Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 16289149598272069112 0 BakinPacman the Magician (level 1, 16/16 HPs) Began as a Formicid Wanderer on Apr 5, 2026. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). BakinPacman the Magician (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 16/16 AC: 5 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 9 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 6/6 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 ring mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) Potions w - a potion of heal wounds Skills: + Level 2.1 Fighting + Level 2.1 Armour + Level 1.2 Stealth + Level 3.2 Spellcasting + Level 1.0 Forgecraft You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 24% 1 Apportation Tloc 4% N/A 36% 1 Summon Small Mammal Summ 8% N/A 36% 1 Launch Clockwork Bee Frge 5% N/A 58% 3 Ozocubu's Armour Ice 2% N/A 73% 3 Stone Arrow Conj/Erth 4% 3d7 73% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, BakinPacman the Formicid Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a ring mail. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 ring mail, a potion of heal wounds; and the following spells available to memorise: Kinetic Grapnel, Apportation, Summon Small Mammal, Launch Clockwork Bee, Ozocubu's Armour, Stone Arrow. You have escaped! { { { ## { ##[# #@# #.............. #####....#..... #..... .... #....#. ### #....#.. ...... .# ....... .+ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 club, a | +0 ring mail, a potion of heal wounds; and the following | spells available to memorise: Kinetic Grapnel, Apportation, | Summon Small Mammal, Launch Clockwork Bee, Ozocubu's | Armour, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, hangedman_decor_slide_cut