Dungeon Crawl Stone Soup version 0.21-a0-349-g0c35859 (webtiles) character file. Beargit the Chiller (Deep Dwarf Ice Elementalist) Turns: 392, Time: 00:01:09 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 91% Magic: 3/3 EV: 12 Int: 15 God: Gold: 22 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn e - ring of poison resistance MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of poison resistance (left hand) Scrolls d - a scroll labeled EQESACIMNU Books b - a book of Frost Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 Comestibles c - a bread ration f - a meat ration Skills: + Level 2.2 Dodging + Level 2.4 Stealth + Level 2.0 Spellcasting Level 0.8 Conjurations + Level 2.9 Ice Magic You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The bat misses you. Things that are here: 20 bolts; 11 gold pieces Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (moderately wounded) You freeze the bat. You kill the bat! You start resting. Magic restored. You now have 11 gold pieces. You see here 20 bolts. Things that are here: a dagger; a kobold corpse You now have 22 gold pieces (gained 11). f - a meat ration Found an escape hatch in the floor. Unknown command. .PPP.PPP≈#........(.... ..P...P.≈######(†####... , ≈≈≈♣≈♣≈≈≈# ##.## >.., ####.##### ##..###... , ..# ####.......# , #..†.).....# * #..........# #........#.#* #....@...#... ' , ####......%.. #....#.... , #.?..#...., , ***#....# ... , ....## .. * #...#* , ** * #...# * * , There are no monsters in sight! Vanquished Creatures A goblin (D:1) 2 hobgoblins (D:1) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (others) 5 toadstools (D:1) 5 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beargit the Deep Dwarf Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Dodging | | 2.2 Stealth | | 2.4 Conjurations | | 0.8 Ice Magic | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Freeze || 10 Abil: Heal Wounds || 1 Stab: Sleeping || 1 Armor: Robe || 15 Dodge: Dodged || 26 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 11 | 0.0 | 0 | 8 | 0.0 | 392 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 11 | 0.0 | 0 | 8 | 0.0 | 392 +---------+---------+-------+---------+---------+-------+---------