Biscolet Level 1 of the Dungeon (0, 13, D:1) a +1 pair of gloves (8, 23, D:1) a +0 leather armour (15, 28, D:1) a +0 dagger (32, 51, D:1) a +0 whip (33, 47, D:1) a +0 dagger (33, 58, D:1) a +0 club (34, 0, D:1) a +0 dagger (38, 29, D:1) a +0 quarterstaff (45, 28, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (3, -1, D:2) a +0 dagger (10, -9, D:2) 6 stones (10, -3, D:2) 3 stones (20, -22, D:2) a +0 flail (28, -27, D:2) a +0 short sword 5 stones (47, -1, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -27, D:3) a flux talisman (12, 15, D:3) a +0 dagger (14, 19, D:3) a +0 flail a +2 scale mail of cold resistance (18, -6, D:3) a +0 war axe (24, -24, D:3) a +0 club (32, -6, D:3) a +0 short sword 4 stones (32, 0, D:3) a +0 club (35, -7, D:3) a +0 leather armour (39, 20, D:3) a +0 club (42, -30, D:3) a +0 club (42, -11, D:3) a +0 short sword 2 stones (44, -35, D:3) a +0 leather armour a +0 flail (46, -16, D:3) 4 poisoned darts (49, 7, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 7 stones (8, -32, D:4) a +0 war axe (12, -20, D:4) a +0 hand axe (12, -14, D:4) 6 stones (15, -19, D:4) a +0 sling (17, -27, D:4) 3 stones (21, -19, D:4) a +0 trident (22, -19, D:4) a +0 dagger (23, -18, D:4) a +0 dagger (26, -5, D:4) a +0 short sword a +0 chain mail (31, -44, D:4) a +0 hand axe a +0 ring mail (32, -41, D:4) Great Wizards, Vol. VII (33, -51, D:4) a staff of alchemy (34, -33, D:4) a +0 leather armour (37, -27, D:4) a +0 club (37, -12, D:4) a +0 short sword 3 stones (45, -4, D:4) a +0 spear Level 5 of the Dungeon (25, 16, D:5) a +0 club a gnoll skeleton (26, 16, D:5) a +0 club a gnoll skeleton Level 6 of the Dungeon [Shop] Unoevuss's Jewellery Boutique a +5 ring of evasion (540 gold) a ring of resist corrosion (300 gold) a ring of magical power (300 gold) an amulet of magic regeneration (450 gold) an amulet of the acrobat (450 gold) a ring of fire (375 gold) an amulet of magic regeneration (450 gold) (28, -12, D:6) a +0 giant spiked club (30, -5, D:6) a talisman of death Level 7 of the Dungeon [Shop] Rihes's Armour Shop a +3 chain mail (301 gold) a +0 ring mail (56 gold) an orb of guile (182 gold) a +0 robe (9 gold) a +1 leather armour of fire resistance (196 gold) a +0 robe of fire resistance (107 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 ring mail (56 gold) the +3 ring mail of Mer Omim {rC- rN+++ Will- rCorr} (579 gold) rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (0, 0, D:7) a +0 giant spiked club (37, -51, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a serpent talisman (18, -22, D:8) a +2 ring mail of positive energy (unseen) (19, -21, D:8) 8 gold pieces (20, -22, D:8) a wand of flame (11) (21, -21, D:8) 14 gold pieces (22, -22, D:8) a +0 mace (23, -21, D:8) a scroll of immolation (24, -22, D:8) a box of beasts (43, -13, D:8) a +0 leather armour (51, -4, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (13, 27, D:9) a +5 battleaxe a +0 robe (18, -12, D:9) a +0 robe (33, 23, D:9) a +0 dagger a +0 robe (41, 3, D:9) a +0 trident a +0 robe (41, 5, D:9) a +1 mace of freezing a +0 robe (42, 1, D:9) a +2 falchion a +0 robe (43, 4, D:9) a +4 dire flail a +0 robe a +1 short sword a +0 robe Level 10 of the Dungeon [Shop] Eclo's Weapon Boutique a +0 trident (45 gold) a +0 longbow (84 gold) a +0 whip (32 gold) a +0 morningstar (52 gold) a +0 rapier of venom (88 gold) a +0 broad axe (52 gold) a +1 antimagic spear (208 gold) a +1 hand axe of venom (137 gold) [Shop] Qiuhiur's Armour Boutique a +0 pair of boots (45 gold) a +0 ring mail (40 gold) a +0 chain mail (45 gold) a +0 scale mail (40 gold) a +0 leather armour (20 gold) a +2 chain mail of fire resistance (215 gold) a +0 leather armour (20 gold) a +0 ring mail (40 gold) a +0 chain mail (45 gold) (0, 0, D:10) a boomerang (0, 1, D:10) a boomerang (2, -2, D:10) a +0 hand axe a +0 hand axe (8, -1, D:10) a +0 robe a +0 dagger (8, 0, D:10) a boomerang Level 11 of the Dungeon (0, 0, D:11) 7 stones (1, -2, D:11) a +0 robe (8, 1, D:11) a +0 dagger (40, -50, D:11) a +0 sling (40, -35, D:11) a +0 long sword (46, -26, D:11) a +0 hand axe Level 12 of the Dungeon (0, 0, D:12) a +0 robe (4, 10, D:12) a +0 rapier (5, -16, D:12) a +0 dagger a +0 robe Level 13 of the Dungeon (0, 0, D:13) a +0 war axe (0, 1, D:13) a +0 war axe (0, 2, D:13) a +0 glaive of protection (5, -17, D:13) a +0 short sword (8, -17, D:13) 4 large rocks (9, -17, D:13) a +0 giant club a +0 giant spiked club (11, 27, D:13) a +0 quarterstaff (20, -18, D:13) a +0 trident of venom (still there?) 