Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 2022695966712150001 26 Bew1tchedB1tch the Apothecary (level 2, -1/19 HPs) Began as a Demonspawn Alchemist on Apr 20, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:21:16 (1146 turns). Bew1tchedB1tch the Apothecary (DsAl) Turns: 1146, Time: 00:21:16 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 89% Magic: 3/5 EV: 12 Int: 15 God: Gold: 33 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . h - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons c - a +0 short sword g - a +0 dagger h - a +0 mace (weapon) Armour a - a +0 robe (worn) e - a +0 buckler i - a +0 chain mail Scrolls f - a scroll of identify {unknown} Potions b - a potion of magic d - 2 potions of brilliance {unknown} Skills: + Level 0.2 Fighting + Level 0.4 Maces & Flails + Level 1.9 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.6 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 b - Mercury Vapours Alch/Air 14% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 12% N/A 43% 4 Fugue of the Fallen Necr 1% N/A 54% 3 Ozocubu's Armour Ice 1% N/A 54% 3 Sticky Flame Fire/Alch 7% 2d4 71% 4 Manifold Assault Tloc 1% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. The jackal barely misses you. You climb upwards. There is a stone staircase leading down here. You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. x2; The jackal barely misses you. The jackal bites you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (heavily wounded, 60% to hit) The sting misses the jackal. The jackal bites you. You die... #.#.#.# #.#.# ##.##.#...... #...#.# #.#.####..##......#. ###.#.########.#^##...######8.8## #.....#........#.#..### ##.### #.#.###.............# #.#.# #.#.###.............# #.... #.#...†.†...........# #...< #.#####.............# #.... #.# #.........@h..# #.#.# #.# #..........h..### #.### #.# #...............# #.# #.# #.########.####.# #.# #.# #.# #.....#.### #.### #.# #.# #.....#...# #.... #.# #.# #.....###.# ##### #.# #.# #.....# #.# #.# #.# #.....# #.## You could see 2 jackals. Vanquished Creatures 3 ball pythons (D:1) 3 bats (D:1) An endoplasm (D:1) 4 goblins (D:1) 6 hobgoblins (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bew1tchedB1tch the Demonspawn Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 317 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 317 | D:1 | Reached XP level 2. HP: 5/19 MP: 1/5 488 | D:1 | Learned a level 2 spell: Mercury Vapours 1146 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic D:2: layout_loops_ring, serial_forest, infiniplex_forest_corner_2, infiniplex_forest_corner_2, infiniplex_forest_clump_double, infiniplex_forest_lined_room_2, infiniplex_forest_end_3, bh_walls_and_bars Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Fighting | | 0.2 Maces & Flails | | 0.4 Dodging | | 1.9 Spellcasting | | 2.0 Conjurations | | 1.0 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Mace || 57 Punch || 1 Cast: Sting || 16 Mercury Vapours || 5 Armour: Robe || 54 Dodge: Dodged || 56