BillW Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 10, D:1) a +0 sling (0, 22, D:1) a +0 spear (12, -20, D:1) a +0 short sword 3 stones (14, 2, D:1) a +0 dagger (14, 8, D:1) 2 flux baubles (18, -18, D:1) a +0 club (46, 2, D:1) a +0 dagger (47, 23, D:1) a +0 short sword 5 stones (48, -25, D:1) a +0 club a kobold corpse (skeletalised by now) (51, 12, D:1) 2 flux baubles (51, 22, D:1) a +0 club (53, -11, D:1) 4 stones a +0 dagger (56, -14, D:1) a rimehorn talisman Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 28, D:2) a +0 dagger a goblin skeleton (4, 16, D:2) a frilled lizard skeleton (6, -2, D:2) a +0 leather armour a +0 dagger (11, 24, D:2) a bat skeleton (27, 4, D:2) a stone a +0 dagger a kobold skeleton (29, 16, D:2) the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. a +0 ring mail (33, 11, D:2) a +0 chain mail (40, 12, D:2) a +0 hammer (40, 25, D:2) a +0 dagger a goblin skeleton (42, -2, D:2) a +0 scythe a +0 robe the +1 spear "Leviticus" {pain, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the human corpse of Sigmund (skeletalised by now) (43, 13, D:2) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (43, 25, D:2) a hobgoblin corpse (skeletalised by now) (45, -1, D:2) an adder skeleton (54, 17, D:2) a +0 club (58, 12, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Ofich's Antique Armour Shop a +0 helmet of light (379 gold) a +0 scale mail (132 gold) a +0 plate armour (594 gold) a +0 plate armour (594 gold) a +0 scale mail (132 gold) a +0 pair of boots of rampaging (379 gold) a +0 ring mail (132 gold) the +0 leather armour of Gothogguta {rElec rC- Regen+ SInv} (435 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (1151 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. (0, 1, D:3) a +0 whip a +0 ring mail (8, 23, D:3) a +0 sling (11, 37, D:3) a +0 leather armour (14, -5, D:3) a +0 chain mail a +0 flail a +0 dagger an orc skeleton (15, 20, D:3) a +0 leather armour (17, -5, D:3) a +0 club a +0 club (18, -5, D:3) a ball python skeleton (19, 2, D:3) a jackal skeleton (22, 38, D:3) a +0 club a +0 sling a goblin skeleton (27, 14, D:3) a +0 morningstar (32, -1, D:3) a +0 club (32, 18, D:3) a +0 short sword (33, -4, D:3) a jackal skeleton (38, 6, D:3) a frilled lizard skeleton (50, 23, D:3) a +0 club (50, 30, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe a hobgoblin corpse (skeletalised by now) (6, -1, D:4) a hobgoblin corpse (skeletalised by now) (13, -31, D:4) a +0 club (17, 13, D:4) a hobgoblin skeleton (19, -23, D:4) an adder corpse (skeletalised by now) (23, -13, D:4) a +0 mace (25, -20, D:4) a +0 ring mail (40, 1, D:4) a ball python skeleton (41, 2, D:4) a black bear skeleton (42, 4, D:4) a rat skeleton (43, -2, D:4) a +0 scale mail (51, 0, D:4) a +0 club Level 5 of the Dungeon [Shop] Zuno's Antique Armour Emporium the +0 plate armour of Levity {rElec rC- Dex-5 SInv} (430 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. a +0 plate armour (414 gold) a +3 plate armour of poison resistance (851 gold) a +0 ring mail (92 gold) (0, 0, D:5) a stone (1, 6, D:5) a large rock (6, 3, D:5) a stone (29, -30, D:5) a +0 leather armour (30, -30, D:5) a +0 pair of gloves (50, -35, D:5) a +0 leather armour (54, -14, D:5) an adder skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 mace an orc skeleton (0, 18, D:6) a rimehorn talisman (1, -1, D:6) a +0 leather armour a +0 dagger an orc skeleton (2, 0, D:6) a +0 robe a +0 dagger (2, 18, D:6) a +0 plate armour (4, 1, D:6) an iguana skeleton (10, 1, D:6) an iguana skeleton (11, 1, D:6) a +0 club a bullfrog skeleton an orc skeleton (11, 13, D:6) a +0 robe (12, 8, D:6) a +0 lajatang (20, 13, D:6) a +0 morningstar (31, 5, D:6) 3 flux baubles (37, 31, D:6) a +0 dagger (42, -1, D:6) a +0 scale mail a +0 antimagic mace a +0 hand axe an orc skeleton an orc skeleton (44, -3, D:6) a +0 dagger a +0 leather armour (45, 29, D:6) an iguana corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Veipp's Weapon Emporium 5 poisoned darts (36 gold) a +0 hand axe (36 gold) the +7 quarterstaff of Fedhas's Outrage {flame, rC+} (696 gold) rC+: It protects you from cold. It cannot be enchanted further. a +0 mace (36 gold) a +0 club (6 gold) 6 poisoned darts (43 gold) the +1 battleaxe of Aroraxzu {elec, Will+ Dex+3} (586 gold) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +4 hand axe "Saogopp" {freeze, rCorr Int-2 Dex+3 SInv} (531 gold) rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 falchion (36 gold) a +0 dagger (24 gold) (0, 0, D:7) a +0 ring mail (3, 1, D:7) a +0 dagger of venom a +0 robe a +0 rapier a +0 leather armour (4, 3, D:7) a +1 battleaxe a +0 robe (7, 27, D:7) a +0 pair of boots (9, 2, D:7) a +0 spear (16, 4, D:7) a +0 robe (16, 29, D:7) a +0 whip (17, 16, D:7) a +0 partisan of flaming (17, 30, D:7) a +0 dagger (17, 31, D:7) a +1 vampiric glaive a +0 plate armour an orc corpse (skeletalised by now) (17, 32, D:7) a +0 club 2 boomerangs (17, 34, D:7) a +0 sling a +0 quarterstaff a +0 ring mail (17, 35, D:7) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (17, 36, D:7) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (18, 6, D:7) a +0 giant spiked club (18, 7, D:7) a +0 chain mail a +1 morningstar (18, 36, D:7) a +0 dagger a kobold corpse (skeletalised by now) (19, 27, D:7) a +0 short sword a kobold corpse (skeletalised by now) (24, 11, D:7) a +0 giant club an ogre corpse (skeletalised by now) (26, 18, D:7) 5 stones a +0 dagger a kobold skeleton (29, 25, D:7) a scarab talisman (31, 14, D:7) a +0 whip of distortion a kobold skeleton (32, 14, D:7) a +0 short sword (32, 18, D:7) a +3 mace of freezing a +0 robe (34, 13, D:7) a +0 short sword a kobold skeleton (34, 14, D:7) a +0 dagger 3 stones a +0 short sword a kobold skeleton a kobold skeleton (34, 15, D:7) a +0 dagger (35, -7, D:7) a +0 robe (35, 7, D:7) a +0 chain mail a +0 war axe (35, 14, D:7) an iguana skeleton (40, 34, D:7) a +0 spear (45, 20, D:7) a +0 hand axe a +0 robe of positive energy Level 8 of the Dungeon (0, 3, D:8) the inkwell talisman of the Mind {rCorr Str+3 Int+2} [inkwell talisman] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (7, 0, D:8) a +4 whip (7, 15, D:8) a +0 club (7, 16, D:8) a +0 flail a +0 chain mail (8, 7, D:8) a +0 club an orc skeleton (8, 10, D:8) a +0 falchion an orc skeleton (8, 11, D:8) a +0 dagger a +0 robe (8, 12, D:8) a +0 short sword (8, 14, D:8) a yak skeleton a yak skeleton (9, 12, D:8) a +0 club (12, -4, D:8) a +2 leather armour of cold resistance (18, -11, D:8) a +0 glaive a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (20, 28, D:8) a +0 demon whip of venom the demonspawn corpse of Amaemon (skeletalised by now) (21, 28, D:8) a water moccasin corpse (skeletalised by now) (21, 31, D:8) the human corpse of Prince Ribbit (skeletalised by now) (23, -3, D:8) the +9 mace of Wealth {elec, rN+++ Int-4 SInv} rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. (24, 20, D:8) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe (24, 21, D:8) a +0 war axe an orc corpse (skeletalised by now) (35, 21, D:8) a +0 hand axe a +0 leather armour an orc corpse (35, 23, D:8) a +0 club (35, 24, D:8) a +0 trident a +0 chain mail (36, 23, D:8) a +0 whip a +0 ring mail an orc corpse (36, 25, D:8) a +0 club a +0 short sword a +0 ring mail a +0 dagger a +0 long sword a +0 chain mail a +0 club a +0 leather armour a +0 club a +0 ring mail an orc corpse an orc corpse an orc corpse an orc corpse an orc corpse (37, 21, D:8) a +0 mace an orc corpse (skeletalised by now) (37, 22, D:8) a +0 war axe a +0 plate armour (39, 17, D:8) a +0 helmet of ice (39, 20, D:8) a +0 mace a +0 leather armour (40, 19, D:8) a +0 flail an orc corpse (41, 18, D:8) a +0 club a +0 leather armour a +2 long sword of electrocution a +0 chain mail an orc corpse an orc corpse (41, 22, D:8) a +0 club (42, 12, D:8) a +0 whip a +0 mace a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (42, 17, D:8) a +0 war axe a +0 leather armour (42, 20, D:8) a +0 chain mail (43, 11, D:8) a +0 flail an orc corpse (43, 19, D:8) a +0 club a +0 scale mail an orc corpse (45, 16, D:8) a +1 whip of venom a +0 ring mail (61, -10, D:8) a +0 flail a gnoll corpse (skeletalised by now) (61, 3, D:8) a +0 hand axe (62, -14, D:8) a +0 whip a gnoll corpse (skeletalised by now) (62, -13, D:8) a +1 spear of venom a +1 scale mail of positive energy (62, -12, D:8) a +0 whip (63, -11, D:8) a +0 club Level 9 of the Dungeon (30, 12, D:9) a +5 war axe (still there?) a +0 robe (still there?) (31, 11, D:9) a +0 dagger a +0 robe (32, 10, D:9) a vampire mosquito corpse (33, 10, D:9) a +0 orcbow (36, 2, D:9) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (45, -2, D:9) an orb of mesmerism the Ecumenical Temple