2 throwing nets (still there?) a +4 ring of slaying (still there?) (22, -9, D:13) a +0 shortbow (43, -13, D:13) a +0 ring mail (43, -11, D:13) a +2 halberd Level 14 of the Dungeon (0, 0, D:14) a +0 dagger a +0 dagger (0, 1, D:14) a +0 dagger a +0 robe a +0 robe (1, -1, D:14) a +0 robe (50, -32, D:14) a +0 orcbow a +0 shortbow (63, -12, D:14) a +0 long sword of draining (64, -10, D:14) a +0 great sword a +0 plate armour Level 15 of the Dungeon (0, 0, D:15) a +0 leather armour (1, -3, D:15) a +0 war axe (4, -10, D:15) 4 stones (20, 34, D:15) a +0 tower shield a +0 plate armour (21, 27, D:15) a +0 dagger (22, 29, D:15) a +0 dagger (22, 30, D:15) a +0 giant spiked club a +0 chain mail a +0 mace (22, 31, D:15) a +0 shortbow a +0 leather armour a +0 battleaxe (23, 27, D:15) a +0 orcbow a +0 dagger (23, 31, D:15) a +0 giant spiked club a +0 giant club a +0 robe a +0 dagger (24, 31, D:15) a +0 giant club a +0 ring mail a +1 battleaxe a +0 ring mail a +2 great sword of electrocution a maw talisman a +0 war axe (24, 33, D:15) a +0 whip a +0 robe (25, 31, D:15) a +3 scimitar of flaming a +0 giant club a +0 giant spiked club a +0 giant spiked club a +2 scimitar of holy wrath (25, 32, D:15) a +0 great mace a +0 plate armour (26, 32, D:15) a +0 plate armour a +0 heavy arbalest (27, 32, D:15) a +1 battleaxe of freezing a +0 arbalest a +0 leather armour (43, -7, D:15) a +0 hand axe (51, 15, D:15) a potion of magic (53, 15, D:15) a potion of curing (66, 0, D:15) a +0 quarterstaff Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 leather armour a +0 club (2, -1, Orc:1) a +0 mace (2, 0, Orc:1) a +0 hand axe (3, -2, Orc:1) a +2 mace of protection (3, 0, Orc:1) a +0 dire flail a +0 great mace a +0 plate armour a +0 battleaxe a +2 short sword of electrocution a +0 chain mail a +0 dire flail (3, 2, Orc:1) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 plate armour a +0 dire flail a +0 giant club (3, 3, Orc:1) a +0 chain mail a +0 flail a +0 ring mail a +0 falchion a +0 short sword a +0 flail a +0 leather armour a +0 dagger (4, -2, Orc:1) a +0 robe a +0 dagger a +0 giant club a +0 giant spiked club (4, -1, Orc:1) a +0 leather armour a +0 club (4, 1, Orc:1) a +0 robe a +0 dagger (4, 2, Orc:1) a +0 chain mail a +3 long sword a +0 hand axe (5, -2, Orc:1) a +0 dagger (5, -1, Orc:1) a +0 giant club (5, 0, Orc:1) a +0 robe a +0 dagger (5, 1, Orc:1) a +0 morningstar a +0 dagger (6, -2, Orc:1) a +0 robe a +0 dagger (6, 0, Orc:1) a +2 dagger of speed (8, -3, Orc:1) a +0 plate armour a +0 scimitar Level 2 of the Orcish Mines [Shop] Lolaotann's Antique Weapon Boutique a +0 long sword (98 gold) a +0 scimitar (112 gold) a +0 flail (98 gold) a +0 sling (42 gold) a +0 spear (84 gold) a +0 spear (84 gold) a +0 scimitar (112 gold) [Shop] Haynoh's Assorted Antiques a +0 chain mail (157 gold) a +0 robe (24 gold) a ring of magical power (700 gold) a +0 scale mail (140 gold) a potion of invisibility (280 gold) a +0 war axe (122 gold) a potion of heal wounds (175 gold) [Shop] Keduotacat's General Store a +0 sling (24 gold) 6 stones (9 gold) a +0 long sword (56 gold) a scroll of fear (64 gold) a scroll of fog (64 gold) a +2 robe of willpower (283 gold) a wand of digging (7) (470 gold) 2 potions of curing (96 gold) a +0 shortbow (48 gold) [Shop] Namurab's Antique Weapon Boutique a +1 hand axe of electrocution (377 gold) a +0 hand axe of venom (145 gold) a +0 whip (65 gold) a +0 dagger (52 gold) a +1 short sword of venom (275 gold) a +0 club (26 gold) a +1 mace of protection (275 gold) a +0 broad axe (104 gold) (11, 17, Orc:2) a +2 falchion of protection Level 1 of the Elven Halls [Shop] Qinulyem's General Store a +0 chain mail (63 gold) 6 stones (8 gold) a potion of curing (42 gold) a wand of polymorph (1) (19 gold) a +0 broad axe (56 gold) 4 datura-tipped darts (50 gold) a +0 giant spiked club (26 gold) a +0 halberd (56 gold) a wand of roots (2) (67 gold) a scroll of identify (28 gold) [Shop] Cater's Magic Scroll Emporium a scroll of silence (123 gold) a scroll of vulnerability (52 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) [Shop] Egitesax's Antique Weapon Shoppe a +1 heavy sling (329 gold) a +0 battleaxe (221 gold) a +0 shortbow (102 gold) a +0 dire flail (136 gold) the +3 dagger of Eternal Vigilance {freeze, rN+} (1013 gold) rN+: It protects you from negative energy. a +0 great sword (221 gold) a +0 falchion (102 gold) a +0 club (34 gold) (0, 0, Elf:1) a +0 leather armour (4, -3, Elf:1) a +0 longbow a +0 leather armour (5, -6, Elf:1) a +0 dagger (5, -4, Elf:1) a +0 arbalest (7, -6, Elf:1) a +0 short sword a +0 rapier a +0 long sword (11, 13, Elf:1) a +0 rapier a +0 ring mail (12, 13, Elf:1) a +0 rapier (25, 17, Elf:1) a +0 short sword (26, 17, Elf:1) a +0 ring mail a +0 short sword (27, 17, Elf:1) a +0 long sword a +0 dagger of freezing a +0 leather armour a +0 short sword a +0 longbow (28, 17, Elf:1) a +0 short sword a +0 leather armour a +0 short sword a +0 shortbow a +0 scimitar a +0 longbow (29, 17, Elf:1) a +0 long sword a +0 chain mail a +0 rapier Level 2 of the Elven Halls (0, 0, Elf:2) a +1 war axe of