BigBall Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 21, D:1) 15 stones (11, -2, D:1) a +0 club (13, -6, D:1) 8 poisoned needles (20, 25, D:1) a +0 leather armour (22, 20, D:1) 18 bolts (25, 33, D:1) 17 stones (26, 2, D:1) 29 stones (30, 14, D:1) 15 arrows (32, 1, D:1) a +0 robe (32, 26, D:1) a +0 club (33, 7, D:1) a +0 plate armour (36, 17, D:1) 21 arrows (52, -4, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 21 arrows (3, -7, D:2) a +0 dagger (19, -29, D:2) a +0 mace a cursed +0 ring mail 16 poisoned needles (26, -19, D:2) a +0 leather armour (36, 10, D:2) a +0 club (39, 13, D:2) a +0 whip (40, -15, D:2) a cursed -3 club (57, -19, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (3, 3, D:3) a +0 club a +0 leather armour a +0 club (4, 12, D:3) a +0 hand axe a +0 club a +0 short sword a +0 club a +0 short sword (6, 9, D:3) 33 sling bullets (17, 3, D:3) a +0 dagger of venom (17, 4, D:3) a +0 leather armour (27, -15, D:3) a +0 short sword (29, 3, D:3) a +0 robe a +0 scythe (35, -11, D:3) 27 bolts (38, -2, D:3) a +0 ring mail (40, 7, D:3) a +0 robe (50, 14, D:3) a +0 dagger a +0 blowgun 10 poisoned needles (54, -2, D:3) a +0 dagger (54, 23, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff a cursed +0 robe (0, 4, D:4) a +0 dagger (1, -19, D:4) a +0 dagger (5, -8, D:4) a +0 robe a +0 dagger (7, 12, D:4) a +0 hand axe a +0 leather armour (8, -7, D:4) a +0 robe a +0 dagger (9, -8, D:4) a +0 flail (28, 10, D:4) a +0 leather armour a +0 falchion (34, 29, D:4) a +0 club (36, 14, D:4) a +0 dagger a +0 robe (36, 16, D:4) a +0 ring mail (47, 23, D:4) a +0 club (53, -12, D:4) a +2 falchion of electrocution (58, 13, D:4) 3 needles of confusion (59, -25, D:4) a +0 ring mail (67, -11, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Fuprur's Jewellery Emporium an uncursed ring of wizardry (330 gold) the ring "Gomes Puj" {-Tele *Slow +Fly rN++ MR+} (367 gold) [ring of protection from magic] It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It prevents most forms of teleportation. It may slow you when you take damage. an uncursed ring of see invisible (165 gold) an uncursed ring of magical power (220 gold) a cursed ring of teleportation (49 gold) an uncursed ring of poison resistance (220 gold) an uncursed amulet of rage (440 gold) the ring "Zokis" {Ice Int+7 Slay+2} (606 gold) [ring of ice] It enhances your ice magic. It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. an uncursed amulet of guardian spirit (330 gold) an uncursed ring of protection from magic (275 gold) (0, 0, D:5) a +0 leather armour a +0 falchion (4, 6, D:5) a +0 rapier (5, -17, D:5) a +0 war axe (11, 15, D:5) a +0 club (20, 23, D:5) 32 arrows (28, -34, D:5) a +0 falchion a +0 leather armour (28, -13, D:5) 21 poisoned needles (32, 17, D:5) a +0 mace (40, 18, D:5) a +0 scale mail (47, -27, D:5) a +0 quarterstaff (51, 16, D:5) a +0 robe (57, -3, D:5) a +0 leather armour (64, 20, D:5) a cursed +0 ring mail (67, 6, D:5) 17 poisoned needles Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, -12, D:6) a +0 ring mail of fire resistance (21, 4, D:6) a +0 robe (31, 7, D:6) a +0 flail (36, -5, D:6) a +0 short sword (39, 10, D:6) a +0 dagger (59, 3, D:6) 19 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (unseen) (1, 0, D:7) a +0 flail a +0 leather armour (15, 14, D:7) a -2 plate armour (22, -9, D:7) a +0 shortbow 10 arrows (22, 4, D:7) a +0 ring mail (23, -9, D:7) a +0 mace (23, 3, D:7) a +0 hand axe (24, -10, D:7) an arrow (24, 3, D:7) a +0 hand axe a +0 mace (27, -9, D:7) 17 bolts (34, -14, D:7) Sif Muna's Reference Book on Contamination Spells Type Level a - Sting Conjuration/Poison 1 (42, -3, D:7) a hound skeleton (42, -2, D:7) an arrow (43, -4, D:7) a +0 shortbow 12 arrows the Ecumenical Temple