Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 18125954738907310931 0 BakinPacman the Trooper (level 1, 18/18 HPs) Began as a Formicid Wanderer on Apr 5, 2026. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). BakinPacman the Trooper (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 18/18 AC: 6 Str: 17 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 scale mail (worn) Potions c - a potion of curing w - a potion of heal wounds Skills: + Level 3.2 Fighting + Level 1.1 Armour + Level 2.0 Unarmed Combat + Level 2.1 Spellcasting + Level 1.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 2% N/A 65% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 2% N/A 80% 2 Searing Ray Conj 2% 2d4 80% 2 Frozen Ramparts Ice 2% 1d1 95% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, BakinPacman the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 scale mail, a potion of curing, a potion of heal wounds; and the following spell memorised: Apportation; and the following spells available to memorise: Call Imp, Searing Ray, Frozen Ramparts. You have escaped! ##. .# ### #... .##...# #...# ..#...# .... ...... ##...##....# ##....#.... #........## #..@..# ##........# ....#....## #....##...## ...... .... #...#.. #...# #...##. ...# ... .. .## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 scale | mail, a potion of curing, a potion of heal wounds; and the | following spell memorised: Apportation; and the following | spells available to memorise: Call Imp, Searing Ray, Frozen | Ramparts. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_basic, shapermc_ecumenical_altar_totnotflames