Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 6504260203838932280 39 Bew1tchedB1tch the Conjurer (level 3, -3/24 HPs) Began as a Human Conjurer on Sept 12, 2025. Slain by a gnoll ... wielding a +2 vampiric halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:55 (1562 turns). Bew1tchedB1tch the Conjurer (Human Conjurer) Turns: 1562, Time: 00:07:55 Health: -3/24 AC: 4 Str: 7 XL: 3 Next: 47% Magic: 0/6 EV: 11 Int: 20 God: Gold: 94 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . m - +0 hand axe rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . p - +0 helmet rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons f - a +0 dagger m - a +0 hand axe (weapon) Armour a - a +0 robe (worn) g - a +0 cloak (worn) n - a +0 ring mail o - +0 acid dragon scales p - a +0 helmet (worn) Magical Staves e - a staff of cold Scrolls b - a scroll of silence {unknown} i - a scroll of vulnerability {unknown} j - a scroll of teleportation {unknown} k - a scroll of blinking {unknown} r - a scroll of fog {unknown} Potions c - 2 potions of might {unknown} d - 2 potions of mutation {unknown} h - a potion of curing {unknown} l - a potion of haste {unknown} q - a potion of lignification {unknown} Skills: + Level 0.1 Staves + Level 2.3 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting * Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 vampiric halberd (81% to hit) The searing ray hits the jackal. The jackal is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the jackal. You kill the jackal! The searing ray misses the gnoll. The jackal closely misses you. The gnoll closely misses you. The searing ray misses the jackal. The searing ray hits the gnoll. The gnoll is severely wounded. The jackal bites you. The gnoll hits you from afar with a +2 vampiric halberd! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 vampiric halberd (severely wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The jackal misses you. The gnoll completely misses you. The jackal bites you but does no damage. Unknown command. You barely miss the jackal. You hit the bush but do no damage. x2 The jackal barely misses you. The gnoll hits you from afar with a +2 vampiric halberd. * * * LOW HITPOINT WARNING * * * The gnoll draws strength from your wounds! You hit the bush but do no damage. You closely miss the jackal. You hit the bush but do no damage. The jackal barely misses you. The gnoll barely misses you. The jackal bites you but does no damage. You hit the bush but do no damage. You closely miss the jackal. You hit the bush but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +2 vampiric halberd! You die... ###............ #.....######... #.#.#.# #### #...#[######### ####..##.##....... ## #..#.....##....... #.. #..#..#####....... #..j#P..#.## #....... #...h@..##.## #....... #+#+#P.####.###....... #..# ##.##......< #..# ##.######.### ##.###.## #....# #######.#.#####.###### #.....##.#.......##... #.###.##.#..###....... #####.###.##.#..###.<##.#. You could see a gnoll and a jackal. Vanquished Creatures 2 dart slugs (D:2) A ribbon worm (D:2) 4 endoplasms 2 hobgoblins 3 jackals A quokka (D:1) A ball python (D:2) 3 bats 3 frilled lizards 3 giant cockroaches A goblin (D:2) 5 kobolds 8 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bew1tchedB1tch the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 687 | D:1 | Learned a level 2 spell: Searing Ray 1036 | D:2 | Reached XP level 3. HP: 3/24 MP: 3/6 1461 | D:2 | Identified the -1 pair of boots of Ithit {rElec rC- rN++ | Slay+6} 1562 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_rooms D:2: layout_loops_cross, cheibrodos_gnoll_hut Action || total ---------------------------++------- Melee: Dagger || 14 Staff || 7 Hand axe || 39 Cast: Magic Dart || 40 Searing Ray || 6 Use: Potion || 1 Armour: Robe || 40 Dodge: Dodged || 64