Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 4291457200646056669 0 BakinPacman the Charlatan (level 1, 13/13 HPs) Began as a Formicid Wanderer on Apr 5, 2026. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). BakinPacman the Charlatan (Formicid Wanderer) Turns: 1, Time: 00:00:03 Health: 13/13 AC: 8 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +2 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +2 scale mail (worn) Wands p - a wand of polymorph (6) Potions c - a potion of curing Skills: + Level 2.1 Armour + Level 1.0 Dodging + Level 1.1 Spellcasting + Level 3.0 Summonings + Level 3.2 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 20% N/A 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 3% N/A 90% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, BakinPacman the Formicid Wanderer. Will you be the one to retrieve the fabled Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +2 scale mail, a wand of polymorph (6), a potion of curing; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Ice Beast. You have escaped! ######### #@.P~≈≈≈P ###..≈~~~ ~~≈~P ≈≈≈≈ ≈≈≈ ≈≈ ≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | BakinPacman set off with the following items: a +0 club, a | +2 scale mail, a wand of polymorph (6), a potion of curing; | and the following spell memorised: Summon Small Mammal; and | the following spells available to memorise: Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring