Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 13246167403290079023 0 BakinPacman the Chiller (level 1, 13/13 HPs) Began as a Formicid Wanderer on Apr 5, 2026. Got out of the dungeon alive. The game lasted 00:00:33 (1 turns). BakinPacman the Chiller (Formicid Wanderer) Turns: 1, Time: 00:00:34 Health: 13/13 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . (100%) a - +2 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) b - +0 pair of gloves rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 pair of gloves (worn) c - a +0 leather armour (worn) Potions c - a potion of curing Skills: + Level 2.0 Polearms + Level 1.0 Throwing + Level 1.1 Armour + Level 2.4 Stealth + Level 1.1 Spellcasting + Level 3.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 32% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 4% 3d5 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, BakinPacman the Formicid Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a +0 pair of gloves, a +0 leather armour, a potion of curing; and the following spell memorised: Freeze; and the following spells available to memorise: Hailstorm. You have escaped! # # #☼ §# #§§ §§# #§§§ §§§# ########### +....@....+ ########### #☼☼§ ☼~~# #§§ ~~# #§ ~# # # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +2 spear, a | +0 pair of gloves, a +0 leather armour, a potion of curing; | and the following spell memorised: Freeze; and the | following spells available to memorise: Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_cross, serial_shops, nicolae_shop_statue_plus, nicolae_shop_stone, nicolae_shop_real_fake_doors, nicolae_shop_rolling_square, hangedman_decor_diamond_cutter