Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 1609002994239507756 34 Bito the Magician (level 3, -1/5 HPs) Began as a Djinni Necromancer on Sept 19, 2025. Slain by a phantom (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:54 (1175 turns). Bito the Magician (Djinni Necromancer) Turns: 1175, Time: 00:05:55 Health: -1/5 AC: 0 Str: 7 XL: 3 Next: 50% Gold: 56 EV: 13 Int: 22 God: SH: 0 Dex: 15 rFire + + + a - melded +0 dagger rCold x . . (offhand unavailable) rNeg . . . b - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (no amulet) Will ..... f - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.20/turn %: infuse magic (-2 HP) @: scarab-form, flying, hasted, very quick A: sun companion, searing attack, fire wizardry, flying, reduced hp, poison vulnerability, sickness immunity, small, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Begin Untransformation You were on level 2 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 dagger (melded) Armour b - a +0 robe (melded) Jewellery f - a +6 ring of intelligence (worn) Potions d - 2 potions of curing {unknown} e - 2 potions of heal wounds {unknown} Talismans g - a scarab talisman (active) Skills: + Level 0.2 Fighting + Level 0.1 Short Blades + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 2% 1 b - Grave Claw Necr 44% 2d10 3% 2 c - Vampiric Draining Necr 22% 2d7 6% 3 d - Animate Dead Necr 22% N/A 22% 4 e - Curse of Agony Necr 22% N/A 52% 5 f - Foxfire Conj/Fire 88% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. You are flying. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. Your foxfire dissipates! Aiming: Grave Claw (safe; 3% risk of failure) (1/3 uses available) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a ribbon worm You unleash the spiteful dead! The jagged bones skewer the ribbon worm!! You kill the ribbon worm! The last of your harvested death is exhausted. There is an open door here. Found a stone staircase leading up. A phantom comes into view. You barely miss the phantom. Your solar ember glows brighter. The phantom misses you. You barely miss the phantom. The phantom hits you. Ouch! That really hurt! The phantom blinks! You blink. You hit the phantom. The phantom's fire resistance is stripped away! The phantom is lightly damaged. The phantom is no longer more vulnerable to fire. The phantom barely misses you. You swap places. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. It was a potion of haste. You feel yourself speed up. The phantom barely misses you. The phantom closely misses your solar ember. The phantom closely misses your solar ember. You don't have enough health to cast this spell. You hit the phantom but do no damage. Your solar ember glows brighter. You closely miss the phantom. Your solar ember blazes with a fierce heat. The solar flare engulfs the phantom. The phantom hits you. Ouch! That really hurt! You die... #.##.....# #.# # #.##.....## #.# ##.##.##......###.## .......<......##..?## ##.##.##.....##.....## #.##.###>#..'...♣......# #......[.#.####...###.## ####.#.....#.##...# ###.#.......##BW.# ...........#.##.*.# ..######.....##...# #...######## #...# #...# ######.†.###### .#.............### .................. You could see a phantom and a friendly solar ember (minion). Vanquished Creatures 2 ribbon worms (D:2) A quokka (D:1) A bat (D:1) 5 rats (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins A quokka (D:1) 4 ball pythons A goblin (D:1) A rat (D:1) 14 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bito the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Bito set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 297 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 1077 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 1077 | D:2 | Learned a level 1 spell: Foxfire 1160 | D:2 | Noticed a phantom 1175 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic D:2: layout_loops_cross, basic_altar, grunt_ministairs_14 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.2 Short Blades | | 0.1 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 40 Unarmed || 7 Cast: Soul Splinter || 22 Grave Claw || 4 Foxfire || 1 Use: Scroll || 2 Potion || 1 Armour: Robe || 22 Skin || 5 Dodge: Dodged || 26 Form: Scarab || 1