Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 14196607542707436189 44 Biscolet the Magician (level 3, -9/25 HPs) Began as a Djinni Ice Elementalist on June 30, 2025. Mangled by a gnoll ... wielding a +0 halberd (14 damage) ... on level 3 of the Dungeon. The game lasted 00:04:30 (1898 turns). Biscolet the Magician (Djinni Ice Elementalist) Turns: 1898, Time: 00:04:30 Health: -9/25 AC: 2 Str: 7 XL: 3 Next: 85% Gold: 114 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . f - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-10 HP) @: freezing walls, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons c - a +0 hand axe f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} g - 3 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} i - a scroll of poison {unknown} j - 2 scrolls of silence {unknown} k - a scroll of amnesia {unknown} l - a scroll of fear {unknown} m - a scroll of revelation {unknown} Potions d - a potion of brilliance {unknown} e - 3 potions of curing {unknown} Talismans n - an inkwell talisman Skills: + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic + Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 b - Frozen Ramparts Ice 36% 1d6 9% 3 c - Ozocubu's Armour Ice 18% N/A 9% 3 d - Summon Ice Beast Ice/Summ 18% N/A 9% 3 e - Magic Dart Conj 72% 1d6 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A gnoll comes into view. It is wielding a +0 halberd. The gnoll barely misses you. Casting: Summon Ice Beast (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sorry, you're not good enough to have a special ability. Casting: Summon Ice Beast (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Ice Beast. Nothing appears to happen. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Casting: Summon Ice Beast (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Summon Ice Beast (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your ice beast hits the gnoll. Your ice beast freezes the gnoll. Casting: Summon Ice Beast (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The walls around you are covered in ice. * * * LOW HITPOINT WARNING * * * The wall freezes the gnoll but does no damage. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.#... ####.#.### ##.#....†.### ##.#..##.....# #.#......###...# #..j.#....###..... ##j#........###... #Y###..).....# #. #@# #......###. #.# #....###... #.# #..###..... #.# #j......... ..# #j###.##### ### #.# # ####.###.## #......j..# #.#.####j.# You could see 2 gnolls and a friendly ice beast (summoned). Vanquished Creatures A dart slug (D:1) 3 endoplasms 5 hobgoblins 2 quokkas (D:2) 2 ball pythons (D:2) 2 bats (D:1) 4 frilled lizards 4 giant cockroaches 6 goblins 6 kobolds 8 rats 43 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:3) 1 creature vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biscolet the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | Biscolet set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 218 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 542 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 542 | D:1 | Learned a level 1 spell: Magic Dart 599 | D:1 | You are sucked into a shaft and drop 1 floor! 1898 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring, minivault_4 D:2: layout_basic D:3: gammafunk_steamed_eel, layout_loops_ring, nicolae_yredelemnul_ghost_church, jmf_multi_god_temple2, chequers_ecumenical_altar_grove, minmay_unequal Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Hand axe || 2 Short sword || 2 Cast: Freeze || 67 Summon Ice Beast || 2 Frozen Ramparts || 1 Armour: Robe || 32 Dodge: Dodged || 34