Dungeon Crawl Stone Soup version 0.35-a0-1015-gbe08bfc2e8 (webtiles) character file. Game seed: 8908109819747615386 67 BaronFodder the Conjurer (level 4, -2/21 (26) HPs) Began as a Tengu Reaver on Sept 13, 2026. Was a Follower of Vehumet. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:44:04 (1870 turns). BaronFodder the Conjurer (Tengu Reaver) Turns: 1870, Time: 00:44:05 HP: -2/21 (26) AC: 3 Str: 12 XL: 4 Next: 16% MP: 5/8 EV: 11 Int: 14 God: Vehumet [*.....] Gold: 69 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.11/turn %: acrobat @: drained A: beak, talons 3, acrobatic, no potion heal 1, lucky 1 a: Renounce Religion (0%) You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) c - a +0 club h - a +0 dagger i - a +0 spear k - a +0 whip Missiles d - 3 stones j - 9 boomerangs (quivered) l - 4 javelins Armour b - a +0 leather armour (worn) e - a +0 plate armour f - a +2 barding g - a +0 chain mail Scrolls c - a scroll of amnesia {unknown} Potions f - a potion of ambrosia {unknown} Skills: + Level 2.0 Fighting + Level 3.8 Short Blades + Level 1.5 Armour + Level 2.2 Dodging + Level 1.3 Stealth + Level 2.0 Spellcasting + Level 4.9 Conjurations + Level 0.3 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 32% 2d7 11% 1 b - Foxfire Conj/Fire 32% 2x1d5 11% 1 c - Magic Dart Conj 60% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 16% 3d8 17% 2 Apportation Tloc 2% N/A 30% 1 Hailstorm Conj/Ice 8% 3d5 32% 3 Ensorcelled Hibernation Hex/Ice 2% N/A 41% 2 Jinxbite Hex 2% 2d2 41% 2 Passwall Erth 1% N/A 65% 3 Swiftness Air 1% N/A 65% 3 Rending Blade Conj/Frge 8% 2d6 73% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Potions are less effective at restoring your health. You discover slightly more artefacts. Message History Terence barely misses you. You hit Terence but do no damage. You peck Terence. Terence is moderately wounded. Terence closely misses you. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You hit Terence. Terence is severely wounded. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel The floor, spattered with blood. Terence screams, "I hate armataurs! They have no honour!" Terence misses you. Terence screams, "Get out, before I make you get out!" Terence seems less drained. Terence attacks as he pursues you! Terence completely misses you. Terence attacks as he pursues you! Terence completely misses you. Terence screams, "I hate armataurs! They have no honour!" Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit Terence. Terence is severely wounded. You hit Terence but do no damage. You claw Terence. Terence is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You claw Terence, but do no damage. Terence is almost dead. Terence barely misses you. You completely miss Terence. You peck Terence. Terence is almost dead. Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ..# ########.#.....<.....# #.# ... .........#.######....###.# .## ......................>..# ... ........#####......###†### #### ........# #............# ...# ####....#####......###+#.# ...# #........#######.....†. #..# ###......#######......# #..# #...@@..............# #..# #...................# ...# #...................# ...# . #.............###'### ####... #.................# ....... ###########.......# .###### #.....).# .....# ######.## ####†# .. #.# You could see Terence. Vanquished Creatures 4 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms 3 hobgoblins 4 jackals (D:1) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:2) A goblin (D:1) 5 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BaronFodder the Tengu Reaver began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 4/4 191 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 1107 | D:2 | Reached XP level 3. HP: 15/21 MP: 7/7 1112 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1112 | D:2 | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 1238 | D:2 | Reached skill level 1 in Stealth 1469 | D:2 | Reached skill level 1 in Armour 1500 | D:2 | Found a faded altar of an unknown god. 1529 | D:2 | Learned a level 1 spell: Foxfire 1534 | D:2 | Prayed at the altar of an unknown god. 1534 | D:2 | Became a worshipper of Vehumet 1534 | D:2 | Offered knowledge of Magic Dart by Vehumet. 1534 | D:2 | Reached * piety under Vehumet 1601 | D:2 | Reached XP level 4. HP: 26/26 MP: 3/8 1612 | D:2 | Learned a level 1 spell: Magic Dart 1825 | D:2 | Encountered Terence 1870 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_ring, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh, chequers_serial_rivers_small_3 D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 | 1.3 Armour | 1 | 1.5 Fighting | | 2.0 Short Blades | | 3.8 Dodging | | 2.2 Spellcasting | | 2.0 Conjurations | | 4.9 Fire Magic | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 65 | 12 || 77 Melee: Short sword | 65 | 12 || 77 Kick | 16 | 4 || 20 Peck | 8 | 4 || 12 Throw: Boomerang | 13 | 2 || 15 Cast: Foxfire | 7 | 8 || 15 Kiss of Death | | 1 || 1 Drink: Mutation | 1 | || 1 Brilliance | | 1 || 1 Read: Blinking | | 2 || 2 Armour: Leather armour | 17 | 9 || 26 Plate armour | 14 | || 14 Dodge: Dodged | 39 | 14 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1905 | 1892 | 13 | 0 | 0 | 2 | 952.5 | Dungeon | 1905 | 1892 | 13 | 0 | 0 | 2 | 952.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1122 daAuts D:2: 782 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 15720 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 15720 | 30 | 8 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 1 | 1 || 2 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 2 | 2 || 4 ----------------------+-------+-------++-------