freezing (5, -4, Elf:2) a potion of degeneration (13, -14, Elf:2) a +2 flail of protection (20, -13, Elf:2) 3 large rocks (22, -5, Elf:2) a +0 scale mail (33, -1, Elf:2) a +0 long sword (34, -12, Elf:2) a +0 rapier (36, 2, Elf:2) a +0 long sword a +0 leather armour (48, 15, Elf:2) 9 stones (53, 26, Elf:2) a +7 dagger (55, 28, Elf:2) a +7 dagger Level 3 of the Elven Halls [Shop] Vubuck's Distillery a potion of curing (48 gold) a potion of curing (48 gold) a potion of curing (48 gold) a potion of resistance (160 gold) a potion of curing (48 gold) a potion of degeneration (16 gold) a potion of curing (48 gold) a potion of ambrosia (128 gold) a potion of haste (160 gold) (0, 0, Elf:3) a +0 shortbow a +0 dagger a +0 leather armour a +2 short sword of holy wrath a +0 shortbow a +0 leather armour (1, 0, Elf:3) a +2 short sword of holy wrath a +0 longbow a +0 leather armour a +0 rapier a +0 scale mail (2, 0, Elf:3) a +0 short sword (3, -5, Elf:3) a book of Hexes 5 stones (17, 28, Elf:3) 3 poisoned darts (22, -9, Elf:3) 3 stones (22, -8, Elf:3) a book of the Wilderness (28, -15, Elf:3) the +0 cloak "Vyze" {Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (31, -16, Elf:3) a lightning rod (4/4) (34, -17, Elf:3) the +6 dagger "Epsiduw" {drain, rN++ rCorr Str-5 SInv} Str-5: It affects your strength (-5). rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. the staff "Facuopt" {Necro Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (38, -17, Elf:3) the +9 trident of a Billion Wishes {vamp, *Rage Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (40, -15, Elf:3) the +4 rapier of Weutemm {venom, rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Level 1 of the Lair of Beasts (0, 0, Lair:1) a book of the Hunter Level 2 of the Lair of Beasts (0, 0, Lair:2) a book of Air (26, 4, Lair:2) the +2 leather armour of Grace {Int+4} Int+4: It affects your intelligence (+4). (26, 5, Lair:2) the +0 chain mail of the Constellations {rN+ Will+ MP+9 Slay-3} Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rN+: It protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (27, 5, Lair:2) a +1 pair of gloves Level 3 of the Lair of Beasts (3, -17, Lair:3) a +2 war axe of flaming a +4 scale mail (34, -3, Lair:3) a +1 short sword of electrocution Level 4 of the Lair of Beasts (1, 1, Lair:4) the scarf of Mutualism {harm, Dex+2} Dex+2: It affects your dexterity (+2). the +11 dagger "Hudu" {flame, rF+} rF+: It protects you from fire. (56, -35, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) the +1 leather armour "Zosat" {Dex+6} Dex+6: It affects your dexterity (+6). (0, 4, Lair:5) 5 darts of dispersal (7, 48, Lair:5) a +5 spear (7, 49, Lair:5) 2 curare-tipped darts (14, 53, Lair:5) a +0 short sword a +0 robe (14, 54, Lair:5) a +0 spear (19, 54, Lair:5) a +0 short sword a +0 robe a +0 buckler (26, 42, Lair:5) a +0 broad axe (26, 48, Lair:5) a wand of quicksilver (7) a +0 robe a +0 buckler (26, 49, Lair:5) a +0 rapier a +0 robe (26, 55, Lair:5) a +0 robe (27, 48, Lair:5) a +0 dagger (27, 55, Lair:5) a +0 rapier a +0 robe a +0 short sword a +0 robe a +0 dagger a +0 robe (28, 48, Lair:5) 4 potions of attraction (29, 49, Lair:5) the +1 robe of Jaguo {Fly Dex+3 Slay+2} Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Fly: It grants you flight. (32, 43, Lair:5) a +0 rapier a +0 robe a +0 buckler (34, 44, Lair:5) a +0 rapier a +0 robe (35, 44, Lair:5) a +0 robe a +0 buckler (35, 45, Lair:5) a +0 spear a +0 short sword (44, 22, Lair:5) 3 stones (44, 23, Lair:5) 5 stones (44, 24, Lair:5) 2 stones (45, 24, Lair:5) a +0 ring mail (45, 27, Lair:5) a +0 mace (46, 24, Lair:5) a +0 spear (59, -2, Lair:5) 3 stones Level 1 of the Shoals (13, 1, Shoals:1) a +0 arbalest (17, -8, Shoals:1) a +3 trident of flaming a +0 robe (31, 16, Shoals:1) 3 large rocks (41, -16, Shoals:1) a +0 robe (58, -22, Shoals:1) a book of Iron (58, -4, Shoals:1) a +0 trident of protection Level 2 of the Shoals [Shop] Usurhist's Jewellery Emporium a +6 ring of dexterity (576 gold) the ring of Ephemeral Luck {rElec rPois rC- AC+4} (755 gold) [ring of protection] AC+4: It affects your AC (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison an amulet of reflection (480 gold) a +6 ring of dexterity (576 gold) a +4 ring of slaying (1248 gold) a +6 ring of strength (576 gold) a +5 ring of evasion (576 gold) (8, -26, Shoals:2) a wand of flame (7) Level 3 of the Shoals (4, -23, Shoals:3) a +0 club a +0 sling (5, -25, Shoals:3) a +2 spear of freezing a +0 sling (9, -23, Shoals:3) a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) a +5 trident of venom a +0 leather armour (1, -2, Shoals:4) a throwing net (1, 0, Shoals:4) a +1 vampiric trident (1, 2, Shoals:4) a ring of flight (2, 0, Shoals:4) a +0 trident (2, 1, Shoals:4) a +0 spear 2 javelins a +0 leather armour (37, 