, 13/13 HPs) Began as a Formicid Wanderer on Apr 4, 2026. Got out of the dungeon alive. The game lasted 00:00:18 (53 turns). BakinPacman the Shield-Bearer (Formicid Wanderer) Turns: 53, Time: 00:00:18 Health: 13/13 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 11 God: Gold: 0 SH: 5 Dex: 14 Spells: 1/2 levels left rFire . . . (100%) a - +2 hand axe rCold . . . (100%) b - +0 buckler rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour b - a +0 buckler (worn) c - a +0 leather armour (worn) Potions i - a potion of invisibility Skills: + Level 3.0 Axes + Level 1.1 Armour + Level 4.0 Shields + Level 1.1 Spellcasting + Level 2.0 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 20% 1d4 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 5% N/A 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, BakinPacman the Formicid Wanderer. The heart of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a +0 buckler, a +0 leather armour, a potion of invisibility; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee. There is an abandoned shop here. You encounter a dart slug. Unknown command. There is an abandoned shop here. There is a staircase leading out of the dungeon here. You have escaped! ....................... ....................... ........................ ..................♣..... ......................♣. ...................∩.... .....♣...♣....∩..♣..§... ..∩.................~§~# .......@..♣.∩§.§~§§~§### ~~.........§§.~~§§§### ~§§§.....§§~~~~~~§## §~§~~~§~~§§~~~~≈≈≈# ≈≈§§§§§§§§§≈≈≈≈≈≈## ≈≈§§§≈≈≈≈≈§≈≈≈≈≈## ################## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +2 hand | axe, a +0 buckler, a +0 leather armour, a potion of | invisibility; and the following spell memorised: Kinetic | Grapnel; and the following spells available to memorise: | Launch Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 53 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_large_a, chequers_serial_rivers_small_a