Dungeon Crawl Stone Soup version 0.35-a0-1241-g07a7fc663f (webtiles) character file. Game seed: 9000553393587209489 96 BaronFodder the Digger (level 4, -3/35 HPs) Began as a Revenant Earth Elementalist on Oct 7, 2026. Was an Initiate of Makhleb. Slain by a drude (8 damage) ... on level 4 of the Dungeon. The game lasted 00:16:51 (2107 turns). BaronFodder the Digger (ReEE) Turns: 2107, Time: 00:16:51 Health: -3/35 AC: 3 Str: 17 XL: 4 Next: 40% Magic: 4/7 EV: 11 Int: 14 God: Makhleb [......] Gold: 33 SH: 0 Dex: 11 Spells: 3/8 levels left rFire . . . (100%) a - +3 dagger (vamp) rCold + . . (50%) (no offhand) rNeg + + + (0%) i - +1 robe of the Engineer {Harm} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of flight HPRegen 0.25/turn l - +6 ring of strength MPRegen 0.10/turn %: harm (+30% outgoing, +20% incoming) @: flying, invisible A: undead, claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%), Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 149 gold pieces. You spent 116 gold pieces at shops. Inventory: Hand Weapons a - a +3 vampiric dagger (weapon) b - a +0 sling d - a +0 spear e - a +2 hand axe of freezing g - a +0 war axe Armour f - a +0 robe h - a +0 leather armour i - the +1 robe of the Engineer (worn) {Harm} (You found it on level 3 of the Dungeon) Harm: It increases damage dealt and taken. It cannot be enchanted further. j - a +0 chain mail k - a +0 ring mail Jewellery c - a ring of flight (worn) l - a +6 ring of strength (worn) Scrolls c - a scroll of teleportation {unknown} x - a scroll of amnesia j - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of moonshine {unknown} Skills: * Level 1.0 Fighting * Level 0.8 Armour * Level 2.2 Dodging + Level 2.9 Stealth + Level 0.1 Unarmed Combat * Level 2.8 Spellcasting * Level 1.1 Conjurations * Level 3.9 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 b - Freeze Ice 8% 1d3 22% 1 c - Ozocubu's Armour Ice 2% N/A 54% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 13% 3 Shock Conj/Air 12% 1d3 17% 1 Stone Arrow Conj/Erth 18% 3d8 22% 3 Brom's Barrelling Bould Conj/Erth 9% 2d4 58% 4 Petrify Alch/Erth 3% N/A 67% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 67% 4 Flame Wave Conj/Fire 3% 2d5 86% 4 Eringya's Surprising Cr Summ 2% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Shops: D:1 ! D:3 * Annotations: D:4 Robin Innate Abilities, Weirdness & Mutations You are undead, granting you many immunities and vulnerabilities. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (77% to hit) The blast of sand hits the drude! The drude is heavily wounded. You hit the drude but do no damage. The drude is heavily wounded. The drude closely misses you. The drude completely misses you. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (heavily wounded, 77% to hit) The blast of sand hits the drude. The drude is severely wounded. You closely miss the drude. The drude is severely wounded. The drude closely misses you. The drude hits you. Your doom draws closer. The drude barely misses you. x2 Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, 77% to hit) The blast of sand misses the drude. You barely miss the drude. The drude is severely wounded. The drude hits you. Your doom draws closer. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude misses you. Press: ? - help, Dir - look around, f - activate Confirm quaff: a drude (severely wounded, will become unable to see you) You fade into invisibility! The drude closely misses you. The drude hits you! You die... ..$...... #.g...... #........ #.g...... #gg...... #Sgg..... #5####.###.. #5# .###.# #@## ..##.# #..# #.##.# ##.# #.##.# #.####.##.# #.#..♣.##.# #.#..♣.<..## #.#....##..# ##.#♣.◊.##..# #...#..###<.# You could see a drude (unable to see you), Robin (wandering, unable to see you), an adder (unable to see you), an ufetubus (unable to see you), a hobgoblin (unable to see you) and 3 goblins. Vanquished Creatures 2 adders 2 shadow imps (D:4) 4 dart slugs 2 orcs (D:3) 2 ribbon worms (D:3) 3 endoplasms 6 hobgoblins 8 jackals 2 quokkas 2 ball pythons 6 bats 2 frilled lizards 6 goblins 4 kobolds 4 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BaronFodder the Revenant Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 178 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/5 609 | D:1 | Found Wegerome's Distillery. 1011 | D:2 | Learned a level 1 spell: Freeze 1011 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1011 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1135 | D:3 | Identified the +1 robe of the Engineer {Harm} 1524 | D:3 | Reached skill level 1 in Conjurations 1621 | D:3 | Reached XP level 4. HP: 24/34 MP: 3/7 1710 | D:3 | Learned a level 3 spell: Ozocubu's Armour 1756 | D:3 | Found Situl's Assorted Antiques. 1786 | D:3 | Bought a scroll of identify for 50 gold pieces 1786 | D:3 | Bought a white potion for 22 gold pieces 1786 | D:3 | Bought a silvery potion for 22 gold pieces 1786 | D:3 | Bought a ruby potion for 22 gold pieces 1827 | D:3 | Found a burning altar of Makhleb. 1846 | D:3 | Became a worshipper of Makhleb the Destroyer 2046 | D:4 | Reached skill level 1 in Fighting 2093 | D:4 | Encountered Robin 2107 | D:4 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_ring, serial_shops, nicolae_shop_trees, wander_ebering_terrifying_dragon_lair D:2: layout_basic, serial_shops, shop_coins, bh_walls_and_bars, grunt_ministairs_6 D:3: layout_loops_cross, mainiacjoe_overflow_small_starburst, serial_shops, shop_statue, minivault_26 D:4: layout_rooms, grunt_gozag_statues, minmay_temple_entry_waves, serial_demonic, serial_demonic_b, serial_demonic_e, serial_demonic_b, serial_demonic_g, serial_demonic_a, serial_demonic_f, uniq_edmund, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.2 Conjurations | 1 | 1.1 Fighting | 1 | 1.0 Armour | | 0.8 Stealth | | 2.9 Unarmed Combat | | 0.1 Spellcasting | | 2.8 Earth Magic | | 3.9 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 54 | 7 || 61 Spellclaws | 22 | 8 || 30 Melee: Unarmed | 21 | || 21 Dagger | 52 | 15 || 67 Short sword | 3 | || 3 Cast: Sandblast | 55 | 16 || 71 Drink: Invisibility | | 1 || 1 Read: Identify | 2 | 1 || 3 Enchant weapon | 2 | || 2 Blinking | 1 | || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 52 | 19 || 71 Leather armour | 11 | || 11 Dodge: Dodged | 69 | 18 || 87 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2140 | 2099 | 41 | 0 | 839 | 4 | 535.0 | Dungeon | 2140 | 2099 | 41 | 0 | 839 | 4 | 535.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 955 daAuts D:1: 915 daAuts D:2: 194 daAuts D:4: 76 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Makhleb | 0 | 18745 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Makhleb Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 1 || 1 Kill Demon | 0 | 1 || 1 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 1 || 1 Kill Demon | 0 | 2 || 2 ----------------------+-------+-------++-------