Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 8559704575887909833 578 Biscolet the Magician (level 7, -2/52 HPs) Began as a Djinni Conjurer on July 2, 2025. Was an Initiate of Makhleb. Shot with an arrow by a centaur (3 damage) ... on level 5 of the Dungeon. The game lasted 00:09:15 (3892 turns). Biscolet the Magician (Djinni Conjurer) Turns: 3892, Time: 00:09:16 Health: -2/52 AC: 6 Str: 6 XL: 7 Next: 62% Gold: 162 EV: 11 Int: 31 God: Makhleb [......] SH: 0 Dex: 17 rFire + + . u - +2 short sword (flame) rCold . . . (no offhand) rNeg . . . y - +2 robe of Ru's Hope {rC+ Int+3 Slay-4} rPois ∞ x - +0 helmet rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no amulet) Will ..... p - +6 ring of dexterity Stlth ++ d - +6 ring of intelligence HPRegen 0.28/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons b - a +0 short sword j - a +1 trident of pain s - a +2 dagger of venom u - a +2 short sword of flaming (weapon) Armour e - a +0 pair of gloves (worn) x - a +0 helmet (worn) y - the +2 robe of Ru's Hope (worn) {rC+ Int+3 Slay-4} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Jewellery a - a +4 ring of protection d - a +6 ring of intelligence (worn) p - a +6 ring of dexterity (worn) Wands t - a wand of polymorph (10) Scrolls c - a scroll of brand weapon {unknown} f - a scroll of identify {unknown} k - 2 scrolls of fear {unknown} l - 3 scrolls of amnesia {unknown} m - a scroll of immolation {unknown} q - 2 scrolls of enchant armour {unknown} r - a scroll of vulnerability {unknown} v - a scroll of silence {unknown} z - a scroll of fog {unknown} Potions g - 3 potions of curing {unknown} h - a potion of might {unknown} i - a potion of enlightenment {unknown} n - a potion of moonshine {unknown} o - 2 potions of ambrosia {unknown} w - a potion of attraction {unknown} Skills: + Level 4.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.8 Spellcasting + Level 5.8 Conjurations - Level 5.8 Hexes - Level 5.8 Summonings - Level 5.8 Necromancy - Level 5.8 Translocations - Level 5.8 Forgecraft - Level 5.8 Fire Magic - Level 5.8 Ice Magic - Level 5.8 Air Magic - Level 5.8 Earth Magic - Level 5.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 44% 2d10 (+2d54% 4 e - Sandblast Erth 88% 2d18 1% 1 f - Call Imp Summ 88% N/A 1% 2 g - Summon Ice Beast Ice/Summ 44% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Gozag Makhleb Okawaru Qazlal Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Pain shoots through your body! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (almost dead, 100% to hit) The magic dart hits the shadow imp. You kill the shadow imp! Makhleb accepts your kill. A centaur comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (wandering, hasn't noticed you, 100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! You hear a bark! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Found a stone staircase leading up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits you! A ribbon worm comes into view. You hear an explosion! The blast of energy engulfs you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... #.# #.# ##.########.# #.# >.........#.####.# ##.###.>.........# #.###.##.#.####w# #.....##.#.# #.# ########.#.# #.# #.#.# #.# #.#.# #@# #.###.#.####.# .........!*..# #.###.....##.# #.#.#.##.# ........c.. #.#.#.#.##..# #.#.....##..# # ##...c....# You could see a centaur and a ribbon worm. Vanquished Creatures An ogre (D:4) A phantom (D:4) A scorpion (D:4) An orc priest (D:4) Jessica (D:3) An iguana (D:5) Terence (D:3) 8 adders A shadow imp (D:5) A white imp (D:5) An ufetubus (D:5) 2 dart slugs (D:4) A ribbon worm (D:2) 3 orcs 12 endoplasms 3 giant cockroaches 6 hobgoblins 3 quokkas 7 ball pythons 10 bats 7 frilled lizards 6 goblins 7 kobolds 11 rats 96 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:4) 1 creature vanquished. Grand Total: 97 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biscolet the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biscolet set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 248 | D:1 | Reached skill level 1 in Fighting 677 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 677 | D:1 | Learned a level 1 spell: Sandblast 1058 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1432 | D:3 | Noticed Jessica 1435 | D:3 | Killed Jessica 1436 | D:3 | Noticed Terence 1638 | D:3 | Killed Terence 1639 | D:3 | Reached XP level 5. HP: 28/39 MP: 0/0 1639 | D:3 | Learned a level 2 spell: Call Imp 1911 | D:3 | Found a faded altar of an unknown god. 2603 | D:4 | Found a staircase to the Ecumenical Temple. 2609 | D:4 | Reached XP level 6. HP: 39/45 MP: 0/0 2662 | Temple | Found a transporter. 2662 | Temple | Found a transporter. 2662 | Temple | Found a transporter. 2662 | Temple | Found a transporter. 2662 | Temple | Entered the Ecumenical Temple 2702 | Temple | Became a worshipper of Makhleb the Destroyer 2831 | D:4 | Reached skill level 5 in Spellcasting 2831 | D:4 | Reached skill level 5 in Conjurations 2831 | D:4 | Reached skill level 5 in Hexes 2831 | D:4 | Reached skill level 5 in Summonings 2831 | D:4 | Reached skill level 5 in Necromancy 2831 | D:4 | Reached skill level 5 in Translocations 2831 | D:4 | Reached skill level 5 in Forgecraft 2831 | D:4 | Reached skill level 5 in Fire Magic 2831 | D:4 | Reached skill level 5 in Ice Magic 2831 | D:4 | Reached skill level 5 in Air Magic 2831 | D:4 | Reached skill level 5 in Earth Magic 2831 | D:4 | Reached skill level 5 in Alchemy 2949 | D:4 | Reached XP level 7. HP: 41/51 MP: 0/0 2949 | D:4 | Learned a level 3 spell: Summon Ice Beast 3100 | D:4 | Identified the +2 robe of Ru's Hope {rC+ Int+3 Slay-4} 3709 | D:5 | Entered Level 5 of the Dungeon 3892 | D:5 | HP: 1/52 [centaur/arrow (11)] 3892 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_ring, minivault_27, chequers_decorated_corner, minmay_hexomino_c4 D:2: layout_rooms, due_unseen_surprise D:3: layout_loops_corners, hellmonk_ecumenical_altar_run_dry, uniq_terence, uniq_jessica D:4: minmay_bubble_buster, layout_gridville, minmay_temple_entry_proselytizer D:5: layout_loops_ring, serial_bayou_pond_c Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 | 4.1 Spellcasting | 4 5 | 5.8 Conjurations | 4 5 | 5.8 Hexes | 4 5 | 5.8 Summonings | 4 5 | 5.8 Necromancy | 4 5 | 5.8 Translocations | 4 5 | 5.8 Forgecraft | 4 5 | 5.8 Fire Magic | 4 5 | 5.8 Ice Magic | 4 5 | 5.8 Air Magic | 4 5 | 5.8 Earth Magic | 4 5 | 5.8 Alchemy | 4 5 | 5.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Trident | 2 | | || 2 Short sword | | 3 | 14 || 17 Cast: Magic Dart | 74 | 83 | 11 || 168 Searing Ray | | 21 | 8 || 29 Iskenderun's Myst | | 3 | || 3 Fulminant Prism | | 1 | 2 || 3 Summon Ice Beast | | | 2 || 2 Call Imp | | | 1 || 1 Armour: Robe | 4 | 8 | 17 || 29 Dodge: Dodged | 10 | 8 | 10 || 28