Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 17466084944089684253 12868 Balderdashing the Thaumaturge (level 11, -10/57 HPs) Began as a Deep Elf Conjurer on Apr 22, 2026. Was a Priest of Ashenzari. Mangled by a cane toad (20 damage) ... on level 1 of the Lair of Beasts on Apr 26, 2026. The game lasted 02:34:25 (12404 turns). Balderdashing the Thaumaturge (Deep Elf Conjurer) Turns: 12404, Time: 02:34:25 Health: -10/57 AC: 6 Str: 4 XL: 11 Next: 68% Magic: 22/27 EV: 13 Int: 28 God: Ashenzari [***...] Gold: 766 SH: 0 Dex: 11 Spells: 9/30 levels left rFire . . . (100%) h - alchemy staff of Ashenzari's Loss (curse) {rPois Alch, Range, Sorc} (curse) rCold + + + (20%) (no offhand) rNeg . . . (100%) s - +1 leather armour of Feasting {+Inv rElec rC+++ Dex-2} rPois + (33%) e - +0 helmet of Ashenzari's Sorrow {Dev, Cun} (curse) rElec + (33%) g - +0 cloak of Ashenzari's Suspicion {Comp, Cun} (curse) rCorr . (100%) (no gloves) SInv + (no boots) Will ++... c - amulet "Restrained Entitlement" {Dissipate, Range, Fort} (curse) Stlth ++++ m - ring of willpower HPRegen 0.29/turn l - ring of Cremastomancy {Wiz, Fort, Melee} (curse) MPRegen 0.40/turn %: clarity, wizardry (x1) @: lethally poisoned (-10 -> -18), about to teleport, on blink cooldown, studying Throwing A: magic regeneration a: Renounce Religion (0%), Evoke Invisibility (9%), Shatter the Chains (0%) You were on level 1 of the Lair of Beasts. You worshipped Ashenzari. Ashenzari was most pleased with you. You visited 3 branches of the dungeon, and saw 12 of its levels. You also visited: Ossuary. You collected 766 gold pieces. Inventory: Hand Weapons d - a +0 devious dagger j - a +3 dagger of draining k - the +5 dagger of Corocuff {pain, *Noise rF++ Dex+5} (You found it on level 4 of the Dungeon) *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. n - the +9 dagger "Unay" {holy, rPois rN++ Int+3} (You found it on level 5 of the Dungeon) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. p - a +2 short sword of draining w - the +11 shortbow "Ysauped" {heavy, rC+} (You found it on level 10 of the Dungeon) rC+: It protects you from cold. It cannot be enchanted further. Missiles u - 3 curare-tipped darts v - 14 poisoned darts (quivered) Armour a - a +1 robe e - the cursed +0 helmet of Ashenzari's Sorrow (worn) {Dev, Cun} (You took it off Robin on level 2 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Cunning: Dodging and Stealth. f - a +2 robe of willpower g - the cursed +0 cloak of Ashenzari's Suspicion (worn) {Comp, Cun} (You found it on level 3 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Cunning: Dodging and Stealth. o - a +0 robe of resistance q - a +0 buckler s - the +1 leather armour of Feasting (worn) {+Inv rElec rC+++ Dex-2} (You found it on level 8 of the Dungeon) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. t - the +3 ring mail of Imaode {+Blink} (You found it on level 9 of the Dungeon) +Blink: It lets you blink. It cannot be enchanted further. y - a +1 leather armour of willpower Magical Staves h - the cursed alchemy staff of Ashenzari's Loss (weapon) {rPois Alch, Range, Sorc} (You took it off a kobold on level 3 of the Dungeon) [staff of alchemy] rPois: It protects you from poison. Alch: It increases the power of your Alchemy spells. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Sorcery: Conjurations and Alchemy. Jewellery c - the cursed amulet "Restrained Entitlement" (worn) {Dissipate, Range, Fort} (You found it on level 1 of the Dungeon) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Fortitude: Armour and Shields. l - the cursed ring of Cremastomancy (worn) {Wiz, Fort, Melee} (You took it off a hobgoblin on level 4 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. It has a curse which improves the following skills: Fortitude: Armour and Shields. