Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 15979245792636818904 0 BakinPacman the Sneak (level 1, 13/13 HPs) Began as a Formicid Wanderer on Apr 5, 2026. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). BakinPacman the Sneak (Formicid Wanderer) Turns: 1, Time: 00:00:06 Health: 13/13 AC: 5 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +2 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +2 leather armour (worn) Scrolls V - a scroll of vulnerability Potions A - a potion of attraction Skills: + Level 2.6 Dodging + Level 3.6 Stealth + Level 2.1 Spellcasting + Level 1.7 Conjurations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 8% 2d4 28% 2 Mercury Arrow Conj/Alch 4% 2d5 38% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, BakinPacman the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +2 leather armour, a scroll of vulnerability, a potion of attraction; and the following spells available to memorise: Searing Ray, Mercury Arrow. You have escaped! ... .⌠. ... #.# #.# ##.## #...# #.@.+ #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 dagger, | a +2 leather armour, a scroll of vulnerability, a potion of | attraction; and the following spells available to memorise: | Searing Ray, Mercury Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_ring, st_stairs_6, minmay_split_cup_small