Bew1tchedB1tch Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -1, D:1) a jackal corpse (skeletalised by now) (3, -1, D:1) a jackal corpse (skeletalised by now) (13, 4, D:1) a +0 whip 8 stones a kobold skeleton (14, 16, D:1) a +0 spear (17, -19, D:1) a rat skeleton (31, 13, D:1) a hobgoblin corpse (skeletalised by now) (37, 0, D:1) a bat corpse (skeletalised by now) (43, -3, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (14, -2, D:2) a rat corpse (skeletalised by now) (16, 1, D:2) a +0 club (17, -25, D:2) a jackal corpse (18, -5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (20, -16, D:2) a hobgoblin corpse (25, -30, D:2) a +0 scale mail (29, -5, D:2) a rat skeleton (38, -2, D:2) a +0 club (41, -26, D:2) the -1 pair of boots of Ithit {rElec rC- rN++ Slay+6} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (41, -7, D:2) a +0 club a kobold corpse (skeletalised by now) (41, 20, D:2) a bat corpse (skeletalised by now)