Blackhawk Level 1 of the Dungeon (4, -2, D:1) a +0 mace (5, 15, D:1) a +0 club (8, 24, D:1) a +0 club (9, 10, D:1) a +0 dagger (10, 28, D:1) 14 arrows (18, 24, D:1) a +0 club (29, 37, D:1) a +0 club (30, 5, D:1) a +0 club (35, 44, D:1) a +0 leather armour (42, 21, D:1) a +0 club (61, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed +0 dagger (3, -13, D:2) a +0 scythe a +0 robe (18, 27, D:2) a +0 club (23, 26, D:2) 23 arrows (35, 20, D:2) a +0 leather armour (36, 13, D:2) a +0 club (42, 43, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 war axe a +0 chain mail a +0 club (0, 1, D:3) a +0 flail a +0 flail a +0 chain mail (5, 12, D:3) a -5 ring of protection a +0 animal skin (7, 28, D:3) a +0 leather armour (9, 27, D:3) a +0 club a +0 blowgun 14 poisoned needles (9, 37, D:3) a +0 trident a +0 leather armour (10, 35, D:3) a +0 flail a +0 ring mail (11, 25, D:3) a +0 dagger a +0 robe (12, -4, D:3) a cursed +0 club (12, 29, D:3) a +0 spear (17, 44, D:3) a +0 hunting sling (24, 22, D:3) a +0 dagger (35, 17, D:3) a +0 club Level 4 of the Dungeon [Shop] Purr's Assorted Antiques a potion of berserk rage (100 gold) a potion of agility (80 gold) the +7 great mace "Firestarter" {inner flame, rF++} (1424 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a scroll of blinking (150 gold) a +0 shield (90 gold) a +0 scale mail (80 gold) an uncursed ring of wizardry (600 gold) a potion of agility (80 gold) (0, 0, D:4) a +0 halberd (0, 10, D:4) a +0 hunting sling (1, -1, D:4) a +0 whip (1, 0, D:4) a +0 halberd (8, 7, D:4) a +0 ring mail (44, -5, D:4) a +0 dagger (51, -16, D:4) a +1 rapier of speed a +0 leather armour (53, -6, D:4) a +0 dagger (53, 17, D:4) a +0 leather armour (56, -3, D:4) a +0 club (57, 14, D:4) a +0 mace (62, 24, D:4) a cursed +0 ring mail Level 5 of the Dungeon [Shop] Muceer's Book Emporium a Young Poisoner's Handbook (560 gold) a book of Spatial Translocations (910 gold) a book of the Dragon (1260 gold) a book of Callings (420 gold) a book of Conjurations (420 gold) a book of the Sky (910 gold) a book of Changes (350 gold) a book of Debilitation (560 gold) a book of Ice (910 gold) a book of Misfortune (280 gold) a Young Poisoner's Handbook (560 gold) a book of Flames (490 gold) (0, 0, D:5) a +0 leather armour (4, -2, D:5) a +0 spear a +0 ring mail (9, -9, D:5) a +0 halberd (10, -10, D:5) a +0 club (11, -9, D:5) a cursed +0 whip (24, 13, D:5) 16 poisoned needles (28, -29, D:5) a +0 whip (35, -24, D:5) 21 arrows (37, -24, D:5) a +0 whip (39, 7, D:5) a cursed +0 whip (43, 5, D:5) a +0 spear (57, -2, D:5) a cursed -3 club a +0 leather armour (58, -6, D:5) a book of Maledictions Level 6 of the Dungeon [Shop] Orphosk's Elemental Accessories a wand of scattershot (8) (540 gold) an uncursed staff of cold (375 gold) Emehilu's Volume of the Volcanoes (792 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Bolt of Fire Conjuration/Fire 6 g - Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. a lightning rod (4/4) (600 gold) (0, 0, D:6) a +0 rapier (15, 4, D:6) a +0 quarterstaff (17, -3, D:6) a +0 leather armour (21, -9, D:6) 4 large rocks (28, 12, D:6) a +0 shortbow (29, 12, D:6) a +2 helmet of intelligence (31, 12, D:6) a +0 buckler (38, 5, D:6) a +2 ring of intelligence a +3 ring of intelligence (46, 13, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 halberd a +0 animal skin a +0 giant club (0, 1, D:7) a +2 ring of strength a +2 ring of dexterity (1, 1, D:7) a +0 giant club (3, 20, D:7) a +0 short sword (9, 5, D:7) a +0 flail (11, 6, D:7) a +0 hand axe (12, 11, D:7) a +0 large shield (16, -3, D:7) a +0 robe (18, 17, D:7) a cursed -1 giant club (19, 10, D:7) a +0 shortbow 22 arrows (19, 16, D:7) a +0 dagger (20, 7, D:7) an arrow (20, 8, D:7) an arrow (21, 4, D:7) an arrow (21, 5, D:7) an arrow (21, 6, D:7) an arrow (21, 15, D:7) a +0 giant spiked club (26, 42, D:7) a +0 long sword (27, -3, D:7) 20 arrows (29, 26, D:7) a +0 ring mail (30, 11, D:7) a +0 trident (36, 8, D:7) a +0 dagger (49, 18, D:7) a +0 shortbow 22 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (3, 11, D:8) a +0 hand axe a +0 robe (3, 12, D:8) a cursed +4 mace a +0 robe (4, 13, D:8) a +0 morningstar a +0 robe (5, 7, D:8) a +0 falchion (13, -1, D:8) a +1 dagger of chaos a +0 robe (15, 17, D:8) a +0 long sword (17, 25, D:8) a +0 great mace (20, 49, D:8) a +0 scimitar of flaming (20, 50, D:8) a +0 short sword (24, 57, D:8) a +0 halberd (28, 45, D:8) 16 arrows (33, 37, D:8) a +0 war axe (39, 45, D:8) a +0 long sword (54, 40, D:8) a +0 falchion (55, 37, D:8) a +2 robe of magic resistance (62, 43, D:8) a book of Frost Level 9 of the Dungeon (2, -20, D:9) a +0 robe (7, -31, D:9) a +0 glaive a +0 chain mail (8, -31, D:9) a +0 club a +0 flail (18, -14, D:9) a +0 rapier (24, 4, D:9) an uncursed amulet of magic regeneration a -2 ring of strength (28, -13, D:9) a +0 longbow (40, -6, D:9) 20 arrows (50, -5, D:9) 16 arrows (54, -1, D:9) a +0 giant club (63, -1, D:9) a +0 short sword a cursed +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (3, -38, D:10) a book of Geomancy (7, -12, D:10) a +0 robe a +0 dagger (7, -11, D:10) a +0 robe a +0 dagger (7, -10, D:10) a +0 plate armour a +0 trident (8, -10, D:10) a +0 robe a +2 dagger of speed (10, -25, D:10) a +0 giant club (15, -32, D:10) a +0 robe (16, -32, D:10) the +1 leather armour of Ublut {-Tele rElec rC+} It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (20, -1, D:10) a curare-tipped needle (22, -3, D:10) a curare-tipped needle (22, -2, D:10) a curare-tipped needle (24, -2, D:10) a curare-tipped needle (25, -1, D:10) a curare-tipped needle (26, -8, D:10) 7 stones (27, -1, D:10) a curare-tipped needle (31, -26, D:10) a +0 robe (33, -37, D:10) a +0 flail (34, -43, D:10) a +0 quarterstaff (36, -39, D:10) a +0 falchion a +0 leather armour (37, -55, D:10) a +0 helmet (37, -45, D:10) a +0 chain mail (37, -41, D:10) a +1 short sword of distortion a +0 blowgun (43, -52, D:10) a javelin of returning (43, -51, D:10) a +1 double sword of electrocution 6 javelins of returning a +3 scale mail (44, -23, D:10) a +0 giant club (51, -39, D:10) 24 arrows (57, -34, D:10) a +0 short sword Level 11 of the Dungeon (0, 0, D:11) 26 stones (8, 3, D:11) a +0 ring mail (22, 32, D:11) a +0 leather armour (22, 36, D:11) a +2 falchion of freezing (28, -15, D:11) a +0 ring mail (35, 44, D:11) an uncursed ring of ice (39, -5, D:11) a +0 giant club a +0 giant club (41, 5, D:11) a +0 ring mail (48, 39, D:11) a +0 chain mail a +0 battleaxe (59, -8, D:11) a scroll of amnesia (61, 46, D:11) a +1 chain mail of poison resistance (65, -10, D:11) a +0 falchion Level 12 of the Dungeon (0, 0, D:12) a +0 giant spiked club a +0 giant spiked club (0, 22, D:12) a +0 mace (2, -22, D:12) a +3 antimagic battleaxe (11, 5, D:12) a +0 trident (36, -4, D:12) 30 stones (39, -2, D:12) an uncursed amulet of the gourmand (40, -4, D:12) a +1 scimitar of flaming (40, -3, D:12) a +1 long sword of venom (56, 21, D:12) 18 poisoned needles Level 13 of the Dungeon (0, 0, D:13) a +0 hunting sling Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 plate armour (12, 2, Lair:1) a +0 naga barding (15, 10, Lair:1) a +0 hunting sling (19, -16, Lair:1) a +2 robe of cold resistance an uncursed staff of cold (21, 23, Lair:1) a +2 cloak the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. a +2 hand axe of flaming a +2 broad axe of distortion (23, -31, Lair:1) a +0 scimitar (28, -17, Lair:1) 22 arrows (30, -25, Lair:1) a cursed +0 leather armour (30, 18, Lair:1) a +0 rapier Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (1, -38, Lair:2) a +0 falchion (1, -15, Lair:2) 10 poisoned needles (9, -3, Lair:2) a book of Minor Magic (11, 6, Lair:2) a +0 leather armour (29, 16, Lair:2) a scroll of fog (30, 15, Lair:2) a wand of scattershot (3) (30, 16, Lair:2) a ration (30, 17, Lair:2) 34 gold pieces (31, 16, Lair:2) a +0 vampiric spear (32, -7, Lair:2) 26 arrows (32, 15, Lair:2) a +0 lajatang (32, 16, Lair:2) a ration (32, 17, Lair:2) 41 gold pieces (33, 16, Lair:2) a +0 ring mail (35, -32, Lair:2) a +0 flail (36, -28, Lair:2) a +0 glaive (53, -6, Lair:2) a scroll of noise Level 3 of the Lair of Beasts (12, -33, Lair:3) the +5 arbalest of the Spider {freeze, *Contam MR- MP+9 Dex+10} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+10). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes magical contamination when unequipped. (19, 25, Lair:3) 8 poisoned javelins (53, 18, Lair:3) a +1 vampiric hand axe Level 4 of the Lair of Beasts (0, 0, Lair:4) the +6 trident of Invincibility {pierce, *Noise Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It may make noises in combat. (11, 15, Lair:4) 23 arrows (11, 34, Lair:4) a +0 mace (14, 33, Lair:4) an uncursed ring of poison resistance an uncursed ring of teleportation a +2 ring of protection (37, 6, Lair:4) a +0 mace (53, 7, Lair:4) a +0 flail (55, 24, Lair:4) a +4 short sword of electrocution (56, 25, Lair:4) a +0 robe a +0 dagger (63, 37, Lair:4) a +0 glaive Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 battleaxe (10, -6, Lair:5) 20 arrows (14, -22, Lair:5) a +0 large shield (34, 9, Lair:5) the +1 robe of the Good {rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. Level 6 of the Lair of Beasts (0, 0, Lair:6) a +2 cloak (2, -18, Lair:6) a +0 dagger (20, -34, Lair:6) a +0 great sword (27, -45, Lair:6) a +0 halberd (29, 12, Lair:6) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. 8 tomahawks (33, 11, Lair:6) an arrow (34, 8, Lair:6) 4 arrows (34, 9, Lair:6) an arrow (35, 7, Lair:6) an arrow (36, -22, Lair:6) a +1 rapier of speed (36, 4, Lair:6) a +2 longbow of flaming 12 arrows a +1 centaur barding (36, 10, Lair:6) an arrow (39, -32, Lair:6) an uncursed staff of poison (42, -41, Lair:6) a scroll of random uselessness (43, -1, Lair:6) a cursed staff of death (45, -51, Lair:6) 447 stones (45, 9, Lair:6) 10 stones (47, 11, Lair:6) a book of Necromancy (53, -33, Lair:6) a +2 battleaxe of electrocution (56, -46, Lair:6) a +0 scale mail (65, -39, Lair:6) a +0 hand crossbow (65, -36, Lair:6) a +0 halberd Level 1 of the Spider Nest (0, 0, Spider:1) 19 stones (4, -2, Spider:1) a +0 helmet (6, -18, Spider:1) 17 stones (6, -1, Spider:1) a cursed +2 amulet of reflection (9, -15, Spider:1) a scroll of immolation (10, -15, Spider:1) an uncursed staff of power (10, -14, Spider:1) a +1 dagger of venom (11, -3, Spider:1) a +1 executioner's axe of chopping (12, -13, Spider:1) a scroll of amnesia (17, -10, Spider:1) a +0 leather armour (19, 15, Spider:1) a +1 chain mail of poison resistance a +0 glaive (20, -15, Spider:1) 14 stones (22, -15, Spider:1) 2 javelins (22, 13, Spider:1) an uncursed ring of ice (24, 15, Spider:1) 15 poisoned needles (33, 8, Spider:1) a +0 dagger (33, 14, Spider:1) a +0 ring mail Level 2 of the Spider Nest (0, 0, Spider:2) a +0 chain mail Level 3 of the Spider Nest (0, 0, Spider:3) a jumping spider corpse (1, -2, Spider:3) a tarantella corpse (1, -1, Spider:3) a jumping spider corpse (1, 0, Spider:3) a jumping spider corpse (3, -1, Spider:3) 14 stones (3, 0, Spider:3) a wolf spider corpse (6, 2, Spider:3) a scroll of fear