Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 2161762205846995025 82 Bew1tchedB1tch the Conjurer (level 4, -9/24 HPs) Began as a Deep Elf Conjurer on Mar 30, 2025. Killed by nerve-wracking pain ... invoked by an orc priest (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:11 (1066 turns). Bew1tchedB1tch the Conjurer (Deep Elf Conjurer) Turns: 1066, Time: 00:05:11 Health: -9/24 AC: 4 Str: 4 XL: 4 Next: 21% Magic: 1/11 EV: 12 Int: 25 God: Gold: 70 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . i - +2 hand axe (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons d - a +0 dagger i - a +2 vampiric hand axe (weapon) Missiles m - 4 boomerangs Armour a - a +0 robe (worn) g - a +1 pair of gloves (worn) h - a +0 leather armour Scrolls f - a scroll of revelation {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} e - a potion of haste {unknown} j - a potion of attraction {unknown} k - a potion of enlightenment {unknown} l - a potion of lignification {unknown} Skills: + Level 0.6 Fighting + Level 0.2 Axes + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.8 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Message History (Press . to maintain the ray.) You hit the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the orc priest. You feel better. The orc priest is heavily wounded. The orc priest closely misses you. You completely miss the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (heavily wounded, 86% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest hits you but does no damage. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest hits you but does no damage. The orc priest closely misses you. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest barely misses you. You barely miss the orc priest. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * An endoplasm comes into view. The endoplasm quivers. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... #.#.................. #.....#.#.#.#.#.#.##. #................###. ###....#.#.#.#.#.# #. o#####.........####. ♣. #...#.#.#.#....+. #. #.##.......#####. #)##.###......†...#. #.o@........#####... #†##.###.##.# #### #. #.#.. . # # ♣. #... .. # .# ###. .# # # .#. + J .. You could see an orc priest and an endoplasm. Vanquished Creatures An orc priest (D:2) 2 adders (D:2) A dart slug (D:2) 2 orcs (D:2) A ball python (D:1) An endoplasm (D:1) 5 goblins (D:1) 4 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 3 bats (D:1) 5 kobolds 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bew1tchedB1tch the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 275 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 429 | D:1 | Reached skill level 5 in Conjurations 659 | D:1 | Found Xirimiareu's Weapon Shop. 682 | D:1 | Learned a level 2 spell: Searing Ray 882 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 1043 | D:2 | Reached XP level 4. HP: 14/24 MP: 4/11 1065 | D:2 | HP: 1/24 [orc priest/nerve-wracking pain (6)] 1066 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_end_2, infiniplex_forest_straight_4, infiniplex_forest_lined_2, infiniplex_forest_clump_cross, serial_shops, nicolae_shop_tiny_waterfront D:2: kennysheep_six_static_rooms, layout_basic, serial_shops, nicolae_shop_temple_entry_statues_fountains, grunt_ministairs_11, dk_noncrumbling_3, chequers_serial_rivers_micro_c, hangedman_decor_push, st_stairs_14, hangedman_decor_slide_cut, hex_medium Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Fighting | | 0.6 Axes | | 0.2 Dodging | | 2.7 Stealth | | 2.8 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 6 | 14 || 20 Dagger | 2 | || 2 Cast: Magic Dart | 46 | 1 || 47 Searing Ray | 1 | 2 || 3 Armour: Robe | 15 | 12 || 27 Dodge: Dodged | 13 | 10 || 23