20, Shoals:4) a +0 trident 2 boomerangs (38, 20, Shoals:4) a +1 trident of protection a +2 robe of fire resistance (39, 17, Shoals:4) a +0 rapier a +0 robe (53, 33, Shoals:4) a +7 spear (60, -2, Shoals:4) a +0 leather armour 2 silver javelins a +2 spear of venom Level 1 of the Spider Nest (0, 0, Spider:1) 4 stones Level 2 of the Spider Nest (0, 0, Spider:2) 2 stones (2, -9, Spider:2) a +0 robe (13, 7, Spider:2) the serpent talisman "Okasom" {rElec rCorr Str-5 Dex+6} [serpent talisman] Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (14, 4, Spider:2) a +0 pair of gloves a +3 rapier of electrocution (29, -15, Spider:2) a +0 ring mail Level 3 of the Spider Nest (0, 0, Spider:3) a +2 lajatang a +1 chain mail (3, 0, Spider:3) a +6 longbow a +0 quarterstaff a +2 robe (32, -5, Spider:3) 4 stones (35, -9, Spider:3) a staff of conjuration Level 4 of the Spider Nest (0, 0, Spider:4) 6 stones (12, 27, Spider:4) a +0 hand axe a +0 robe (13, 25, Spider:4) a +0 hand axe a +0 robe (14, 25, Spider:4) a +0 war axe a +0 leather armour (24, -7, Spider:4) the +2 pair of boots of the Beginning {-Cast Rampage +Blink Dex+3} Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. (27, -5, Spider:4) an orb of guile (28, 5, Spider:4) a wand of charming (1) (28, 6, Spider:4) a throwing net (32, 28, Spider:4) a +0 cloak (36, 11, Spider:4) a +0 chain mail Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the Collected Works on the Snowflakes Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Ozocubu's Armour Ice 3 c - Summon Ice Beast Ice/Summoning 3 (0, 1, Slime:5) the +1 orcbow of Defence {flame, Dex+3} Dex+3: It affects your dexterity (+3). Level 1 of the Vaults (0, 0, Vaults:1) a +0 dagger a +0 robe (5, 0, Vaults:1) a +0 leather armour (9, 23, Vaults:1) a +0 scale mail (11, 22, Vaults:1) a wand of charming (6) (17, -34, Vaults:1) a +0 dagger a +0 robe (32, -8, Vaults:1) 4 stones (32, -7, Vaults:1) a +0 short sword (32, -5, Vaults:1) a scroll of enchant armour (32, -4, Vaults:1) a +6 ring of intelligence (37, -20, Vaults:1) a +0 arbalest (39, -18, Vaults:1) a +0 scale mail (45, -32, Vaults:1) a +0 club (51, -18, Vaults:1) a +0 flail a +0 scale mail (58, -21, Vaults:1) a +0 war axe a +0 plate armour Level 2 of the Vaults [Shop] Pojutwi's General Store a +2 robe of willpower (336 gold) a potion of attraction (57 gold) a potion of curing (57 gold) a scroll of teleportation (57 gold) a +0 scale mail (76 gold) a potion of lignification (57 gold) a +0 war axe (66 gold) a +0 halberd (76 gold) a potion of degeneration (19 gold) (0, 0, Vaults:2) a +0 ring mail (1, 11, Vaults:2) a +1 great sword of flaming (19, -15, Vaults:2) the +9 hand axe "Vileusit" {elec, rPois rF+ rC+ Str-4} Str-4: It affects your strength (-4). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison (19, -12, Vaults:2) the ring "Woqadu" {MP-9 EV+5 Dex+4} [ring of evasion] EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). MP-9: It affects your magic capacity (-9). (20, -13, Vaults:2) the +9 arbalest of Midsummer {drain, rN+} rN+: It protects you from negative energy. (21, -15, Vaults:2) the +4 rapier of Destiny {venom, Dex+3} Dex+3: It affects your dexterity (+3). (22, -15, Vaults:2) the +4 dagger "Impbane" {protect, Int+2} Int+2: It affects your intelligence (+2). (22, -14, Vaults:2) the +4 war axe of Qafeti {freeze, Str+6} Str+6: It affects your strength (+6). (26, 1, Vaults:2) the ring "Wyum" {rElec Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. (32, 11, Vaults:2) a +4 great mace of venom (55, 10, Vaults:2) a +0 halberd a +0 chain mail (56, 10, Vaults:2) a +0 troll leather armour a +0 troll leather armour (57, 11, Vaults:2) a +0 troll leather armour (57, 12, Vaults:2) a +0 morningstar a +0 leather armour (58, 12, Vaults:2) a +0 long sword a +4 plate armour (59, 12, Vaults:2) a +0 great mace a +0 leather armour (60, -53, Vaults:2) a +0 dire flail (65, -26, Vaults:2) a +0 long sword a +0 arbalest a +0 scale mail (66, -25, Vaults:2) a +0 flail a +0 ring mail (69, -22, Vaults:2) a Necronomicon Level 3 of the Vaults (0, 0, Vaults:3) a +0 rapier (0, 1, Vaults:3) a +0 arbalest (1, 0, Vaults:3) a +0 arbalest (1, 1, Vaults:3) a +0 arbalest a +1 great mace of holy wrath a +0 plate armour (1, 2, Vaults:3) a +0 arbalest (1, 3, Vaults:3) a +0 arbalest (2, -20, Vaults:3) a +0 scale mail a +0 dire flail (38, 42, Vaults:3) a +0 hand cannon (41, 43, Vaults:3) a +0 arbalest (42, 17, Vaults:3) the +9 war axe "Ykoet" {heavy, *Rage Str+5 Dex+3} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). *Rage: It berserks you when you make melee attacks (+20% chance). the staff "Cimuafey" {rElec rPois Int-3 Fire Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. the ring "Lytyuh" {Str+6 Dex+6} [ring of strength] Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). an