Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 12221682817585768618 0 BakinPacman the Magician (level 1, 18/18 HPs) Began as a Formicid Wanderer on Apr 5, 2026. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). BakinPacman the Magician (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 18/18 AC: 5 Str: 19 XL: 1 Next: 0% Magic: 4/4 EV: 9 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 6/6 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 ring mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) Potions c - a potion of curing L - a potion of lignification Skills: + Level 3.2 Fighting + Level 2.1 Armour + Level 3.2 Spellcasting + Level 1.1 Shapeshifting You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 38% 1 Poisonous Vapours Alch/Air 4% 1d1 38% 1 Fugue of the Fallen Necr 1% N/A 77% 3 Tukima's Dance Hex 1% N/A 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, BakinPacman the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 ring mail, a potion of curing, a potion of lignification; and the following spells available to memorise: Apportation, Poisonous Vapours, Fugue of the Fallen, Tukima's Dance. You have escaped! #####+##### #.........# ♣..@..♣ #.........# ########### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 club, a | +0 ring mail, a potion of curing, a potion of | lignification; and the following spells available to | memorise: Apportation, Poisonous Vapours, Fugue of the | Fallen, Tukima's Dance. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_rooms, hex_large