Dungeon Crawl Stone Soup version 0.35-a0-1076-gc5ed52103c (webtiles) character file. Game seed: 16973856048972952606 23 BaronFodder the Changeling (level 3, -1/40 HPs) Began as a Merfolk Shapeshifter on Sept 23, 2026. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:13:40 (964 turns). BaronFodder the Changeling (Merfolk Shapeshifter) Turns: 964, Time: 00:13:40 Health: -1/40 AC: 2 Str: 16 XL: 3 Next: 0% Magic: 3/3 EV: 11 Int: 9 God: Gold: 104 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) e - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 animal skin rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.08/turn b - quill talisman %: no passive effects @: berserking (expiring), lethally poisoned (-1 -> -21), quill-form, very quick A: quills, (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Missiles d - 4 javelins f - 2 poisoned darts (quivered) Armour a - a +0 animal skin (worn) Magical Staves e - a staff of necromancy (weapon) Talismans b - a quill talisman (worn) c - a protean talisman g - a granite talisman Scrolls i - a scroll of identify Potions L - a potion of lignification f - a potion of heal wounds {unknown} k - a potion of attraction {unknown} l - a potion of enlightenment {unknown} d - a potion of invisibility {unknown} Baubles a - 3 flux baubles Skills: + Level 2.3 Fighting + Level 2.7 Dodging + Level 0.8 Stealth + Level 3.6 Unarmed Combat * Level 4.7 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 0% N/A 77% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History There is an open door, spattered with blood here. You feel very sick. Sigmund points at you and mumbles some strange words. You resist with significant effort. You feel very sick. Sigmund barely misses you. You feel less confused. You feel sick. Throw: 4 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of venom and wearing a +0 robe (50% to hit) You throw a dart. The dart closely misses Sigmund. You feel sick. Sigmund hits you with a +1 scythe of venom. Throw: 3 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of venom and wearing a +0 robe (50% to hit) You throw a dart. The dart hits Sigmund. You feel sick. Sigmund hits you with a +1 scythe of venom! You are lethally poisoned! You feel better. You closely miss Sigmund. Sigmund hits you but does no damage. You are poisoned. You hit Sigmund. Sigmund is lightly wounded. You feel very sick. Sigmund casts a spell. Sigmund flickers and vanishes! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel sick. Something hits you! * * * LOW HITPOINT WARNING * * * You are more poisoned. You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel very sick. You see here 2 poisoned darts. You die... ##...## ##.## #.# #.# #.# ... # ##'## #.# # ##...## ######.###### ##.....## #.........#.. ##......@## #..###.##.#.# #........@####...##.##.#.# +.........'.....†......... #.........####...#.###.#.. ##.......## #.........#.# ##......# #####.#####.# ##...#.# #.# #.# #..##.# #.# #.. #.. #.# #.# ### .... ... #.# You were aware of invisible Sigmund (remembered). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 5 hobgoblins 2 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) A quokka (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BaronFodder the Merfolk Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 106 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 917 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 939 | D:2 | Encountered Sigmund 963 | D:2 | HP: 2/40 [poisoned by Sigmund] 964 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic, nicolae_kite_square_tiling_tiny D:2: layout_loops_corners, uniq_crazy_yiuf_cottage, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 46 Melee: Unarmed || 20 Staff || 26 Tailslap || 1 Throw: Javelin || 13 Dart || 2 Drink: Curing || 1 Berserk rage || 1 Read: Identify || 1 Stab: Sleeping || 1 Armour: Animal skin || 26 Dodge: Dodged || 33 Form: Default || 1 Statue || 1 Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 973 | 797 | 176 | 0 | 408 | 2 | 486.5 | Dungeon | 973 | 797 | 176 | 0 | 408 | 2 | 486.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 895 daAuts D:2: 78 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+