amulet of reflection an amulet of regeneration (48, 7, Vaults:3) a +0 troll leather armour (48, 9, Vaults:3) a +0 leather armour Level 4 of the Vaults [Shop] Humac's Assorted Antiques a potion of haste (460 gold) a scroll of vulnerability (184 gold) a potion of heal wounds (230 gold) a wand of quicksilver (7) (1352 gold) (0, 0, Vaults:4) a +0 leather armour (12, 17, Vaults:4) a +0 sling (30, 58, Vaults:4) a +3 dagger Level 5 of the Vaults (0, 0, Vaults:5) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). (1, 32, Vaults:5) a scroll of identify (3, 16, Vaults:5) a +0 long sword a +0 plate armour (7, 17, Vaults:5) a +2 antimagic battleaxe a +0 scale mail (11, 17, Vaults:5) a +0 great sword a +0 ring mail a +3 battleaxe of freezing (12, 16, Vaults:5) 4 stones (12, 30, Vaults:5) the +8 hand axe of Isoxauta {protect, rC- Int+6 Dex+6} Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. (13, 16, Vaults:5) a book of Winter (17, 5, Vaults:5) the +0 robe "Suirph" {+Inv rC- Str+3} Str+3: It affects your strength (+3). rC-: It makes you vulnerable to cold. +Inv: It lets you turn invisible. (18, 4, Vaults:5) the +7 broad axe "Vaham" {elec, rF+ Int+2 Stlth-} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Stlth-: It makes you less stealthy. (26, -3, Vaults:5) a +0 long sword a +0 chain mail (27, 20, Vaults:5) a +0 great mace a +0 leather armour (28, 22, Vaults:5) a +0 dire flail a +0 dire flail (32, 14, Vaults:5) a +0 troll leather armour (37, -3, Vaults:5) a +0 short sword (37, 26, Vaults:5) a +0 arbalest (38, -3, Vaults:5) a +0 leather armour (38, 3, Vaults:5) 3 large rocks (38, 19, Vaults:5) a +0 great mace a +0 leather armour (39, -4, Vaults:5) a +0 scale mail (39, 25, Vaults:5) a +2 ring mail of fire resistance (40, -6, Vaults:5) a +1 ring mail of cold resistance (43, 25, Vaults:5) a +0 rapier a +1 ring mail of poison resistance (44, -8, Vaults:5) +0 shadow dragon scales (44, -4, Vaults:5) a +0 plate armour (44, 31, Vaults:5) 5 large rocks (45, -4, Vaults:5) a +0 ring mail (46, -9, Vaults:5) a +0 plate armour a +3 great mace Level 1 of the Crypt (0, 0, Crypt:1) a +0 war axe (1, 0, Crypt:1) Maxwell's Memoranda (2, 1, Crypt:1) a +0 chain mail (9, 7, Crypt:1) a +0 dagger a +0 robe Level 2 of the Crypt (9, -37, Crypt:2) a +1 dagger of holy wrath a +0 robe (12, -37, Crypt:2) a +2 battleaxe a +0 chain mail (17, -37, Crypt:2) a +0 war axe a +0 chain mail (25, -24, Crypt:2) a +0 hand axe Level 3 of the Crypt (0, 0, Crypt:3) 2 curare-tipped darts (2, 14, Crypt:3) a wand of flame (15) (4, 13, Crypt:3) a +0 eveningstar of draining (27, 2, Crypt:3) the staff "Pinlass" {rPois rC+ Int-5 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rPois: It protects you from poison Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (30, -22, Crypt:3) a book of Annihilations (31, 30, Crypt:3) a +0 pair of gloves (32, 0, Crypt:3) 4 poisoned darts (41, -19, Crypt:3) a book of Lightning (44, -22, Crypt:3) Maxwell's Memoranda (48, -22, Crypt:3) a scroll of identify Level 1 of the Tomb of the Ancients (31, -21, Tomb:1) a +0 chain mail (35, 1, Tomb:1) a +0 ring mail (35, 11, Tomb:1) a +4 ring of protection (38, -24, Tomb:1) a +0 leather armour Level 2 of the Tomb of the Ancients (33, -17, Tomb:2) 2 stones Level 3 of the Tomb of the Ancients (0, 20, Tomb:3) the ring of Buang {Fly Str+7 Slay-2} [ring of flight] Str+7: It affects your strength (+7). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Fly: It grants you flight. the amulet "Efue" {Faith rPois rC+ Int+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rPois: It protects you from poison (23, 31, Tomb:3) the Discourse on the Niveous Brume Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Hailstorm Conjuration/Ice 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Plasma Beam Fire/Air 6 (24, 30, Tomb:3) the staff of Sytec {rPois rC+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (29, 26, Tomb:3) the +3 leather armour of the Northern Lights {rN+} rN+: It protects you from negative energy. (30, 25, Tomb:3) the +1 spear "Wixti Zaxt" {pain, rPois MP+9} rPois: It protects you from poison MP+9: It affects your magic capacity (+9). the Vestibule of Hell (1, 0, Hell) the +6 war axe of the Gloaming {flame, rC+} rC+: It protects you from cold. (2, 0, Hell) the staff "Killer Bee's Curse" {^Fragile rPois rC+ rN++ Will- Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. ^Fragile: It will be destroyed if unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. the +0 leather armour of Nice Miracles {rC++} rC++: It greatly protects you from cold. Level 1 of the Iron City of Dis (15, -11, Dis:1) a +0 plate armour a +2 great mace of flaming (15, 3, Dis:1) a +2 battleaxe of flaming (still there?) a +0 plate armour (still there?) Level 2 of the Iron City of Dis Level 3 of