Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 12740359028184253743 95 BakinPacman the Caller (level 4, -2/25 HPs) Began as a Tengu Summoner on Apr 11, 2026. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:06:53 (1630 turns). BakinPacman the Caller (Tengu Summoner) Turns: 1630, Time: 00:06:54 Health: -2/25 AC: 2 Str: 8 XL: 4 Next: 65% Magic: 3/8 EV: 11 Int: 16 God: Gold: 83 SH: 0 Dex: 16 Spells: 4/7 levels left rFire . . . (100%) b - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons b - a +0 trident (weapon) c - a +1 dagger of speed Armour a - a +0 robe (worn) d - a scarf of shadows Scrolls c - 3 scrolls of teleportation {unknown} d - 2 scrolls of enchant armour {unknown} e - 2 scrolls of identify {unknown} h - 3 scrolls of acquirement {unknown} k - a scroll of revelation {unknown} Potions g - a potion of magic f - 2 potions of cancellation {unknown} j - a potion of might {unknown} Skills: + Level 1.0 Fighting + Level 0.7 Polearms * Level 2.1 Ranged Weapons + Level 2.3 Dodging + Level 2.9 Stealth + Level 2.1 Spellcasting + Level 5.5 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 76% N/A 1% 1 b - Call Imp Summ 38% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 19% N/A 6% 3 Foxfire Conj/Fire 4% 2x1d4 21% 1 Eringya's Surprising Cr Summ 19% N/A 21% 4 Ensorcelled Hibernation Hex/Ice 2% N/A 30% 2 Searing Ray Conj 2% 2d4 30% 2 Fugue of the Fallen Necr 1% N/A 52% 3 Summon Seismosaurus Egg Summ/Erth 10% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, ally target, 66% to hit and 68% to hit with your kick and peck) You reach to attack! You barely miss Terence. Terence is severely wounded. Terence misses your cerulean imp. Your cerulean imp hits Terence but does no damage. Reach: b) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, ally target, 66% to hit and 68% to hit with your kick and peck) You reach to attack! You hit Terence but do no damage. Terence is severely wounded. Terence hits your cerulean imp with a +0 mace! Your cerulean imp hits Terence but does no damage. Terence closely misses your cerulean imp. Reach: b) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, ally target, 66% to hit and 68% to hit with your kick and peck) You fail to reach past your cerulean imp. Your cerulean imp hits Terence but does no damage. Terence misses your cerulean imp. Reach: b) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, ally target, 66% to hit and 68% to hit with your kick and peck) You reach to attack! You barely miss Terence. Terence is severely wounded. Your cerulean imp barely misses Terence. Terence misses your cerulean imp. Your cerulean imp barely misses Terence. Reach: b) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, ally target, 66% to hit and 68% to hit with your kick and peck) You fail to reach past your cerulean imp. Terence hits your cerulean imp with a +0 mace. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.##############..#...... #.#.........#....#.#.#.## #.#.^..#....########.#..# #.#.#..#..#.# #.#..# #.#.#..#..#.# #..... #.'~~~~_~~~~+ ...... ###.#..#.ยง#.# ###.#. #.#..#@.#.# #... #....#@...# #... #....5?...# ##.. ########### ##. ##### ..... ##### # # # You could see Terence (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 3 dart slugs (D:2) 6 endoplasms 6 hobgoblins 5 jackals 2 quokkas 4 ball pythons 6 bats 3 frilled lizards (D:1) 4 goblins 3 kobolds 2 rats (D:1) 47 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) A ribbon worm (D:2) 2 jackals (D:2) A ball python (D:2) A bat (D:1) A frilled lizard (D:2) 2 goblins (D:1) A kobold (D:1) 2 rats (D:2) 12 creatures vanquished. Grand Total: 59 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BakinPacman the Tengu Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 127 | D:1 | Reached skill level 5 in Summonings 132 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/6 330 | D:1 | Learned a level 2 spell: Call Imp 480 | D:1 | Reached skill level 1 in Ranged Weapons 493 | D:1 | Reached XP level 3. HP: 16/20 MP: 5/7 1031 | D:2 | Reached XP level 4. HP: 10/24 MP: 6/8 1240 | D:2 | Reached skill level 1 in Fighting 1578 | D:2 | Found a faded altar of an unknown god. 1584 | D:2 | Encountered Terence 1630 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, minmay_3d_cube D:2: layout_loops_cross, shapermc_ecumenical_altar_notcrosses, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Summonings | 5 | 5.5 Ranged Weapons | 1 2 | 2.1 Fighting | 1 | 1.0 Polearms | | 0.7 Dodging | | 2.3 Stealth | | 2.9 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 78 | 55 || 133 Melee: Dagger | 57 | || 57 Kick | 10 | 10 || 20 Club | 5 | || 5 Peck | 7 | 5 || 12 Trident | 16 | 55 || 71 Cast: Call Imp | 11 | 12 || 23 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 28 | 15 || 43 Dodge: Dodged | 51 | 25 || 76