Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 9810229726466167318 0 BakinPacman the Tinkerer (level 1, 13/13 HPs) Began as a Formicid Wanderer on Apr 5, 2026. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). BakinPacman the Tinkerer (Formicid Wanderer) Turns: 1, Time: 00:00:06 Health: 13/13 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + c - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 leather armour (worn) c - a +0 pair of boots (worn) Scrolls f - a scroll of fear Skills: + Level 2.0 Throwing + Level 1.7 Dodging + Level 1.1 Spellcasting + Level 2.0 Summonings + Level 2.0 Forgecraft + Level 1.1 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 19% 1 Summon Small Mammal Summ 20% N/A 19% 1 Call Imp Summ 10% N/A 26% 2 Launch Clockwork Bee Frge 5% N/A 47% 3 Martyr's Knell Necr/Summ 2% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, BakinPacman the Formicid Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 leather armour, a +0 pair of boots, a scroll of fear; and the following spells available to memorise: Kinetic Grapnel, Summon Small Mammal, Call Imp, Launch Clockwork Bee, Martyr's Knell. You have escaped! #+# #@# #># #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 dagger, | a +0 leather armour, a +0 pair of boots, a scroll of fear; | and the following spells available to memorise: Kinetic | Grapnel, Summon Small Mammal, Call Imp, Launch Clockwork | Bee, Martyr's Knell. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic