Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 5396950597730916222 0 Barborco the Apothecary (level 1, 13/13 HPs) Began as a Merfolk Alchemist on Mar 24, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:55 (33 turns). Barborco the Apothecary (Merfolk Alchemist) Turns: 33, Time: 00:00:56 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of ambrosia {unknown} Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 14% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Swiftness Air 1% N/A 56% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Barborco the Merfolk Alchemist. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Okay, then. Okay, then. You open the door. There is an open door here. There is an open door here. You open the large door. Found a parchment of Swiftness. There is a large open door here. Found a bubbling purple potion. You pick up a parchment of Swiftness and begin reading... You add the spell Swiftness to your library. d - a bubbling purple potion Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##P♣♣P♣PPP## #PP...<..♣P# #..........# #'##...P##+# #..##''## ♣.P#....# #####...P####### PP..............### ...♣..P♣...P♣.@...# .P.........♣.........# ♣♣...P♣.....♣P...#... .......P.........# .# ###...........##..# ####.#.###..# .... ..... .... ...#. .# #.. .... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Barborco the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 33 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_corners, hellmonk_ecumenical_altar_zigzags, darby_ripple_courtyard