the Iron City of Dis (4, 10, Dis:3) a +0 morningstar Level 4 of the Iron City of Dis Level 5 of the Iron City of Dis (2, 3, Dis:5) a +1 dire flail of protection (6, -5, Dis:5) a +1 morningstar of protection (6, -4, Dis:5) a +1 battleaxe of draining a +0 plate armour (6, -3, Dis:5) a +0 heavy battleaxe a +0 chain mail (6, 2, Dis:5) a +1 morningstar of venom (7, -2, Dis:5) a +1 great mace of freezing a +0 chain mail Level 6 of the Iron City of Dis (5, 3, Dis:6) a +0 great sword a +0 chain mail Level 7 of the Iron City of Dis (0, 0, Dis:7) a +0 giant spiked club (19, -2, Dis:7) a +0 giant club (20, -14, Dis:7) a +0 giant club (29, -16, Dis:7) a +2 battleaxe a +0 plate armour (29, 7, Dis:7) a +0 giant spiked club (30, -2, Dis:7) a +1 great sword a +0 plate armour (30, 6, Dis:7) a +0 chain mail a +2 battleaxe of draining (30, 39, Dis:7) a +0 giant spiked club (31, 9, Dis:7) a +0 chain mail a +1 great mace (32, 6, Dis:7) a +0 chain mail a +3 great mace of flaming (33, 6, Dis:7) a +0 plate armour a +3 battleaxe (33, 9, Dis:7) a +0 plate armour a +3 battleaxe of flaming a +0 giant club (33, 14, Dis:7) a +1 flail of draining (34, 9, Dis:7) a +0 chain mail a +2 great mace of freezing (36, 10, Dis:7) a +0 giant spiked club (38, 38, Dis:7) a +0 plate armour a +2 great sword of draining (43, 38, Dis:7) a +0 giant club (44, 7, Dis:7) a +0 giant club (46, 42, Dis:7) a +0 giant club (47, -18, Dis:7) a ring of wizardry (49, -17, Dis:7) 19 gold pieces (49, -16, Dis:7) 15 gold pieces (49, -15, Dis:7) 26 gold pieces (49, -14, Dis:7) 31 gold pieces (49, -13, Dis:7) 44 gold pieces (50, -17, Dis:7) 36 gold pieces (50, -16, Dis:7) a +2 dagger of venom (unseen) (50, -15, Dis:7) a +4 ring mail of willpower (unseen) (50, -14, Dis:7) a staff of earth (unseen) (50, -13, Dis:7) 23 gold pieces (50, 39, Dis:7) a +0 giant club (51, -17, Dis:7) 10 gold pieces (51, -14, Dis:7) a wand of charming (4) (52, -17, Dis:7) 17 gold pieces (52, -16, Dis:7) a +1 chain mail of willpower (unseen) (52, -15, Dis:7) a wand of polymorph (2) (52, -14, Dis:7) a staff of alchemy (unseen) (52, -13, Dis:7) 36 gold pieces (53, -17, Dis:7) 21 gold pieces (53, -16, Dis:7) 9 gold pieces (53, -15, Dis:7) 35 gold pieces (53, -14, Dis:7) 46 gold pieces (53, -13, Dis:7) 28 gold pieces (58, 40, Dis:7) the +3 leather armour of Courage {-Tele rElec Will+ Int+8} Int+8: It affects your intelligence (+8). rElec: It insulates you from electricity. Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. (58, 41, Dis:7) a wand of quicksilver (3) (59, 36, Dis:7) a +1 buckler of poison resistance (59, 37, Dis:7) a staff of conjuration (59, 38, Dis:7) a staff of alchemy (59, 39, Dis:7) a +1 battleaxe of flaming (59, 41, Dis:7) a wand of polymorph (2) (60, 36, Dis:7) a wand of charming (5) (60, 37, Dis:7) a +2 heavy trident (60, 38, Dis:7) the +7 mace of Due Proportion {flame, rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison (60, 39, Dis:7) a +3 halberd of distortion (60, 40, Dis:7) a +1 arbalest of flaming (60, 41, Dis:7) the +1 arbalest of the Depths {freeze, rF+ Str+3 Stlth+} Str+3: It affects your strength (+3). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (61, 37, Dis:7) a scroll of identify (61, 38, Dis:7) a scroll of amnesia (61, 40, Dis:7) a +0 plate armour Level 1 of Gehenna Level 2 of Gehenna (13, -2, Geh:2) a +0 great sword of flaming (18, 12, Geh:2) a +0 great sword of flaming Level 3 of Gehenna (18, 5, Geh:3) a +0 great sword of flaming (unseen) (19, -11, Geh:3) a +0 great sword of flaming Level 4 of Gehenna Level 5 of Gehenna Level 6 of Gehenna Level 7 of Gehenna (1, 0, Geh:7) a +2 demon whip of freezing (6, 20, Geh:7) a book of Unlife (8, 15, Geh:7) a +1 hat (8, 26, Geh:7) a +0 demon whip (8, 39, Geh:7) a +2 pair of gloves of dexterity a ring of see invisible (9, 15, Geh:7) a wand of charming (6) (9, 26, Geh:7) a +3 ring mail of cold resistance (9, 39, Geh:7) a wand of quicksilver (3) (11, 35, Geh:7) a +0 demon whip of draining (13, 20, Geh:7) a +3 mace of protection (13, 21, Geh:7) a +2 demon whip of flaming (30, 49, Geh:7) a +0 flail Level 1 of Cocytus Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) a wand of charming (6) (1, 8, Coc:7) a +0 robe (2, 0, Coc:7) a ring of poison resistance (2, 6, Coc:7) a wand of quicksilver (5) (2, 8, Coc:7) a book of Party Tricks (3, 1, Coc:7) a wand of quicksilver (5) (3, 8, Coc:7) the +6 orcbow of Turmoil {antimagic, *Corrode rC- Str+8 Dex+7} Str+8: It affects your strength (+8). Dex+7: It affects your dexterity (+7). rC-: It makes you vulnerable to cold. *Corrode: It may corrode you when you take damage. (4, -4, Coc:7) 6 stones (4, 7, Coc:7) a wand of charming (7) (5, -6, Coc:7) a +0 hand axe (5, -5, Coc:7) 4 stones (6, -5, Coc:7) a staff of conjuration (6, -4, Coc:7) 6 atropa-tipped darts (7, -5, Coc:7) a +0 chain mail (10, 12, Coc:7) a +0 scimitar (11, 10, Coc:7) a +0 morningstar of draining (11, 11, Coc:7) 2 silver javelins (12, 11, Coc:7) a staff of conjuration (12, 13, Coc:7) a scroll of identify (13, 11, Coc:7) a +0 leather armour (22, 6, Coc:7) a +2 spectral quarterstaff (22, 7, Coc:7) the +4 barding "Ywiometz" {Int+3} Int+3: It affects your intelligence (+3). Level 1 of Tartarus Level 2 of Tartarus (1, -1, Tar:2) 4 large rocks (5, -8, Tar:2) a +3 demon whip (5, -5, Tar:2) a +1 heavy scythe (7, -6, Tar:2) a +2 whip a +3 whip of freezing (8, -5, Tar:2) a +1 scythe of venom Level 3 of Tartarus Level 4 of Tartarus Level 5 of Tartarus Level 6 of Tartarus Level 7 of Tartarus (0, 0, Tar:7) a manual of Summonings (0, 1, Tar:7) the +1 hand axe of Gallantry {freeze, Str+5 Dex-3} Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). (0, 16, Tar:7) a +3 leather armour of cold resistance (0, 17, Tar:7) the staff "Huzxugh" {+Blink rN+ Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. +Blink: It lets you blink. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (1, 0, Tar:7) a +4 heavy trident (1, 11, Tar:7) 2 large rocks (2, 0, Tar:7) a +3 chain mail of fire resistance (2, 1, Tar:7) a manual of Fire Magic (2, 16, Tar:7) a +4 chain mail of positive energy (2, 17, Tar:7) a ring of flight (3, -17, Tar:7) the +7 chain mail "Ikhy" {+Blink rCorr Int+3} Int+3: It affects your intelligence (+3). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (3, -16, Tar:7) the +4 flail "Dinagory" {antimagic, Str+3} Str+3: It affects your strength (+3). (3, 0, Tar:7) a staff of alchemy (3, 1, Tar:7) a book of Minor Magic (4, -16, Tar:7) the +4 quick blade of Trog's Regard {flame, Fly rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. Fly: It grants you flight. (4, 0, Tar:7) a +1 quarterstaff of pain (4, 1, Tar:7) a staff of earth (5, -16, Tar:7) Teidamn's Esoteric Truths of Boris Spells Type Level a - Shatter Earth 9 (10, 16, Tar:7) a +1 chain mail of poison resistance (10, 17, Tar:7) a book of the Tundra (11, 4, Tar:7) the orb of Iwau {guile, rPois rC+ Necro Earth} rC+: It protects you from cold. rPois: It protects you from poison Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the +2 kite shield of Acwibuotu {rC+ MP-9 Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). rC+: It protects you from cold. MP-9: It affects your magic capacity (-9). (11, 16, Tar:7) the Compilation of the Brumal Sphinx Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Ice Beast Ice/Summoning 3 c - Frozen Ramparts Ice 3 d - Enfeeble Hexes 7 (11, 17, Tar:7) a staff of death (12, 9, Tar:7) the amulet "Tekhlah" {Spirit rPois rF- Str+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+8: It affects your strength (+8). rF-: It makes you vulnerable to fire. rPois: It protects you from poison (32, 15, Tar:7) a +2 heavy trident (32, 16, Tar:7) a book of Frost (33, 14, Tar:7) a +3 war axe of flaming (33, 16, Tar:7) a wand of polymorph (5) (43, 6, Tar:7) a +1 whip (43, 15, Tar:7) an amulet of regeneration (45, 16, Tar:7) a +2 great mace of protection (46, 16, Tar:7) a +2 hand axe of freezing (47, 16, Tar:7) a book of Ice (48, 16, Tar:7) a wand of charming (4) Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 morningstar (5, -6, Zot:1) +0 shadow dragon scales (5, 13, Zot:1) 4 poisoned darts (43, 9, Zot:1) 2 stones Level 2 of the Realm of Zot (0, 0, Zot:2) 4 poisoned darts (7, 27, Zot:2) a staff of fire (17, -21, Zot:2) +0 gold dragon scales (19, 12, Zot:2) a staff of fire (25, 0, Zot:2) 5 atropa-tipped darts (33, -2, Zot:2) the +8 scimitar of Extermination {flame, +Blink} +Blink: It lets you blink. (33, 7, Zot:2) a potion of degeneration (42, 13, Zot:2) a +0 halberd a +0 halberd of flaming (42, 14, Zot:2) a +2 antimagic battleaxe a +0 short sword (43, 15, Zot:2) a +0 long sword a +0 cloak a +0 short sword (44, 16, Zot:2) a +0 long sword a +0 cloak (44, 17, Zot:2) a +0 dire flail (45, 21, Zot:2) a wand of quicksilver (4) (46, 14, Zot:2) a +0 shortbow (54, -8, Zot:2) a scroll of identify (54, 4, Zot:2) a +0 sling Level 3 of the Realm of Zot (0, 0, Zot:3) a book of the Dragon (1, -6, Zot:3) a +0 cloak a +0 long sword (4, 1, Zot:3) a +0 cloak a +0 dagger (5, 2, Zot:3) a +0 cloak a +0 rapier (5, 31, Zot:3) a +2 battleaxe of draining (6, -5, Zot:3) Sif Muna's Almanac of the Zealot Spells Type Level a - Airstrike Air 4 b - Animate Dead Necromancy 4 c - Fireball Conjuration/Fire 5 d - Ignition Fire 8 (6, 30, Zot:3) a +0 hand axe a +2 cloak of willpower a +0 cloak (6, 31, Zot:3) a +0 flail a +0 cloak (6, 32, Zot:3) a +0 mace a +1 cloak a +0 cloak (6, 33, Zot:3) a +0 short sword a +0 cloak (6, 34, Zot:3) a +0 cloak a +0 war axe (6, 37, Zot:3) a +0 cloak (7, 6, Zot:3) a +0 cloak a +0 short sword (7, 32, Zot:3) a +0 halberd (8, 39, Zot:3) a +0 hand axe (8, 44, Zot:3) a +1 cloak a +3 great mace of protection (10, 43, Zot:3) a +0 cloak a +2 great mace of protection (12, 0, Zot:3) the Omnibus of Fire and Brimstone Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Sticky Flame Fire/Alchemy 4 c - Fireball Conjuration/Fire 5 d - Starburst Conjuration/Fire 6 (13, -4, Zot:3) a +0 cloak a +0 long sword (44, -4, Zot:3) a +0 whip of venom a +0 cloak (45, -2, Zot:3) a +0 dagger a +0 cloak (46, -4, Zot:3) a scroll of identify (47, -11, Zot:3) a +0 halberd (47, -7, Zot:3) a book of Hexes Level 4 of the Realm of Zot (0, 0, Zot:4) a +0 dire flail (24, -24, Zot:4) a +6 ring of dexterity (30, 11, Zot:4) +0 storm dragon scales (31, -13, Zot:4) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. Level 5 of the Realm of Zot (25, -4, Zot:5) a +0 long sword of freezing a +0 short sword (27, -4, Zot:5) a +0 cloak (28, -4, Zot:5) a +0 long sword a +0 cloak (29, -4, Zot:5) a +1 whip of venom a +0 cloak (31, -4, Zot:5) a +0 scimitar (35, -6, Zot:5) a +0 quarterstaff (38, 36, Zot:5) the +9 quarterstaff of the Solstice {vamp, Will+} Will+: It increases your willpower. (39, 0, Zot:5) a +0 shortbow (43, 9, Zot:5) a +0 hand axe (46, 2, Zot:5) a wand of flame (12) (57, 40, Zot:5) a potion of magic Level 1 of the Depths (25, -24, Depths:1) a ring of see invisible (29, -4, Depths:1) the serpent talisman of Gechomoi {rF- Dex+2 SInv} [serpent talisman] Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (57, 25, Depths:1) a +0 dagger a +0 robe Level 2 of the Depths (0, 0, Depths:2) a +0 flail (1, -8, Depths:2) +0 fire dragon scales (1, -7, Depths:2) a +0 buckler (4, 14, Depths:2) a wand of roots (4) (4, 15, Depths:2) a scroll of fog (4, 16, Depths:2) a +4 ring of protection (5, -8, Depths:2) a +2 great sword of holy wrath a +0 leather armour (13, 42, Depths:2) a +0 tower shield of cold resistance (14, 41, Depths:2) the ring of Benevolence {Wiz rPois rF- Int+7 Dex+3} [ring of wizardry] Wiz: It improves your spell success rate. Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison (17, 4, Depths:2) 3 large rocks (23, 26, Depths:2) a +1 cloak (24, 29, Depths:2) 9 large rocks a +3 glaive of draining a +0 plate armour (24, 30, Depths:2) a +0 demon trident a +0 plate armour (25, 3, Depths:2) 3 large rocks (36, 19, Depths:2) a staff of air a book of the Moon (37, 18, Depths:2) a book of Misfortune (37, 20, Depths:2) the +5 orcbow "Lealif" {heavy, rPois} rPois: It protects you from poison (38, 19, Depths:2) a +4 hand axe of draining a book of Battle (38, 35, Depths:2) a +0 dire flail a +0 leather armour (41, 35, Depths:2) a +0 glaive a +0 scale mail a demonspawn corpse (skeletalised by now) (43, 22, Depths:2) a +1 great sword of flaming a +1 troll leather armour a ring of magical power a ring of protection from fire (46, 24, Depths:2) a +1 great sword of flaming (46, 25, Depths:2) a +3 scale mail of poison resistance a +0 bardiche (48, 30, Depths:2) a ring of magical power (51, 13, Depths:2) the +6 war axe of Painful Death {holy, rElec Will- Dex+5} Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. Will-: It decreases your willpower. Level 3 of the Depths (0, 0, Depths:3) a scroll of identify (4, 5, Depths:3) a ring of willpower (13, -13, Depths:3) 2 potions of attraction (13, -11, Depths:3) a ring of ice (14, -11, Depths:3) a +1 vampiric broad axe (15, -3, Depths:3) a +1 spear of venom (17, -3, Depths:3) a tin of tremorstones (2/2) the +0 robe of Generosity {Archmagi} Archmagi: It increases the power of your magical spells. (17, -1, Depths:3) the ring of Agivim {rPois rCorr} [ring of resist corrosion] rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (18, -3, Depths:3) a +2 scale mail of cold resistance (18, -1, Depths:3) the +6 hand axe "Vynio" {spect, Dex+4} Dex+4: It affects your dexterity (+4). (19, -10, Depths:3) the ring of Teexaih {Fire Will- rCorr Int+4} [ring of fire] Fire: It enhances your fire magic. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (27, -1, Depths:3) the +6 long sword "Wuvoburr" {elec, rElec MP+9 Dex-4 Stlth+} Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (35, -16, Depths:3) a +0 plate armour of fire resistance (36, -2, Depths:3) a wand of polymorph (2) (36, -1, Depths:3) a wand of flame (4) (37, -19, Depths:3) a +1 flail of venom (38, -3, Depths:3) a staff of air (41, -13, Depths:3) the +7 trident of the Vaults {venom, rElec MP+9 Int-3 Stlth-} Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Stlth-: It makes you less stealthy. (42, -11, Depths:3) the ring "Dedyr" {Ice rElec rCorr Str+4 Dex-4} [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (49, -18, Depths:3) a book of Ice (49, -17, Depths:3) 6 stones Level 4 of the Depths (33, -8, Depths:4) 3 large rocks (34, -8, Depths:4) a +2 heavy war axe a +0 cloak of preservation a +0 kite shield