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. m - a ring of willpower (worn) r - a ring of positive energy z - an amulet of chemistry Talismans b - a quill talisman i - an inkwell talisman x - the inkwell talisman of Quamad {Rampage rElec rC+ Str-5} (You found it on level 10 of the Dungeon) [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC+: It protects you from cold. Str-5: It affects your strength (-5). Wands a - a wand of flame (48) e - a wand of charming (1) d - a wand of digging (3) c - a wand of roots (4) Scrolls V - 2 scrolls of vulnerability T - a scroll of torment p - 3 scrolls of poison i - 4 scrolls of identify w - 2 scrolls of enchant weapon a - 2 scrolls of enchant armour t - 2 scrolls of teleportation S - a scroll of silence Potions g - 2 potions of magic w - 3 potions of heal wounds m - 3 potions of might b - 4 potions of brilliance c - 7 potions of curing r - a potion of resistance e - a potion of enlightenment L - 2 potions of lignification M - a potion of mutation B - a potion of berserk rage A - a potion of attraction C - a potion of cancellation Skills: + Level 2.3 Fighting + Level 4.6(6.1) Staves + Level 4.0(6.1) Throwing + Level 1.8(3.4) Armour + Level 7.1(9.4) Dodging + Level 7.7(10.0) Stealth + Level 1.7(3.3) Shields + Level 10.4 Spellcasting + Level 9.4(10.9) Conjurations + Level 5.1(6.6) Summonings + Level 5.8(7.3) Necromancy + Level 4.9(6.3) Forgecraft + Level 5.8(7.3) Alchemy + Level 5.1(6.6) Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Blink Tloc 28% N/A 4% 2 d - Fulminant Prism Conj/Alch 39% 3d17 1% 4 e - Iskenderun's Mystic Conj/Tloc 45% 2d10 (+2d52% 4 f - Iskenderun's Battles Conj/Frge 58% 2d13 1% 4 g - Animate Dead Necr 53% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 100% N/A 1% 1 Grave Claw Necr 100% 2d14 1% 2 Static Discharge Conj/Air 90% 3-7/arc 1% 2 Sublimation of Blood Necr 53% N/A 1% 2 Hailstorm Conj/Ice 45% 3d10 1% 3 Summon Ice Beast Ice/Summ 33% N/A 1% 3 Vampiric Draining Necr 53% 2d9 1% 3 Sandblast Erth 28% 2d8 2% 1 Flame Wave Conj/Fire 45% 2d12 2% 4 Scorch Fire 28% 2d6 4% 2 Forge Lightning Spire Air/Frge 32% 3d6 7% 4 Confusing Touch Hex 14% N/A 8% 3 Maxwell's Portable Pile Tloc 14% (3-9)d3 8% 3 Ozocubu's Armour Ice 14% N/A 8% 3 Swiftness Air 14% N/A 8% 3 Teleport Other Tloc 14% N/A 8% 3 Summon Mana Viper Hex/Summ 33% N/A 17% 5 Hoarfrost Cannonade Ice/Frge 16% 3d6/3d13 19% 5 Airstrike Air 7% 2d(1-17) 26% 4 Sculpt Simulacrum Ice/Alch 25% N/A 61% 6 Haunt Necr/Summ 26% N/A 73% 7 Infestation Necr 26% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (1/5) D:8 Orc (0/2) D:9 Ossuary (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 [ D:3 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The elephant is knocked back by the mystic blast. The mystic blast hits the elephant. The elephant is severely wounded. The mystic blast hits the cane toad! The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. The cane toad slams into the rock wall. The cane toad is heavily wounded. The mystic blast hits the wolf! The wolf is severely wounded. The wolf is knocked back by the mystic blast. The mystic blast hits the wolf! The wolf is severely wounded. The wolf is knocked back by the mystic blast. The wolf slams into the rock wall. The wolf is almost dead. You feel very sick. The black mamba hisses angrily. You hear an angry hiss. You hear a bellow! You encounter a water moccasin. The wolf bites you. The elephant tramples you! You stumble backwards! The elephant trunk-slaps you but does no damage. The water moccasin leaves your sight. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You encounter a komodo dragon. You feel very sick. The water moccasin hisses angrily. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Blink (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The cane toad stings you!! You die... .###... ..#... ###.... ##..... #P.Y..## # ####....SS## ... ..D....